Sentences with phrase «than a gameplay style»

Not exact matches

It really defines a time when things were not taken too seriously and the focus was more on style and gameplay than anything else.
While it definitely has a «something borrowed» gameplay and visual style, and a instantly forgettable, brief single - player mode, its invigorating and intense Xbox Live multiplayer at such a well - worth - it bargain price provides gamers more than enough incentive to enlist into Section 8: Prejudice's call of duty.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
With a see - sawing episodic rhythm that visits some starkly different locations and play styles, a wealth of incidental and hidden detail, more gameplay mechanics than you can fully explore in a single playthrough - and above all, an epic, elegiac, arcane storyline that seeks to tie up every last loose thread and honour the passing of a classic videogame hero - Metal Gear Solid 4 is, in most senses, the biggest Metal Gear yet.
The catch here is that you have to take part in a battle and complete a challenge, rather than the usual capture and attack style of gameplay.
The gameplay is a blast to play and the two game styles match together seamlessly, but the game is a bit easier than you'd expect it to be.
The game is the second in a Shadowrun series of video game adaptations and has a more open ended style of gameplay than its 1993 precursor, Shadowrun by Beam Software.
For being inspired by a classic style of gameplay, Shadow Complex does more in that style than most developers.
Millionaire Tycoon offers a refreshing change to the Monopoly style gameplay and is best experienced with a few local players rather than the unrelenting computer AI.
 Jimmyâ $ ™ s Vendetta offers players intense arcade - style gameplay with more than 30 new city quests and leaderboard ranking. Jimmyâ $ ™ s Vendetta will be available for players for $ 9.99 / 800 Microsoft Points.
«Many characters have their own unique gameplay styles and traits that can make the game more than just blasting each other back and forth with energy beams.»
The similarities end there, as God Eater employs a fast gameplay style more reminiscent of a hack - and - slash than its monster hunting brethren.
Is Dead Rising a zombie game, or a GTA-esque, sandbox - style beat «em up with wall - to - wall undead, or a mash up of dozens of different gameplay styles that are more than the sum of their parts?
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
Choosing what to level up over something else is basically committing yourself to a certain style of gameplay as you enemies will take forever to kill if you use something other than what you leveled.
Among promises are levels ten times bigger than those seen in Killzone 2 and varied environments (toxic nuclear wastelands, a lethal alien jungle, bitter arctic conditions, «take the battle into space»), each of which feature «a distinct gameplay style for you to master».
Eidos have done a stellar job of managing to balance everything out and ensuring that no style of gameplay is pushed more than another, but ultimately I'd have to say that the augmentations on hand and amount of alternate ventilation routes and level layouts did encourage me to take a stealthier approach rather than a brutal frontal assault.
+ More than 15 hours of gameplay + Switch exclusive HD Rumble support + Huge, diverse game world with many different locations + 4 unique themed dungeons + Various items impacting gameplay and fighting style + Fun, charming storytelling
This game would have been much better if Big Ant Studios kept it as patch 1.15 because the new gameplay style just makes the game unnecessarily harder than it should be.
The gameplay, at least on my device, was smooth and fun, the music selection is well - suited for this kind of beat - heavy game, the difficulty curve was just about perfect, and the amount of content for the initial price is a lot better than what I'm used to getting in this style of game.
Kojima actually was first interested in the open - world style gameplay because he could focus more on telling the story through the game rather than cutscenes.
As a fan of the previous two games, I was disappointed with the gameplay changes that Lost Planet 3 bring to the series — rather than building upon the core gameplay features and upgrading the exciting action gameplay I've grown to love, the game instead seems to conform to a more typical third - person shooter style and sacrifices many of the features that make the series stand out as unique and exciting in my eyes.
Following the gruesome style of the first game, Into the Dead 2 sees the addition of an evolving narrative, deeper gameplay, and highly crafted levels, offering players even more of an immersive and action - packed experience than the fan favourite original.
The 3DS has already been demonstrating its power in terms of 3D gameplay — with titles such as Zelda: Ocarina of Time 3D literally porting a 3D console title (albeit an old one) to the handheld format with better graphics than the original, and Resident Evil: The Mercenaries 3D showing the console's capability to handle gameplay matching Resident Evil 5, although in the form of a score - beating mini-game style as opposed to an actual story.
However, the gameplay itself couldn't be anymore different, as rather than doing it in a strictly turn based way, Pokemon Super Mystery Dungeon offers a real time based system that is more befitting of this style game.
Gameplay in Star Wars Starfighter is more in the style of an arcade shooter than a space simulation.
The touchscreen (or mouse if you're on a PC), becomes the medium for your interaction with the visual element of the game, and with Angry Birds it's more about the cause and effect of the gameplay than the value of the visual style.
The art style does really fit in with the story, other than Ted and Bo the characters do tend to look strange and dark and does give the gameplay that eerie uncomfortable effect the areas do also look very dangerous which does make the gameplay work very well.
There are really only three gameplay styles in the game, and while this is more than enough it is disappointing that the dark story characters don't differ more from their hero counterparts.
Sure, the art - style may not appeal to everyone, but the gameplay more than makes up for it providing a combat system that takes skill and tactics to master, but being accessible enough for everyone to understand.
It's more than that, poor visual style and chaotic gameplay.
- free - to - play - due out in Japan on July 12th - more than 300 puzzles - Picross - style gameplay with Final Fantasy themes - 160 characters featured - includes Quest mode with magic, enemy battles, beast summons and more - control a party of 4 - mobile version allows for co-op with another player, but this feature may not be included on 3DS
It's been described as «reverse - Lemmings» due to the puzzler gameplay style — and the fact that you as the player are deliberately trying to cause the AI characters harm, rather than save them!
It offers a deeper gameplay experience than your typical arcade - style shooter, and the variety of its missions (and the ways in which you can unlock them) make this a joy to play.
The game offers a massive universe to explore, with more than 100 characters, 12 unique worlds, and more than 60 levels of platforming gameplay designed for all ages and play styles.
Levelling and choosing your loadout really change the game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in gameplay systems that make sense today, while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new gameplay mentalities.
This collection does more than previous Capcom retro - releases to illustrate the consistency of graphical and musical style, as well as some consistently great gameplay, that was present across nearly a decade worth of Capcom's arcade releases.
Pac - Man is more directed than ever, dots are placed in a breadcrumb style trail that guide you around the stage and helps you activate and build the «train» of ghosts; the other main gameplay feature.
The darker - than - usual portrayal of the Pokémon world is an interesting and commendable change in style and the gameplay itself offers the player a substantially different experience to the handheld games.
In fact, of the three modes included, the arcade style is probably the weakest of the lot, but that possibly says more about the stunning gameplay options found in the other two, more than being a slight on it.
I love the fast - paced action and the sort of duck - and - shoot style of gameplay that makes this game stand out and feel different than other entries in the genre.
The visual style is very similar to those titles as well, however the gameplay has more in common with the Zelda genre than a platformer.
The ways in which the game does truly excel (the multiplayer, the vibrant art style, and the collectible Yoshi skins) are more peripheral aspects rather than the core of the gameplay itself.
Where the visual style is concerned, it's a very similar scenario to the gripes I have with the gameplay, that the visuals seem to suffer in the 3D sections more than they do in the side scrolling areas.
More often than not nostalgia hit me like a brick to the face as I was reminded of the visual style of Streets of Rage combined with the gameplay of Tony Hawk.
In particular, those who are fans of MOBA - style games like League of Legends as the gameplay is much faster paced than your typical RTS game.
Set in a breathtaking tropical landscape, the latest racing title from Evolution Studios sets out to rectify several glaring problems from the original Motorstorm, as well as refine the racing style that has defined this series so well.Though some may view this title as an expansion rather than a full - fledged sequel, the inclusion of water, fire and vegetation within Pacific Rift's environments adds another layer of depth to the gameplay.
Obviously, there is a different style of gameplay than in regular free spins and the bonus feature in this slot can be extremely profitable.
Kojima's cinematic direction is a massive asset to the project, but in many ways has overshadowed the core gameplay that makes it less fun to play than its predecessors for those that love the style; Play them first, they're better games, and then you'll forgive the weaker elements in MGS4 to see how it all plays out.
Much like the presentation (or lack thereof) in arcade mode, the menus just feel very bland in a game that has more than enough style to go around in the gameplay.
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