Sentences with phrase «than a single player at»

The premise itself is elegantly simple: take what everybody loves about Grand Theft Auto and open it up to more than a single player at a time.

Not exact matches

Other than Mike Trout (193 OPS +) and Andrelton Simmons (111 OPS +), every single one of their position players to take an at - bat for them this year is a below - average hitter, according to adjusted OPS.
It's funny how he said we are better than Liverpool overrall forgetting that in terms of players we were still better than them last season yet the beat us home and away.Liverpool team is not so good yet out of all the top four team they're the ones who play their hearts out.That's why Liverpool didn't lose a single game to a top four team last season though on paper they should have.As for Tottenham if you look at their team they just need a few more signings and consistency so I don't know what's the big deal about them.The painful this is they could've won the league if not for draws.It was a disgrace for any of those two to finish over us last season because on paper it shouldn't be so.This should tell you that it's not all about the team you have.Some it's about luck, sometimes it's about giving your best and sometimes it's just meant to be.
It's C, we haven't one a single game this season that Jack Wilshere has started, he's a typically overhyped english player, Fabregas has more assists at Chelsea in one season than Wilshere has in his whole Arsenal career!!
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Not a single draft analyst has him ranked less than 5th best overall player in the draft, with some even having him listed at second.
While Costa may be the finishing piece of a great puzzle at Chelsea, Sanchez is single - handedly keeping Arsenal alive this season, and it is hard to imagine he won't prove the catalyst to a great period of success if Arsene Wenger can build a better team around him in the next couple of transfer windows, with a player of this ability deserving a solid defence and midfield behind him to allow his talent to deliver more than just fourth place.
And finally there is the new star of the show Francis Coquelin who, if he keeps it up, could be more important than any single one of our tricky creative players by giving the Gunners the solidity we need to compete at the highest level.
With those three players we can have a real shot at trophies (more than 1) and we will do it without a single Russian / Arab / American Sugardaddy,
They were league leaders with an average of 29.9 points per game and coach Sean McVay, 31, became the youngest at the story that brings his team to the postseason.Todd Gurley led the NFL with 2,093 yards combined and joined Eric Dickerson, Marshall Faulk and Steven Jackson as the only players in franchise history with more than 2,000 yards combined in a single season.
I actually disagree with you, given the current circumstances our team is good enough to win this year, Leicester players cumulatively are no way better than our players (if you ask me «if we are good enough» at the begining of the season, I would say: hell no), but the tactics and the favoritism let's down... How can you justify him not signing a single outfield player last summer?
Rumors are that RM are not in for MBappe yet, the president highlighted how they prefer to sign players who have more than a single season of doing well, Zidane didn't join till he was mature and we can look at CR9 and Bale to see the other record signings have done it for more than a single season.
Minus sanzhez, name one single player at arsenal who's a winger and better than him at the moment.
Hazard has backed up his promise to challenge for the crown of being named the best player on the planet with a simply sublime season, and he can lay claim to winning his side 11 points single - handedly this term — more than their current 10 - point gap at the top.
Team this with the dwarfing average attendances, youth dependency, the «50 + 1 rule» (which consists of members having to own at least 51 % of a club so that a single entity can not take control), clubs paying less than 50 % of their revenue on player wages and the sheer attraction of football quality to the fans, and it is clear to see why the Germans can breathe easily, creating a yearly turnover of around $ 2bn with small annual losses now and again (two since 2003).
As mentioned earlier, Conte never spent more than # 15m on a single player in Turin and while that may be largely due to the fact he did not have the wealth he will have at Chelsea, the coach may be keen to stick to his guns and look for solid deals.
They have since gone on two win every single fixture, four thus far, so it's clear that the players are solely running on adrenaline at present and there's no better source of energy than that.
Cresswell is the only player at the club who is averaging more than a single cross per game, with not one West Ham player contributing more than a single assist in six Premier League outings.
While it definitely has a «something borrowed» gameplay and visual style, and a instantly forgettable, brief single - player mode, its invigorating and intense Xbox Live multiplayer at such a well - worth - it bargain price provides gamers more than enough incentive to enlist into Section 8: Prejudice's call of duty.
Transformers Fall of Cybertron presents gamers with one of the best single - player campaigns to date with more Transformer lore and love than you can poke a stick at.
It's only fallen out of favour recently because of a glitch: if you lose your portal into wherever you were in the infinitely deep dungeon (the Shadow Vault), you have to start it all over again, it seems (at which point you might as well make a new character...) Single player only; roll on Torchlight 2 (which will have more than 3 classes, and co-op!)
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
The core game is pretty easy, but it's no easier to beat than GTA or Call of Duty (coming from an NES - era gamer, those are «baby games,» at least in single - player modes).
In solo gameplay you can throw hearts at enemies to turn them into friends, and they can then help you out with doors or tasks that require more than a single player.
The single player campaign does not run at 60 fps as was originally promised by ND but this is a small quibble, when the game looks better than almost all games before it.
There is enough single player content here that you can easily last more than 30 hours just for the main story, and even then, you can go through the optional content or weekly challenges, or try your hand at the multiplayer for a co-op experience.
Along the way, at least in the single player experience, you're provided with a storyline, supporting characters and personalities that try to make the Battlezone experience more than just a simple updated version of Battlezone.
It doesn't look any better than previous Call of Duty games — at least on Xbox 360, some shoddy shadows effects aside — and at around 5 hours or so the single player campaign isn't any longer than what we've seen before either.
If you're one of those that are lacking the subscription to Playstation Plus, needed to access the multiplayer, then you will likely leave the game disappointed at a poor single player experience and you can do much, much better in the launch lineup than this.
Sitting down in a little area above Sony's monster - sized booth, I was given a look at Uncharted 2 «s single - player by none other than the co-president of Naughty Dog, Evan Wells — sorry, I get star struck.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
As a result, the single player experience won't keep you interested for more than a few hours at most.
Usually when I write a review I'll just add the value for money in the score bar at the bottom and not mention much about it other than in a summary, this games pricing has been set up differently to what we usually see, for example you can buy the full game for about # 30 OR if you're an online multiplayer fanatic and only want to play that part of the game you can buy the Multiplayer version for # 20, now if you've bought the multiplayer and fancy expanding to the full game it will cost you # 15 for the single player being # 5 over the original price, most will think that this is fair, you can get the multiplayer element cheaper and test it out, if you like it you can then grab the campaign, well, this is where it gets dark.
Dead alliance is a basic first person shooter with zombies elements in the gameplay for no other reason than to call it a zombie game, the survival mode contradicts itself and the multiplayer constantly has lag, you don't get a campaign even though they sell a single player expansion and at a price of # 20 / # 30 / # 35 depending how you buy it, I think it's a complete waste of your money and time, take a look around the internet to see what other think before you take my advice but quite simply put, if you're a fan of first person shooters then don't waste your time with this one.
Otherwise, the nonexistent single - player challenge and lack of variety leaves little more than a venue for cheap laughs; If you can't stand going through life without seeing Snake and Optimus go at it, then you should hurry and get this.
I'm the kind of Call of Duty player that pops open the game case, gathers up my buddies, and jumps right into the fantastic, addictive multiplayer with less than a glance at the single - player and co-op modes.
He then finally caps it off with talk of Bioware's next game Anthem, which is looking very like Destiny rather than a Bioware RPG, and how it's a sign of the end for single - player games at the publisher: «It's not a traditional - looking BioWare game, right?
On the Switch, the game looks even better now at 1080p than 720p on the Wii U. Like the Wii U, the game has 60 fps but switches to 30 fps when playing on a single Switch with three or four players.
I was thinking... since Roll - F and H look more «action - oriented» they also would fit best at support character sidekick (AKA Rush spot) than Call, always popping in the fray to help Beck, having a more active support role than Call herself at single player mode.
With that being said, one of the game franchises that actually seemed to play better online along with offering a substantial and fully realised single player experience, to me at least, was the Rainbow Six series; I quickly became enamoured with the tactical, squad - based gameplay and focus on actual teamwork being necessary for survival rather than being able to run off and lone wolf everything.
Single Player Score is only for a Level, a playtrough from 1 to 27 will not get you higher scores than starting at 20 (New Level = New Score), in this case, an online scoreboard would be pointless.
And the single - player campaign is no lightweight, weighing in at more than 10 hours.
We've been invited last month at the preview of Hearthstone's Witchwood single player content, Monster Hunt, where we sat down and talked about what's new in the game's meta and what's to come for Blizzard's card game, with none other than Mike Donais, Hearthstone lead designer.
Thats some pretty boring patch notes other than that mediocre, single player, short story is over (for now at least anyway).
Though the gameplay has issues and the balance between single player and co-op is at times troublesome, what the unique insights into another culture that the game has to offer and the charming story told make it more than worth playing through.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The FPS multiplayer turned out somewhat better than Echoes» incarnation, but at the cost of a very weak single player.
NHL 16 (PS3 / PS4 / 360 / XB1): Built with more input from our fans than ever before, NHL 16 steps onto the ice to deliver ways to compete as a team, new features across the most played single - player modes, gameplay innovation at every position and an unrivalled game day atmosphere.
And despite the increased number of vehicles not translating into meaningful new racing categories (truck racing is one exception, entertaining to the point of encouraging anyone ideologically opposed to this barbaric practice to at least reassess their moral stance), the game is deliberately structured to deliver a more dynamic single - player experience than past Forzas have managed.
Surely Fear Effect Sedna does not give a single fuck about telling the player the amount of bonus damage but at least it's there on paper and might even show itself from time to time when a boss goes down far easier during the last third than before.
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