Sentences with phrase «than any crash game»

Not exact matches

Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Some say its a numbers game, the more LDL particles crashing the walls of the arteries... some say the LDL is only a sign of vascular damage, but if my LDL goes down on a low fat diet, then that is bs, some say that it may be a problem metabolizing LDL, intake / production is outpacing LDL receptor activity, some say its not LDL but LDL that stays in the blood too long and oxidizes, some say about 20 % carbs (I was less than 5 %) will produce just enough insulin to help metabolize cholesterol, but the hard core low carb guys, say the whole cholesterol thing is a scam and cholesterol under 500, without insulin resistance is nothing to worry about.
Since we are talking about a game that's more about crashing than flash, it could use more grit and dirt.
I myself have been unable to play for more than 15 to 20 minutes at a time before the game crashes to the desktop.
Not once in single player mode did I experience any slowdown, not even when I would crash the Naboo n - I which looks better in this game than it did in Episode 1.
A bug was recently discovered in Monster Hunter World that could crash the game if the player has more than 200 Decorations.
Never exactly nice to see a game crash so spectacularly, but other than the sheer speed of the cancellation, it doesn't come as a massive surprise.
They are a very big component of the end - game in Monster Hunter, but if you happen to have more than 200 of them in your Item Box, your game is going to crash.
However, its easy - as - pie difficulty level will make any seasoned gamer get bored quicker than Captain Olimar can crash his ship.
Reasons given for the delay are varied: Some reports claim that Alfa's plans were put on hold thanks to slower - than - expected sales growth in China, while others contend that Alfa Romeo had to go back to the drawing board late in the game after the Giulia failed front, side, and rear crash testing.
With mobile devices crashing upon the world and developer's building applications and games for them at such a fast rate, it's hard to remember that there can be more to a game than just flinging birds or cutting the ropes.
Crashing could be eased by a good respawn system, and the system here is quicker than most at getting you back on the track, but like much of the rest of the game it's very flawed; often a respawn will skip out a large chunk of the track giving you an advantage rather than penalizing you for crashing out, and at other times the respawn just won't Crashing could be eased by a good respawn system, and the system here is quicker than most at getting you back on the track, but like much of the rest of the game it's very flawed; often a respawn will skip out a large chunk of the track giving you an advantage rather than penalizing you for crashing out, and at other times the respawn just won't crashing out, and at other times the respawn just won't kick in.
HarmoKnight is an action packed rhythm game where you use Tempo's Music Note Staff to beat drums, crash cymbals, and smack enemies through more than 50 levels with unique boss fights.
For example, with Twilight Princess, they changed Epona's name to hold more characters than the game actually allows, and this causes the game to crash and load custom code, which can then be further used to install custom channels.
Removed some memory leaks Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple - monitor modes); this should particularly help multi-monitor users Chat window no longer causes lag spikes Chat window reworked opacity & visibility - time is controllable through settings in settings.ini Clantag is remembered when using auto - login Banner URLs can be up to 252 characters in length SecuROM wrapper removed from non-Steam version Minor performance enhancements Reduced rubberbanding on servers with more than 24 active players PrintScreen takes a screenshot, file stored in Documents \ BFBC2 \ Screenshots directory
and lets face it sales are more relevant and healthier than that of a minor detail of resolution... means more games to be funded by the company... if they sold 100 copies on each platform so 400 copies total you wont ever see another crash game if it sold that poorly
There's a Pure Skill section as well that turns off upgrades and limits the entire field to the same car, ensuring that it's just skill which determines the winner — or whoever is most vicious when it comes to battering everyone else off the road, although at this point it's worth mentioning that the crash physics are far more forgiving in Horizon than previous games, so somebody slamming into online now doesn't equal race over for you.
Yet to my surprise I haven't encountered any severe problems that have done anything more than irritate me briefly, though on console reports of save games being deleted were common, and some PC users have been experiencing crashes with AMD hardware, although the developer's quick work at getting patches out seems to have remedied these problems.
It seems more puzzle - oriented than the full game, but that's not to say there isn't some high - octane action to be had with crumbling ruins and crashing helicopters.
Faster than you can say «housing bubble» the gem market crashed and games were being purchased at well below their normal price.
As mind meltingly large and complex as these games were, I have never experienced quite so many cold crashes and corrupt save games than with my 80 hours plus with this game.
It's absolutely wonderful that the response to the amount of bland crud available right now has been, rather than abandoning gaming and leaving the market to crash as it did in 1983, gamers have banded together to produce the titles they love, for them, based on artistic vision rather than prodit margins.
The arcade version / part of the game offers more cars than I've ever seen in an arcade racing game ever, although you probably won't giggle like you did when you crashed while playing Burnout.
I had to crash the game more than once to free my lag - frozen character from their low framerate hell.)
Fixed an issue that caused the game to crash after the player had more than 240 missions in their mission log.
The roguelike structure is more stressful than entertaining, mostly because death can await at any turn, including via game - crashing bugs caused by errors in the programming.
-- All known crashes fixed — Many fixes to reduce lag — Online game performance improved by more than 33 % — Bug that caused Sole Survivor games to end in draw fixed — Bug that caused invisible canister in Retrieval games fixed — Bug that caused Vendetta icon to appear incorrectly fixed — Server Browser can now sort by number of players — Server Browser can now be manipulated with mouse scroll wheel — Fixed bugs related to Friendly Fire settings — Better ability for a game with lag to recover when bandwidth improves
This allows players to design the most insane rocket designs that you can imagine, with no restrictions at all, while also being able to just play around more so than any of the other areas of the game, as there are no penalties for crashing your ship and killing the Kerbal inside.
Burnout Paradise is a beautiful looking game, has a great soundtrack and very well made map filled with shortcuts, however it fails to recreate the crash mode in the new open world, feels more like need for speed rather than Burnout and ruins the racing formula Burnout Revenge perfected by making the tracks routes on an open world map rather than specially designed tracks in different locations.
That over-reliance does mean this is a mentally more demanding game than the crash junctions in Burnout were, but then it takes a huge leap backwards with precious few junctions and not even being able to select a car.
Really enjoying playing but I have since discovered it's not as easy to pick up and play as previous Gran Turismo games, Gone are the cup championships and having to pass your licences to play the more advanced races, this is just a series of singles races, on single tracks and trying to beat 3 levels of difficulty and the tracks are unlocked as you earn experience and level up, also there aren't as many tracks or cars as any of the previous versions and seems a little like the limited Prologue game that was released at a cheaper price, I'm assuming it's more geared towards online racing, which I haven't tried yet because sometimes you just want to play your way without interfering with somebody else's game, nothing worse than going into a race and have some random person ruin your game by crashing into you or just cheating their way to win.
The developers have added another twist into the franchise by allowing gamers the ability to control carriages which even allows you to hijack them in classic Grand Theft Auto fashion and nothing is more fun than crashing into other carriages.
Comedy is usually rooted in when things go wrong, so games that aren't very polished wind up being extra fun because they can be funny, provided the bugs are amusing rather than stuff that just crashes a lot.
In fact, I'd rather play the E.T game that largely caused the Video Game Industry crash of the 80s than subject myself to these two aggame that largely caused the Video Game Industry crash of the 80s than subject myself to these two agGame Industry crash of the 80s than subject myself to these two again.
If there's anything I like more than finishing 1st place in a racing game, it's crashing spectacularly into a crumbled mess of glass, rubber and metal.
In my game, I have experienced disappearing pets, disappearing townspeople, disappearing items and more crashes than I can count.
Given the size of all the maps, you'll constantly find yourself using the ZR button to make your character run from A to B. Running makes your character much harder to control, sharpening her turns, making her crash everywhere given the game's archaic collision detection, and making her stop like a handbrake whenever there's a screen transition (and trust me, there are many of them), which is more of an annoying hindrance than a complete technical issue.
FEATURES: • More than 60 beautiful designed tracks • Get up to 3 stars on each track • Google Play Game Services integrated for leaderboards and achievements • Fully physic enabled bike and physic enabled player for spectacular crashes • Different unique amazing atmospheric locations, from relaxing landscapes to scary forests • Various bikes to unlock including Speed Bike, Chopper, Police Bike, Future Bike, etc. each one with different physics and bike shocks • Amazing obstacles to avoid including see - saw, carnivorous plants, traps, oil barrels, destructible glass, elevators, etc. • Get achievements for special stunts • Race against your ghost • Directly compare to your friends and all other players with the builtin leaderboard • Tilt or button control, whichever you prefer
Awkward animations, impenetrable menus, slow combat, and repeated random crashes add up to a game that, with 25 years of technological improvements under its belt, may actually be worse than the original.
Dice's super-popular multiplayer shooter Battlefield 4 launched with more than its share of online issues, causing many a game to crash.
The online portion of the game isn't that much better than career mode, suffering from the same glitch controls and prone - to - crashing - handling.
The Robotic Operating Buddy's design marketed the NES as an advanced toy rather than a risky video game console, following the industry's crash in the early 1980s.
What's more, the crashes and car damage are visually even more impressive than in the original FlatOut, thanks to the improved graphics and an upgraded engine behind the in - game physics.
This game however ran better than Halo Wars 2 at launch with less crashes.
So, running PC games with high graphics forces CPU and memory to run at speeds higher than their official speed grade, thereby causing frequent crashes.
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