Sentences with phrase «than bosses really»

No woman really wants to talk to her bosses about her breasts, any more than bosses really want to hear it.

Not exact matches

If you realize that the boss you thought was so crazy was really just working from a very different perspective than you, you could have opportunity to calibrate and collaborate on a new path going forward.
That was a long explanation when I all needed to really say is: I made these for my boss, who ate more than half the batch in one sitting.
he might of not been great but he was way better than ramsey honestly ramsey has had 3 poor games in a row, he keept giving the ball away and he's always trying to be fancy, he's so much better when he plays simple and to his strengths like determintation and energy, and today the positives i took were chambers because he's a boss, the ox he's class, wilshere is getting back to form, and ozil as well he looked really good.
It's hard to really argue against Zidane though as he was a more than worthy winner, with the Real Madrid boss continuing his incredible streak of winning trophies with the La Liga title and the Champions League last season.
So the next time you're considering getting a phone for your kids that's probably more updated than the one your boss has, do their brains a favor, and get them toys they can really get their hands on!
I still du n no about this one, I really liked HW (still the exception though as far as musou goes) and I love Fire Emblem, but this seems to play a lot more like a run of the mill musou game than HW with its almost incessant focus on bosses and mini-bosses, Zelda - related gadgets and a host of wildly different characters.
well i think the car mode is way better than classic mode cause its something new and i love the whole boss battle idea plus i like that you could have 3 cars per board i really like the wiggler car on toadroad plus the mini games are also so much fun i cant wait to get mine on march 14th cause i pre-ordered mine on amazon back in december 2011
The final boss fight really impressed me more than anything else.
2014 Xbox boss would rather invest in first - party exclusives than Street Fighter V https://arstechnica.com/gam... 2015 At E3, Phil Spencer wants to focus on first - party and exclusive Xbox games https://www.polygon.com/201... «I really focussed on our first - party investment, and you see it showing up in 2015 and 2016.»
The historical context really shines across much of the game's grisly, Spanish themed level design, but especially during the absolutely spectacular boss encounters, that are typically tiered in stages, rather than singular encounters.
The weapons aren't really that good save for Danger Wrap and the final boss somehow managed to be even more cheap than the Mega Man 2 bosses, despite every other boss except for Slash Man being reasonable.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Nioh's levels are punishing but fair for a majority of the game, that is until you come face to face with some certain bosses that seem to have more health than really seems fair.
What makes Deus Ex: Human Revolution really stand out for me is that in every situation (other than boss fights — more on that later) there are at least 3 way, if not more, to complete the objective at hand.
This can be overcome by setting the difficulty lower, but when your third boss is Devastator you don't really have much to do other than make it hard.
In a lot of ways it felt like it was a quick attempt to capitalize off of the success and nostalgia brought about from 2008's Mega Man 9, but other than a new story and new bosses (seeing the Rockman Killers brought back was really awesome!)
The final boss fight really impressed me more than anything else.
I really liked the angle the writers at Telltale took for the narrative, painting the Wayne family as nothing more than equal to the gansters and mob bosses in Gotham.
Although, calling them dungeons doesn't really do them justice, they serve a different purpose within the game and are presented as more of an overall quest to solve with puzzles and enemies in between rather than the old solve puzzle, get key, solve puzzle, get boss key, find boss, kill boss, that Zelda games have always used.
It actually can be more frustrating than fun to figure out the complex patterns of the bosses in Dark Souls III, and how to perfectly avoid their attacks, or lead them into traps that cause massive damage, but there really is a huge sense of an accomplishment that comes along with defeating one of these wicked creations of FromSoftware, and that's enough to keep even someone like me who usually doesn't like difficult games to keep playing.
The only boss I found myself really struggling with would be Mr. Freeze, due to the fact that once you have used an attack on him you can not repeat the same attack, this made defeating him a bit more challenging than I found all the other bosses.
There are several boss fights that really drive this point home and make the game more engaging than the first couple of hours would suggest.
Nobody in a hundred (or even fifty) years time will care «what the IPCC models really say» (to quote your RealClimate reference) any more than the boss of Ryanair cares about the opinion of the Village Blacksmiths» Union.
It's easy to convince yourself that you're lacking in the experience this particular job needs anyway, or that you could hold out for something more relevant, or really you should be better paid than this, or maybe that guy you know who works for so - and - so could talk to his boss and...
You got the job, after all, so they obviously weren't too bothered by it — and your manager is likely to put more weight on what you said your reasons for leaving were than what your boss said, and to realize that your boss might not really know much about what your reasons are.
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