Sentences with phrase «than combat challenge»

On the other end of the scale, adventure games were in their prime with titles like Sam and Max and Day of the Tentacle which focused on puzzles more than combat challenge and didn't actually allow the player to fail.

Not exact matches

WASHINGTON — Biofuels made from the leftovers of harvested corn plants are worse than gasoline for global warming in the short term, a study shows, challenging the Obama administration's conclusions that they are a much cleaner oil alternative and will help combat climate change.
In a study to be published in the July issue of the journal Current Opinion in HIV and AIDS, Dr. Rourke noted that aging for people with HIV may be more challenging than for the general population because of HIV - related stigma, loss of friends and social networks, and the detrimental health effects of the virus and medications taken to combat the virus.
Like in the previous games in the series, it features a brilliant story, challenging puzzles and intense combat which are all better than ever.
Players will find more than 100 shrines throughout their journey, each containing a unique set of combat challenges or puzzles.
It is much more difficult than Nier or Horizon, so if you're not up for a challenge and complex combat, this is not the game for you.
This enemy design makes kiting and circle strafing large groups on enemies more of a chore than a challenge and limits unique combat styles.
Such investments in struggling public schools seems all but impossible in the current political climate, but with more light being put on these issues of leadership rather than strictly teachers, these schools will be able to better combat the challenges they face.
Bizarre Creations, who were behind Project Gotham Racing, allow gamers to enter into a much more challenging racing combat title than light hearted romps such as Mario Kart.
A saturated market and soaring costs meant the end of an era, with adventure games to be overtaken by popular shooters that focused on the challenge of combat rather than the maddening frustration of puzzles.
Needless to say it's a very tough challenge that requires more care in combat than ever before - both in choosing your battles and retaining the few items you have - so make sure you've at least sunk a few hours into the regular version of the game before even attempting.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
And that's certainly not to say that the combat is any way bad, because it isn't: it's more challenging than what we usually see in todays games, has some nice touches» and demands a more steady approach, but it just feels a little awkward in its execution.
Combat in Breath of the Wild feels a lot tighter and more challenging than other 3D Zelda games, namely The Wind Waker and Twilight Princess.
Players will find more than 100 shrines throughout their journey, each containing a unique set of combat challenges or puzzles.
Bedecked with seven health - bars that become tougher to deplete as fights progress, bosses employ their own combat strategies that allow for a playstyle more dynamic than can ever be hoped of the main stages, offering thrice the challenge and heaps more style.
There are three more difficulty levels and I recommend playing on a level higher than Tomb Raider because I didn't find the combat to be that challenging on that difficulty.
New additions to the combat system make this one more strategic than ever before so if you want a challenge this might be up your alley.
The combat in FF13 pushes you harder than the combat in other FFs, both because of those challenges that require more specific strategies, and because you can't just overlevel and plow through because of the level caps and relatively slow stat progression.
The game is challenging and more than often I found myself doing parts a couple of times because I wasn't careful in the combat sections.
As a result, you tend to glide through combat by guzzling potions to compensate for the lumpen blocking mechanic, and even when you get to more challenging boss encounters where enemy healing and shielding threatens to become an issue, you can almost always progress through sheer gluttony and overkill rather than by having to think too deeply about what sort of combat approach to take.
For those who prefer combat to story, hunting challenges abound for you to win medals, or if you want a really challenging fight, dangerous Cauldrons lurk in the mountains - mysterious robotic wombs that seem more organism than machine.
Only when the game throws dozens of enemies at you at once does it really get challenging — and even then it doesn't come close to the challenges posed by F.E.A.R. And Raven's attempts to expand the basic gameplay with a few scenes of vehicular combat, while admirable, enjoy only mild success, coming off more like chapters in an arcade rail - shooter from eight years ago than anything a modern shooter should have.
Taking from the combat styles of both Destiny and Dark Souls comes the next horror game to be more about the challenge it presents rather than the sinister story or surroundings it contains.
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