Sentences with phrase «than combat skills»

Not exact matches

And in today's classroom, where teachers must compete with digital distractions for their students» attention while trying to satisfy increasingly demanding academic standards, it is more important than ever that educators be able to combat apathy, instill vital problem - solving skills, and create a climate that maximizes learning.
Combat isn't as deep as it could be, relying on special skills rather than combos, like most RPGs, but still does more to make you feel involved in combat rather than sitting there watching the action unfold without much input from youCombat isn't as deep as it could be, relying on special skills rather than combos, like most RPGs, but still does more to make you feel involved in combat rather than sitting there watching the action unfold without much input from youcombat rather than sitting there watching the action unfold without much input from yourself.
HZD has a variety of enemies that act differently both in and out of combat, upgradeable armor and weapons, dialogue trees, sidequests that reward you and have variety (rather than collect Korok Seeds nine hundred times), and skill trees that grow with you, rather than hand you everything at the quest's onset.
With the biggest amount of ease, Solid Snake professionally defeats six armed, trained soldiers in less than 30 seconds using only his close combat skills.
Combat will be familiar to fans of hack - and - slash games like Diablo and Torchlight, but Skylanders leans a bit more towards kid - friendly button mashing and skill upgrades than the execution of combos.
Other than the slow combat, this game rings true of the skill that TT games make and I look forward to more adventures with them in various LEGO universes soon.
Rather than picking a character class from a number of pre-set classes, you're instead given a character who is a jack of all trades, with your skill set, abilities and approach to combat instead defined by what equipment you take into battle, including weapons.
It is interesting in theory and combined with the skills, it makes the combat a lot more dynamic than simple button mashing that can be a problem with most action RPGs.
Ezio must master many more skills to become even deadlier than ever with a new list of skills to dispatch his enemies with a brand new arsenal of weapons and abilities including enhanced free running and a brand new hook blade that can be used to grapple and within combat.
It's by sheer luck that combat is won rather than by using any real skill as the game engine sends your cars spinning away at the mere sight of a stray tire in the road.
Combat is surprisingly nuanced and far more skill - based than simply slamming a big hammer into a squishy skull.
It boasts fast - paced and fluid combat that's more about skill than stats and equipment.
Basically, the combat feels a lot more skill - based than previous games and has a bit more depth to it than you'd expect from a God of War game.
The game's RPG side is far bulkier than before, offering gear, stat upgrades, some weapon customisation, and combat skill trees.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Sure, the art - style may not appeal to everyone, but the gameplay more than makes up for it providing a combat system that takes skill and tactics to master, but being accessible enough for everyone to understand.
Day two of my roundtable continued with a frank discussion why most of our MMOs seem to center on combat, and in particular, the classic turn - based, stats - more - than - skill, tank - mage - healer brand of combat which is the norm in massively multiplayer games today.
Combat is fast and offers an upgradable combo system that makes it about more than just mashing the buttons, though if you're properly equipped and have spent your skill points in a complimentary way, mashing the buttons works pretty well around 95 percent of the time.
«I really dislike these [Batmobile combat] sequences, and I feel they require the luck of not being trapped in a corner by their line of fire more than actual skill
While I appreciate the skill component of combat and creativity on display, the punishing and repetitive nature of the gameplay makes Dark Souls 2 feel like a errand rather than entertainment.
i enjoyed it far more than raging blast which had very dissatisfying combat system that mainly relied on the specials to be the meat of combat, I enjoyed looking at it more than playing it, which I cant say about budokai (though I hate the dragon rush it throws off the skill the game takes), the intimate combat made the fights more rewarding, but i felt that it would benefit from a limited 3d environment (like storm or the old revolution series), and a lot of the features that were in the tenkaichi / raging blast series.
14 different environments such as eerie dungeons, slippery ice wastes, wild jungles and more; Hundreds of craftable weapons, armor and items; More than 150 enemies ranging from zombies to armies of goblins; Epic boss battles that test players» combat skills; Vast worlds of exploration that introduce new potions, magic, gear and more.
The combat system is a rather good one, and Nariko is certainly equally skilled in both defence and attack, making her a more than efficient wielder of a very big and un-lady like sword.
Also, multiplayer more than anything else reminded me that while the game touts «skill - based combat», too often it is my twitch skill rather than the time spent developing my character that will determine success.
For modern purposes, it means fast, flashy combat with variety coming more from acquired skills than new weapons.
Skill Moves remind me a lot of Mortal Combat in a way where learning the combinations and performing them quicker than your opponent is the recipe for success.
The games great, but the combat is simple to the point of being frustrating at times; losing health for getting too close when you need to be almost too close to hit stuff feels like there is more luck than skill in not losing health.
Monster parties can be more than one level deep in a single combat episode, leading to epic encounters of up to 12 or more monsters at a time, where managing a party's ranged and melee skills can be the difference between victorious life and an ignominious death.
The combat has a little more skill and tactical nuance involved than in most Agar.io style games and you can grow your little brutes quite quickly.
Eventually the game evolved into a space story set in the Aries Constelation Star System's Radaxarian town, inspired by Star Wars, as Kōtarō narrates himself on SEGA Japan's AGES interviews, were he also apologizes for the controversial Yanken Pon system (the battle system in which rock, paper or scissors are delivered at random leaving the combats to luck rather than player's skill) a gameplay mechanic he desgined in his attempt to deliver something original.
Other than special skills as you level up, the combat system is a typical musou style «hack - n - slash.»
Progression for in - game rewards is now handled by a new currency known as «Battle Points,» which rewards players for their skill in combat, rather than fortunate positioning.
From the intuitive crafting system to the three - pronged skill tree to the endlessly satisfying combat against creatures that are always bigger and stronger than Aloy, it's a fantasy world that makes more sense than any grounded, realistic open world I've ever inhabited in a video game.
Civil Engineer — Duties & Responsibilities Responsible for civil engineering and construction projects valued in excess of $ 60 million Develop exposure to varied construction projects with both military and civilian applications Maintain, update, and create GIS and CADD data for use in Public Works civil engineering projects Coordinate data collection and project management with partner agencies and subcontractors Map utilities, environmental features, cultural resources, infrastructure, communication lines, and other features Utilize GPS and conventional surveying techniques to collect thousands of data points for detailed mapping Create and access spatial datasets in ArcSpatial Data Engine Develop and implement new mapping techniques using GIS software decreasing project turnover by 30 % Design and print large scale maps, drawings, and other items for use in engineering projects Set and strictly adhere to project timelines and budgets Manage construction contract negotiations, implementation, and funding Oversee finances identifying and resolving any errors or deviations of project budgets Direct office operations and support staff ensuring efficient, effective, and professional operations Serve as Civil Engineering instructor at the US Air Force Academy Lead classes in advanced GPS equipment operations, mapping, GIS software, and Terrasync data collection Develop new GIS, GPS, CADD curriculum for more than 1,200 cadets Implement instruction in Airfield Damage Assessment, MOS plotting, and combat skills Build and strengthen professional relationships with commanding officers, support staff, and business partners Perform all tasks with poise, integrity, and positivity
And in today's classroom, where teachers must compete with digital distractions for their students» attention while trying to satisfy increasingly demanding academic standards, it is more important than ever that educators be able to combat apathy, instill vital problem - solving skills, and create a climate that maximizes learning.
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