Sentences with phrase «than gameplay issues»

Other than gameplay issues, just about everything else in Rocketbirds: Harboiled Chicken is done extremely well, almost enough to make you look past its shortcomings.

Not exact matches

Battery life could also be a major issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5 hours of gameplay is wildly optimistic, with actual usage routinely falling at the low end of that estimate (or, for more than one reviewer, well below the 3 - hour mark).
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
The main issue is that this game has favoured story telling more than gameplay a bit too much and thus the exploration and narrative sections are longer that the actual fire fights.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The protracted thirteen year development period behind Nioh was one fraught with design and gameplay issues, with the game undergoing a complete overhaul on more than one occasion.
While it's fun to run around with multiple players, the issues with the camera and the distance from the gameplay turn it more into a mess than it really should have been.
MonHun isn't an RPG, which might explain your issues, and it's an order of magnitude more demanding, skill-wise, than any dozen Mass Effects / Dragon Ages / Elder Scrolls, where the focus is NOT on gameplay (as it is with MH), but STORY, which is why so many modern era gamers can't get their heads» round it.
The main issue is that it feels a bit heavier than its NES forebears, which is probably enough to put off a lot of players who prefer the zippier, purer gameplay from Mega Man 1 to 6.
But mine are more «fanboy» gripes, and I'd rather have those than some issues with broken gameplay mechanics or glitches.
Though the gameplay has issues and the balance between single player and co-op is at times troublesome, what the unique insights into another culture that the game has to offer and the charming story told make it more than worth playing through.
It has some issues sure but what seems like simple gameplay on the surface i.e. land, loot and kill has more depth and subtle strategy than people give it credit for.
The move to 3D gameplay was a poor decision, as clumsy controls and camera issues make playing the game more of a pain than it should be.
This pattern of female sidekicks who serve more as gameplay devices, door openers, and ego boosts than as people is a design approach rooted in the idea of games as power fantasy; players get to feel powerful and important, sometimes issuing orders that are obeyed without hesitation or doubt, sometimes being told that they're doing a great job.
While there's definitely some performance issues and a couple of odd design choices, I honestly believe that the gameplay systems and the way they interact with each other while creating the story, more than make up for any janky issues.
I mean, you could whine that the cities all look the same, that close - up inspection of any environmental element will yield less than stellar results or that the music repeats itself, but every issue I could have with Megaton is rendered moot by 1 simple thing; the gameplay is absolutely enthralling.
Battery life could also be a major issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5 hours of gameplay is wildly optimistic, with actual usage routinely falling at the low end of that estimate (or, for more than one reviewer, well below the 3 - hour mark).
The only issues with Broken Destiny's gameplay are that side - stepping can be clunky, and throws are harder to pull off than in the PS3 iteration.
But not only does I am Setsuna treat our nostalgia nicely, it creates an emotional and solid story (along with classic gameplay carefully crafted with minimal issues) that stands better than most RPGs.
It has the major issue of the core gameplay being nothing more than competent when compared to other games of its kind.
It's only after a few days that the issues with progression combined with very arcade - like gameplay result as, likely, weaker than anticipated retention.
Gameflow and some key gameplay mechanic issues aside — and that's not to say my concerns with these are trivial, but they are at subjective than actual technical gameplay issues — SW2 is a really fun an addictive game.
It might be quite frustrating in the beginning, and its few gameplay issues are quite annoying, but its carefree retro nature and fun joruney, accompanied by such inviting and charming visuals, are more than enough for you to consider giving this game a try.
Cole Tomashot: Despite the issues I have with the game's terrible sequence and gameplay, there are fantastic moments, settings, and characters that have stuck with me more than any other game in recent memory.
While there are a few slight issues that could frustrate some players, the gameplay is more than enough to overshadow them.
Now, however, just five months after the release of Assassin's Creed Origins — a game that reinvented the series from a gameplay and progression system perspective — Rogue's issues are more pronounced and frustrating than ever.
Straight gameplay on an Android tip will result in less than a full day's battery life, while normal — sporadic — gameplay will get you through multiple days without issue.
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