Other
than gameplay issues, just about everything else in Rocketbirds: Harboiled Chicken is done extremely well, almost enough to make you look past its shortcomings.
Not exact matches
Battery life could also be a major
issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5 hours of
gameplay is wildly optimistic, with actual usage routinely falling at the low end of that estimate (or, for more
than one reviewer, well below the 3 - hour mark).
Thanks to its cartoon art style and lack of technical
issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the
gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull
than it should be.
The main
issue is that this game has favoured story telling more
than gameplay a bit too much and thus the exploration and narrative sections are longer that the actual fire fights.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep
than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger
than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The protracted thirteen year development period behind Nioh was one fraught with design and
gameplay issues, with the game undergoing a complete overhaul on more
than one occasion.
While it's fun to run around with multiple players, the
issues with the camera and the distance from the
gameplay turn it more into a mess
than it really should have been.
MonHun isn't an RPG, which might explain your
issues, and it's an order of magnitude more demanding, skill-wise,
than any dozen Mass Effects / Dragon Ages / Elder Scrolls, where the focus is NOT on
gameplay (as it is with MH), but STORY, which is why so many modern era gamers can't get their heads» round it.
The main
issue is that it feels a bit heavier
than its NES forebears, which is probably enough to put off a lot of players who prefer the zippier, purer
gameplay from Mega Man 1 to 6.
But mine are more «fanboy» gripes, and I'd rather have those
than some
issues with broken
gameplay mechanics or glitches.
Though the
gameplay has
issues and the balance between single player and co-op is at times troublesome, what the unique insights into another culture that the game has to offer and the charming story told make it more
than worth playing through.
It has some
issues sure but what seems like simple
gameplay on the surface i.e. land, loot and kill has more depth and subtle strategy
than people give it credit for.
The move to 3D
gameplay was a poor decision, as clumsy controls and camera
issues make playing the game more of a pain
than it should be.
This pattern of female sidekicks who serve more as
gameplay devices, door openers, and ego boosts
than as people is a design approach rooted in the idea of games as power fantasy; players get to feel powerful and important, sometimes
issuing orders that are obeyed without hesitation or doubt, sometimes being told that they're doing a great job.
While there's definitely some performance
issues and a couple of odd design choices, I honestly believe that the
gameplay systems and the way they interact with each other while creating the story, more
than make up for any janky
issues.
I mean, you could whine that the cities all look the same, that close - up inspection of any environmental element will yield less
than stellar results or that the music repeats itself, but every
issue I could have with Megaton is rendered moot by 1 simple thing; the
gameplay is absolutely enthralling.
Battery life could also be a major
issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5 hours of
gameplay is wildly optimistic, with actual usage routinely falling at the low end of that estimate (or, for more
than one reviewer, well below the 3 - hour mark).
The only
issues with Broken Destiny's
gameplay are that side - stepping can be clunky, and throws are harder to pull off
than in the PS3 iteration.
But not only does I am Setsuna treat our nostalgia nicely, it creates an emotional and solid story (along with classic
gameplay carefully crafted with minimal
issues) that stands better
than most RPGs.
It has the major
issue of the core
gameplay being nothing more
than competent when compared to other games of its kind.
It's only after a few days that the
issues with progression combined with very arcade - like
gameplay result as, likely, weaker
than anticipated retention.
Gameflow and some key
gameplay mechanic
issues aside — and that's not to say my concerns with these are trivial, but they are at subjective
than actual technical
gameplay issues — SW2 is a really fun an addictive game.
It might be quite frustrating in the beginning, and its few
gameplay issues are quite annoying, but its carefree retro nature and fun joruney, accompanied by such inviting and charming visuals, are more
than enough for you to consider giving this game a try.
Cole Tomashot: Despite the
issues I have with the game's terrible sequence and
gameplay, there are fantastic moments, settings, and characters that have stuck with me more
than any other game in recent memory.
While there are a few slight
issues that could frustrate some players, the
gameplay is more
than enough to overshadow them.
Now, however, just five months after the release of Assassin's Creed Origins — a game that reinvented the series from a
gameplay and progression system perspective — Rogue's
issues are more pronounced and frustrating
than ever.
Straight
gameplay on an Android tip will result in less
than a full day's battery life, while normal — sporadic —
gameplay will get you through multiple days without
issue.