@NomNom It reminds me of the Dragon Ball Tenkaichi series and the Gundam Vs. Series in terms of gameplay; so if you're okay with a fighting game that isn't overly technical, but is fast - paced enough to keep your attention, it's definitely worth a buy if you're a fan of Shounen manga and recognise enough characters to make it worth your while; especially on the PS Vita where it's a good 10 - 20 quid cheaper
than the home console versions.
The tale of how a free to play mobile game boosted Nintendo stock prices
more than a home console launch, several handheld launches, and 6 years of business.
This collection is even
poorer than the home consoles version, but you can't ignore the fact that it offers two of the most important PS2 games ever created.
«Our # 300 PC plays Skyrim remarkably well on the high quality setting - higher res, more effects, higher quality textures, higher frame - rates and longer view
distances than both home consoles.»
Also, as well as the reasons you mentioned, at the very start of gaming, arcades were a big thing (way
bigger than home consoles in that era) so games were hard by design to get you to keep putting «quarters» in, and it took some time before people began to take new approaches to making games, basically.
Despite running on a handheld with the same processor as the Master System, Super Monaco GP for the Game Gear moves faster and controls
better than its home console counterpart.
Released at a time when arcade cabinets housed technology significantly more
sophisticated than home consoles, Street Fighter II looked stunning and was animated with a degree of fluidity that put every fighter that had come before it to shame - not least the original Street Fighter.
You pretty much (don't know if you did it on purpose) compared the WiiU more to a
smartphone than a home console for next gen.. The PS4 and 720 WILL NOT have this problem.
Might and Magic Clash of Heroes is really a handheld console game rather
than the home console classics we're focusing on primarily here, but eventually made its way to the Xbox 360 and PS3, and is just too good to pass up.
Of course, the Game Boy had more limited
capabilities than a home console, so the number of copy abilities were lowered to seven: burning, cutter, spike, ice, spark, stone and parasol.
Both the 3DS and Wii U versions were there for demonstration, although the queues were alot longer for the Wii U version (50 minutes + for the Wii U as opposed to 5 minutes for the 3DS) which is ironic considering that the 3DS is alot more
popular than its home console relative.
This would not only be a big business win for AMD in itself (Nintendo's handhelds typically sell a lot
more than their home consoles), but it would also big a big PR win for them, by showing their ability to compete in the ultra-low TPD sector, which is a market they've made pretty much no traction in up until now.»
I think that 5he Vita will be a much better platform for
it than the home consoles because games on the consoles that do not take full advantage of PS3s, and even xbox (lol) power just plain do nt belong on the big consoles and are better suited for Vita.
Based on the lifespan of Nintendo's DS and 3DS, it looks like Nintendo is actually threating the Switch as a handheld rather
than a home console.
Want to play Rayman Origins on your 3DS rather
than a home console?
Even the least expensive machines cost more
than home consoles and ditching a gaming PC for a Steam Machine never made much sense for most.