Sentences with phrase «than impressive visuals»

Unfortunately, this VR release is marred by weak controls, and less than impressive visuals, and all of the same bugs that have been seen before (and some of which have been addressed by modders).
Aside from a few minor technical issues (they should be fixed in a future patch) and less than impressive visuals, Velocity Ultra is perfect for PlayStation Vita owners who want a fun, fast - paced, and just overall awesome game.

Not exact matches

Though the FOX engine's visual prowess is certainly impressive, PES continues to be slightly let down by shoddy commentary and a general lack of pizzazz (other than the brilliant Champions League licence).
Yet this film is more impressive on a visual level than a narrative or thematic one.
Cheang Pou - soi's Motorway takes an appropriately soft - shoe approach to the setup: Favoring (comparative) restraint over expected spectacle, the film's abundance of car chases derive an impressive visual dynamism from the elegance of their conception rather than the caliber of their execution.
Filled with impressive special effects and larger - than - life set design, The Haunted Mansion certainly doesn't disappoint on a visual level.
Garland's screenplay is equally impressive, weaving references to mythology, history, physics, and visual art into casual conversations, in ways that demonstrate that Garland understands what he's talking about while simultaneously going to the trouble to explain more abstract concepts in plain language, to entice rather than alienate casual filmgoers.
The movie does have some pretty impressive production design considering its presumably small budget, so it's a shame to see all that hard work wasted on a director more interested in unnecessary visual flourishes (like a POV shot from a water bucket) than focusing on important things like character and story.
The film is a bit of a gas, especially in its kaleidoscopic visuals and impressive visual effects — even if they are so overly ambitious as to be truly confusing as to what you're looking at in more than a few moments.
The game's visual make - up is similar to that of its predecessor: a mixture of indoor and outdoor environments, with the latter looking considerably more impressive than the former.
I was a bit pessimistic about the 3D from the start, but so far it's been more impressive than I expected — I actually find turning the «3D slider» on just a little enhances the look of the graphics while not adding any major 3D visuals to the game.
A lot has been said about how it's somewhere in the middle - ground of a triple - A and indie release, but there's no denying that it has outstanding visuals that are easily more impressive than those seen in games that are armed with budgets well into the millions.
As mentioned previously the visuals are certainly impressive, and for anyone hoping to walk around some of the finest worlds and moons of the one of the best sci - fi universes, Star Wars Battlefront II is a great recreation, but from the very first mission to the very last, mission pacing is excessively slow, the set pieces — whilst stunning — are predictable and the story is nothing more than the typical revenge plot we've seen so many times before.
The in - game visuals are a bit less impressive, but the simplified style means the slightly less - than exceptional 3D models look decent.
The audio is less impressive than the visuals because for some reason despite having the licenses for things like Back to the Future they don't seem to be able to use the original music, which is a real shame.
Amsterdam - based studio Guerilla Games, best known for PlayStation's grim but visually impressive Killzone franchise, spent more than six years on Horizon Zero Dawn, and it shows: in the beauty of the game's visuals, the depth of its backstory and the tightness of its design.
Robinson: The Journey will definitely make a name for itself in the coming days of PSVR exploration, but it will make the rounds more for its impressive visuals rather than the elements which make it a game.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame - rates.
The visuals are fine, channeling a heavy anime aesthetic with a colorful cast, but the engine looks less impressive than it did a year ago, and the whole game seems darker and bleaker.
For a budget title this game has some impressive visuals possibly even better than the full 60 dollar Dishonored 2 release.
The high - octane action of BlazeBlue is combined with the approachability known from the Marvel vs. Capcom series, and the visual effects — using the solutions from Guilty Gear Xrd — make the duels even more impressive than those of the cult anime series.
The game's impressive visuals are also about more than just polygon counts and high - resolution pixels.
The multiplayer has definitely come a long way from Modern Combat 3, being now redesigned from the roots, while the visuals are far more impressive than ever.
The options they've provided in these categories aren't exactly cutting - edge, but they're more than enough to let consumers run the latest games with impressive visual detail.
Beyond 4K resolutions, the Xbox One X will also feature «Enhanced» games, that have more impressive effects and visual features than their Xbox One counterparts.
Now Huawei hasn't opted for the hyper - colour AMOLED panel as found in the Samsung TabPro S, but the selected LCD panel does have an impressive 2,160 x 1,400 pixels for better - than HD resolution and, therefore, crisp visuals.
Sure, it's capable hardware and the visual quality — even of a prototype — was impressive, but if there's one thing HTC's experiences in phones over the past couple of years has proved, it's that it takes more than great devices to be successful.
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