Sentences with phrase «than in previous games»

There's definitely more of an element of running into battle, dying, running into battle, dying and so on than in the previous game.
The missions were also substantially more of a challenge than those in the previous games.
The whole team seemed to be moving he ball a lot quicker than in previous games.
As a result, the combat was far less cramped and confused than in previous games.
[69] This in turn meant that the art team had to do much more work for each character or area than in previous games.
The «vintage» stuff is coming, and will hopefully have a larger role than in the previous game.
On a positive note the control system does seem smoother than in the previous games.
There's also a whimsical trading game that forces you to get to know the game's island setting more intimately than in previous games.
This can be a little disappointing, but for the most part the stealth is a lot more solid than in previous games.
And as you'd expect, that means you're going to be sitting through many more cutscenes than in previous games.
And the core gameplay, from the driving to the gunplay, feels better than in any previous game in the series.
His passing looked a lot better than in previous games and he got stuck in, as well as getting himself on the scoresheet.
Writing, in general, is actually more balanced than in the previous game, as it's more on the serious side, without completely sidelining some of the humor found in the first Original Sin.
Having had such a special 24 hours before the match, Giroud could have come into the match at the KC feeling more relaxed than in previous games.
Our midfield had good balance with the ever - improving Frimpong still learning, Ramsey looking a little more comfortable than in previous games and new signing Arteta starting brightly.
You will notice though that with UFC 3 there is a more tactical style than in the previous game's and this in my opinion makes the game appeal to more gamers because the realism of the game means everybody has a chance of winning.
the characters are less memorable than in the previous game partly because you do not see them too often and some of them are killed within a few minutes of being introduced but this is also balanced out by a few
In Super Paper Mario, the fruit's restorative power is greater than in the previous game; it heals ten HP and cures Poison.
In Animal Crossing: New Leaf, villagers have more actions than in previous games, for example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the Fishing Tourney.
Gender is also now selectable so rather than in the previous games when gender was pre-determined with class, you now have a free rein.
Blocks containing Super Mushrooms or Fire Flowers are much more common than in previous games.
Environments are also far more destructible than in previous games, so you can throw opponents through windows and into signs to shatter them in an incredibly satisfying way.
They appear more frequently than in the previous game, and the red variant have been the most common Piranha Plants seen throughout the Mario series since.
From the moment I took control of him, I noticed that Kratos felt much more powerful and grounded than in previous games.
Battles are less dependent on having killer synthesized attack / healing items which makes the battles and alchemy seem more disconnected than in previous games.
Core gameplay and UI are also improved on, making management of politics, family trees, cities, and technological progression more intuitive than in previous games.
There's a whole menu on the bottom screen for interacting with other players, which can really help you access Pokemon you might not have been able to find otherwise, or at least make accessing multiplayer features so much easier than in previous games — you can do these things at any time outside of battle or conversation instead of detouring to the nearest Pokemon Center.
Characters» clothes also get dirty as the stage progresses, and the game has more weather effects than in the previous game.
After players have grown used to the new combat system, the top complaint is usually that the enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to heal outside of combat; your party is automatically restored to full health and status after every encounter (except for a few gauntlet - style fights) without demanding any consumable items from your inventory.
Another level later on focuses on a much more aggressive horse - drawn carriage journey than in previous games, and requires you to ram other carriages until they disintegrate.
Diddy's role in the game is notably more minor than in previous games due to the fact that in the single player mode, the player can only play as Donkey Kong, with Diddy Kong automatically going on DK's back.
Chimeran forces are more varied than in previous games, adding two brand - new Chimera breeds for Riley to take on.
There will also be a dungeon crawling experience with more interactive dungeons than in previous games, social simulation elements in the vein of S - Links and a picaresque setting all centered on the concept of freedom.
There's a bit more to see of the important characters than in the previous game, and also more story development, but still not quite what you'd call award - winning material.
Thankfully, your character can now dodge (and attack) much faster than in previous games in the series.
If you can get through these problems, though, the experience of building and shaping your Magic deck is definitely deeper than in previous games, and just like you would in real life, you'll find yourself seeking out specific cards (and full play sets of them) to build exactly the deck you want to use.
Unfortunately, gameplay is also no different than in previous games except in one aspect: you fly through the 3D emptiness of space using your missiles and guns to complete a variety of objectives, most of which invariably end with destroying all enemies.
Sudden Strike 4 for PC, XONE and PS4 offers modern, three - dimensional graphics and maps that are much bigger than in previous games of the series, thus offering more freedom during combat.
There is more of an effort made to change up things like the order in which certain puzzles can be completed, but you won't find any brain teasers here that are notably more taxing than those in previous games.
In - app purchases are more of a factor than in previous games, but Rovio has walked the line well between art and commerce, in terms of not aggressively pushing people towards the latter.
One note of warning if you choose Assault: Fisher is more frail than in previous games, and will die with just a few wounds, though he will heal up after a few seconds of hiding.
The graphics remain bright and colorful, though the character designs have taken a notable step down, with most of the Robot Masters» designs feeling less inspired than those in the previous games (with the considerable exception of Skull Man, who remains one of Mega Man's coolest foes ever).
Exploration of the wasteland will be much more vast than in previous games, taking advantage of the new generation of consoles.
There are a few reasons why Atelier Sophie works as well as it does but it boils down to the item crafting system being much, much more fun than in previous games.
Writing, in general, is actually more balanced than in the previous game, as it's more on the serious side, without completely sidelining some of the humor found in the first Original Sin.
Though the gameplay doesn't exactly show the battlefields quite as busy as they appeared in the trailers, there's certainly more going on than in the previous games in the series.
With the Wii version, expect more of a challenge than in previous games.
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