It's a little difficult to describe flight controls, but know that navigation and combat while in a ship is leaps and bounds
better than in the first game.
The time limits are more
generous than in the first game, and the player can kill pedestrians, crash into opponents or perform certain actions to gain extra time.
The scope for building specialist roles is much more
impressive than in the first game, offering huge satisfaction for those willing to invest in a specific play - style.
He has larger gaps in his armor, his head is organic and instead seems to be wearing by an armored faceplate instead of just having metal skin, his regenerated neck is exposed, he has still wounds from getting shot in the chest and laserbeamed off a platform, and in general he is a way easier
fight than in the first game despite recycling a lot of the same attacks and animations.
These quests are something of a double - edged sword, however, as while they tend to be more clear in their goals and offer better
rewards than those in the first game, they also offer far less interesting character development as a result.
The graphics are much better, the levels are much more diverse and unique, the soundtrack is better, there are even more
secrets than in the first game (many of them are still waiting to be discovered), there is a huge number of power - ups (it was the game with the most power - ups in the franchise, until recently), there is a world map, mini games..........
More
refined than in the first game, Mario and Sonic at the Olympic Winter Games shines with its graphical representation of Olympic Vancouver, Canada, and the Mario and Sonic universes.
It never really develops very much beyond the whole «chase down John Adams» premise, though you'll get to do so in much prettier and diverse
environs than in the first game.
Firstly, the movement system is far more in keeping with Assassin's Creed than the original, and while you won't be climbing up the sheer face of a skyscraper, verticality is much more of an
option than in the first game.
Kat's «stasis» ability, which lets you jam on the circle button to pick up and toss objects at foes, is souped up now as well, far more
powerful than in the first game.
I have to admit there was more than one occasion where I jumped when something unexpected happened but overall the scares were
less than in the first game.
The psychological horror definitely plays a much bigger part in Outlast 2
than in the first game, and with that comes much less jump scare moments and more moments focused on messing with the player's mind, which I appreciated.
Yes, even more
than in the first game, you can get lost in simply doing side quests, or open - world PvE battles, or exploring for loot chests and minor locations, or participating in events.