Sentences with phrase «than other games attempting»

There are a few, such as the nod to Mega Man I noted above, but they are far less obvious than other games attempting the same thing.
What made Max Payne so great back in the day was the engrossing and sometimes quirky story combined with a Matrix - inspired bullet slow motion mode that did a better job of getting it right than other games attempting it.

Not exact matches

No other player to attempt at least one per game from the left pocket last season shot better than 50 percent.
Until the fans forcefully take the club back, the usual continues: Arsene's legacy of loving failure and excuses, arsenal being brilliant for some weeks and losing decisive games at crucial time, a good run at fa cup, injuries more than any other top club, AKBs declaring total support for brilliant Wenger, the American animal torturer giving prof contract extension, Usmanov making weak attempts at takeover, Dangote forever promising to buy us out; and in that time, all the major clubs each clinch a prem title again, even spud having a taste, while for almost two decades we have been dreaming under Arsene's sedatives!
Telling me players are not to blame is absolutely rubbish, they are to blame, yes Monaco mission was to relax and repell Arsenal and if possible shut them down completely, this gam was ours to take, First the pressure was on Monaco, they didn't know how to go about it, whether to defend their 3 - 1 advantage or press us, we had more than enough clear cut chances but as usual we were clueless in front of goal, we tried to open them apart which is impossible, Carzolla and Alexis played as if we lead 15 - 0, holding balls, try to dribble every time they have the ball and and reduce the pace and any chance of other to get through, losing balls carelessly, poor crosses is now our style, it doesn't threatened even Charlton athletic coz everyone now knows our crosses is poorly delivered and our attackers also don't have a clue how to do it even if one get through it will be wasted, this game should have been won by range attempts which was only tried once by ÖZIL and was blocked.
Le Fondre was a constant thorn in the Everton defence's side, attempting more shots than any other player on the pitch and ending the game with two goals.
Though Dortmund, and now Liverpool, are at their most effective when streaming forward on the counter, their off - the - ball work, pressing in some areas of the pitch while keeping their shape in others, is as precise, deliberate and deceptively complex than attempting to dominate the game in other ways, with the ball.
Allies magically respawn, even when your crew has been wiped out (allegedly they're «reinforcements», but it just looks like the game's cheating in order to keep the illusion going), making any attempt to keep your buddies alive fairly pointless, and as a result of their fleeting appearances, it's tough to relate to any of them in any sense other than being the current level's cannon fodder.
I say that this is «further than normal» because most other attempts at starting a Quick Game have resulted in Comrades suddenly going offline.
Sunshine was a very clear attempt to try something different than every other Mario game, both with the setting and the gameplay mechanics themselves, still completely unique again to Sunshine.
Saying that a game is «Scientifically Proven» to be better or worse than others is just an attempt to add some zing to the numerical formula doing all the work behind the scenes.
4) No attempt to tap into other games Liberation is a self - contained mystery about Aveline rather than another installment in the saga of some character I actively dislike.
If the lights are off, and the music is blasted, the game gives a better sensation of flying than any other attempt in video game form.
This is partially because Kill To Collect ramps up the difficulty in multiplayer, partially because playing at this increased difficulty requires a skill and precision that a bunch of randos can't manage on their own, and partially because the kind of players that would seek out a game that advertises itself, unironically, with the asinine phrase «GIT GUD» are the kind of players that refuse to attempt a run on anything other than the highest difficulty.
Other than the attempt by Carmageddon: Max Damage earlier this year, Gas Guzzlers Extreme tries to bring back some of that nostalgia when racing games were not as serious.
The game attempts to keep things interesting by adding mechanics to the mix, like fruits that split or must be sliced various times and objects that must be collected in order to appease some foodimals, but even those either come in too late in the game's campaign to make a difference or serve no purpose whatsoever other than to force you to replay levels in order to unlock useless stuff.
Field placings, bat positioning, the pitch's effect on the ball and much much more were all included in the game making it more true to life than any other attempt at bringing the bat and ball to a video game.
Quantum Break is a game focused on time and is most likely the final and most decisive entry in Microsoft's failed attempt to mashup gaming with television; a vision which barely anyone other than Microsft was enthusiastic about.
Cue drop to PS3 XMB menu and a few repeat attempts with other games like Heavy Rain and White Knight Chronicles to verify the issue had to be something bigger than a local ISP glitch.
The game attempts to counterbalance this by forcing you into more required stealth sequences than in other recent franchise entries.
I like the fact this game makes no attempts to be anything other than what it is.
You are guided through the puzzles by a floating robot, who at first appears quite funny but then after a while his quotes and attempts at humour seem a bit repetitive and tiresome, but other than a few minor shortcomings, this is a solid, fun but unremarkable game which won't set your VR headset alight but will give you a good amount of entertainment, satisfaction and achievement.
But other than those and SMB1, Bowser's attempts at evil (if he even goes so far as to feign at evilness, which he doesn't in sport or racing games and rarely in RPGs) have always had a playful, halfhearted vibe to them.
While it's a somewhat challenging title, and some fights can take a handful of attempts, there isn't much else to the game other than the fights themselves.
There has been little attempt to make the other in - game characters anything more than decoration.
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