Perhaps it does require more skill than the old titles, it's hard to tell — but it's certainly a lot harder to be both stylish, and utilise your own, personal tactics, which I found a lot less
enjoyable than previous games in the series.
On the face of it, Street Fighter 5's 2D fighting is ever so slightly easier to get to grips
with than previous games in the series, with more forgiving timing on the linking together of attacks to form combos, and easier to trigger special attacks.
The games new Performance Points (PP) system means you are no longer able to soup your motors up to levels that put your vehicles head and shoulders above the pack, which does make for more competitive races against your AI opponents, and it certainly makes Gran Turismo 6 more of a racing
game than previous games in the series were.
Some of the most special moments of the game are simply exploring, U4 does a much better
job than previous games in the series of encouraging exploration by the means of some of the most remarkable environmental storytelling in video games, this of course, as well as main character / companion interactions during both combat and stealth, is a clear inspiration from the developers's previous title, The Last Of Us.
The game is a lot more user -
friendly than previous games in the series — you can save at any time, fuse at any time, the main character dying isn't an instant Game Over, and if you do have a total party wipe, you can pay money to revive yourself to a point just before your untimely demise (which is handled in a way that is both creepy & hilarious).
Thankfully this entry is a little
easier than previous games in the series, with an improved 3D engine, slicker menu screens and visual representations of a team's strengths and weaknesses rather than reams of menus and submenus with pages of statistics.
The game features a total of 55 characters, more
than previous games in the series.