Rather
than rewarding players for performing well, it's better described as penalizing players for making mistakes.
Not exact matches
in general, i think, rather
than sticking with
players, wenger should
reward those that produce and bench those that have bad games.
Mickelson is even more exciting and
rewarding to watch
than Tiger — or any other
player in the world.
The best
players at the club are still more likely to leave
than stay and worst of all, we
rewarded a failed manager with two more years.
FIFA 18
rewards players who travel through the different modes in Ultimate Team, so make sure you take advantage rather
than blowing all your coins early in the game.
There are better strikers
than Harry Kane out there (although not many) and he isn't a
player who's willing to keep the bench warm while someone else reaps the
rewards from the fans and the manager.
In the past when wages were a lot lower
than the ridicules levels they are now the
player kept the gate receipts and other sponsorship monies as a
reward for his long loyal service to the club.
So even more
than he wants to win the EPL trophy in May for the Arsenal fans and for himself, Wenger believes that the efforts of the
players deserve to be
rewarded.
I know we need to qualify for the CL, so we won't miss the
rewarding cash (crucial) and we don't have the squad, the
players or the quality to even go further
than the group stage.
Players have been taking such turns with the Cup for better
than 100 years, each reaping his own
reward for surviving the NHL playoffs, which on final thought may indeed be the greatest show on earth.
Picture this, we don't come out of the gate firing on all cylinders, Wenger speaks of how there wasn't enough time for the first - teamers to build chemistry, several key
players aren't even playing because of Wenger's utterly ridiculous policy regarding
players who played in the Confed Cup or the under21s and the boo - birds have returned in full flight... if these things were to happen, which is quite possible considering the Groundhog Day mentality of this club, how long do you think it will take for Wenger to recant his earlier statements regarding Europa... I would suggest that it's these sorts of comments from Wenger which are often his undoing... why would any manager worth his weight in salt make such a definitive statement before the season has even started... why would any manager who fashions himself an educated man make such pronouncements before even knowing what his starting 11 will be come Friday, let alone on September 1st... why would any manager who has a tenuous relationship with a great many supporters offer up such a potentially contentious talking point considering how many times his own words have come back to bite him in the ass... I think he does this because he doesn't care what you or I think, in fact he's more
than slightly infuriated by the very idea of having to answer to the likes of you and me... that might have been acceptable during his formative years in charge, when the fans were
rewarded with an scintillating brand of football and success felt like a forgone conclusion, but this new Wenger led team barely resembles that team of ore... whereas in times past we relished a few words from our seemingly cerebral manager, in recent times those words have been replaced by a myriad of excuses, a plethora of infuriating stories about who he could have signed but didn't and what can only be construed as outright fabrications... it's kind of funny that when we want some answers, like during the whole contract debacle of last season, we can't get an intelligent word out of him, but when we just what him to show his managerial acumen through his actions, we can't seem to get him to shut - up... I beg you to prove me wrong Arsene
And though you can always find
players who look back and think positively about their experiences with such coaches, you can find many more who were unhappy during the process, and wish their brief shot at organized athletics had been
rewarded with more
than some wins in some record book somewhere.
Peter Hillwood has judged him and sees fit to
reward him better contract
than he would a
player, because a
player cant line his and his cronies pockets, but a co-operative manager can.
This may be a stretch for some academics, who are used to an environment in which you get
rewarded for your personal contributions and insights rather
than your effectiveness as a team
player, Widmaier says.
The grid - based battlefields allow for match - three gameplay that
rewards combo chaining in an organic way, allowing the
player to build their offense and defense faster rather
than simply
rewarding points.
The Nohr version will be more difficult
than the Hoshido one,
rewarding the more skilled
players.
Rather
than extending a superficial single -
player experience by offering extra modes that
reward the
player with trinkets, I believe the genre should focus on educating new arrivals about what makes fighting games fun to the people who already love them.
Finishing in the Top 3 in a round of Virtual League battles, achieving a win rate higher
than 50 % in a round of battles and using Liquid Carbon Missiles and Anti-Ballistic Missiles at least once will allow
players to obtain some special
rewards such as Fuel Resources and additional Combat Unit staff members.
Players are
rewarded with more «naughty points» for using a variety of killing methods, frightening the other bears to the point of suicide, or even taking a bear out in front of witnesses rather
than safely in the bushes.
Rather
than awarding experience points for particularly good photos, the
player is assigned a wholly optional list of shots they need to take, and give
rewards for completing them.
«Dungeons are a little harder
than overground content, about one a half times more, so you're going to find yourself in trouble - and if you are in trouble and a
player comes and helps you, or you see a
player that needs help, even if you're not grouped, the game treats you if you were: it shares full experience, the
rewards,» continued game director Firor.
With more
than 45 exciting mini-games,  Pac - Man Party provides a
rewarding and challenging social gaming experience regardless of skill level. From the time - based trials of rolling a giant snowball and knocking your friends off a mountain top, to adventures that require more precision and endurance,
players will be fully engaged as they use the Wii Remote's motion, pointing and button control capabilities.
The launch of Free Mode accompanies Revised
Player Progression, which will make obtaining
rewards even clearer and more fun
than it is today.
Still, there is plenty of width to
reward thoughtful play, and to be honest, for «sneaky short»
players like me, it makes a pleasant change to see your drive careering out there far closer to the green
than you have any right to expect.
As far as credit points programs go, Citibank is actually an old
player in the game, more akin to American Express Membership
Rewards than Chase Ultimate
Rewards or the Capital One Venture program.
Wells Fargo has a reputation of being less generous with
rewards than some of the other
players in the credit card business that offer hefty sign - up bonuses and are backed by big marketing campaigns.
Once you jump into the action, you realize this death - drenched disco has it all: some of the best weapons ever to grace your monitor (Bio Rifles and Flak Cannons for the win), a jump - happy physics engine that
rewards verticality as much as as it does speed, AI that's still as deadly and reactive as real
players, and a soundtrack that'll have your blood pumping quicker
than a handy shot of epinephrine.
It's a stupid move, and means that those with the higher level weapons who can demolish enemies far more effectively
than you are
rewarded with even more XP, while lower
players struggle to rank up and gain access to anything of note.
Black Ops 3 makes me constantly feel
rewarded and encourages me to become a better
player rather
than leaving me in the dust because I'm not in the upper tiers of the
player base.
This new expansion to Elder Scrolls: Legends introduces 35 story missions spread across 3 acts, more
than 50 new cards, as well as the Fabricants, a new creature that
rewards players for playing with neutral cards such as the Dwemer Contructs.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS —
Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one
Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions,
players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one
players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased
reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one
reward in the Arenas (
Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one
Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more
than one weapon
So in practice,
players may find it impossible to unlock even more items
than just the Dusty Token
rewards.
However, as a gamer, this type of loot box system is one that aggravates me, the so called «Pay to Win» system that
rewards a
player for spending more money
than their opponent.
The new loadouts that limit
players to ten doo - dads force hard choices and flexibility, which is a much better way to
reward progression
than the previous system of leveling up your favorite perks.
SCV provides a more fluid combat system
than IV and
rewards players for taking the time to learn each character.
Finishing in the Top 3 in a round of Virtual League battles, achieving a win rate higher
than 50 % in a round of battles and using Liquid Carbon Missiles and Anti-Ballistic Missiles at least once will allow
players to obtain some special
rewards such as Fuel Resources and additional Combat Unit staff members.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let
players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger
than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each
player is with minuteness - this will determine if a
player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more
than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a
player - versus -
player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode -
rewards are changed each time Salmon Run is played - you can obtain
rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more
than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that
players will experience the more interesting aspects
At the same time, it now
rewards invested
players more
than ever before, with hundreds of hours of content and increasing challenge and monster variety.
Whether to assure increased traffic or limit the number of
rewards that could be earned consecutively, there are definitely far better solutions
than whatever logic Nintendo's clinging to
than outright denying
players Splatoon 2's crown jewel.
With no narrative Nectaris can begin to feel like a creative version of a simple game of chess,
rewarding players with nothing more
than the feeling of besting their opponent.
FUT Champions is a completely new way to play Ultimate Team in that each week, there will be qualifiers that will allow
players to join the weekend tournament to get
rewards that are better
than the average season or tournament.
Clearly what happened is that in testing, a lot of
players gave up there, so rather
than making the fortress optional (which would have made perfect sense, since there's an entire other mini-dungeon that you unlock by getting through there - an excellent
reward for a side - quest), they decided to just make the Hookshot act as a cheat code, letting everyone beat the level at the expense of letting anyone actually enjoy it.
I also prefer FIFA's more active approach to defending
than PES,
rewarding the
player far more for a well timed standing or slide tackle
than endless jockeying.
Rounding off our coverage on DriveClub from Gamescom, Alan stopped off for a chat with the developers at Evolution Studios, where Design Director Paul Rustchynsky and Community Manager Jamie Brayshaw discuss factors such as finding that all - important sweet spot between arcade and simulation handling, the painstaking process of recording the audio of every car and how Drive Club will
reward players for achievements other
than finishing first on the grid and why Drive Club will only be possible on PS4.
A Toad flees faster
than a Super Mushroom, and will instead
reward the
player with an extra life, same as in past games.
Player Control heightens the responsiveness of player movement and makes Man - to - Man Battles more rewarding than ever b
Player Control heightens the responsiveness of
player movement and makes Man - to - Man Battles more rewarding than ever b
player movement and makes Man - to - Man Battles more
rewarding than ever before.
Trove's Mantle of Power expansion also adds contests that will alternate weekly and
reward the highest ranking
players on certain leaderboards with loot that is as good, if not better
than, some of the store items, according to Trion.
The game often
rewards players for ingenuity rather
than forcing them to follow a strict path or sequence of actions.
Among the updates listed is a number of new systems and
rewards for
players that are more engaged
than most with Destiny 2.
In Red Orchestra, there are so many variables to take into consideration before pulling the trigger, which makes nabbing a kill against another human
player infinitely more
rewarding than any other shooter on the market.