Not exact matches
They are going to have different opinions on the top 30 picks
than teams who have 20 + year
experience crosscheckers seeing every
single player in the top 50.
This might be a horrible back - handed comment on The Cartel, but playing it sparked me to go back and play some Bound in Blood, which has a far better
single -
player experience and I'd rather ride a horse in first - person
than drive an SUV in first - person.
In comparison to Front Defense, Front Defense: Heroes is certainly a step up, offering a far more dynamic
experience than its
single -
player sibling, it's just not quite the standout
experience it could've been.
Not once in
single player mode did I
experience any slowdown, not even when I would crash the Naboo n - I which looks better in this game
than it did in Episode 1.
Having the ability to smoothly go online and enjoy multiplayer is absolutely fantastic, but the
single -
player experience is more chore
than score, and brings down the whole
experience because of its uninspired design.
Meanwhile, I can still go back to the 15 - year - old Soul Edge — a game whose legendary intro imparts more storytelling and characterization
than the entirety of Soul Calibur V — and find a worthwhile
single -
player experience.
Rather
than extending a superficial
single -
player experience by offering extra modes that reward the
player with trinkets, I believe the genre should focus on educating new arrivals about what makes fighting games fun to the people who already love them.
The game also offers
players a cooperative
experience which is equally if not more entertaining
than the
single player.
There is enough
single player content here that you can easily last more
than 30 hours just for the main story, and even then, you can go through the optional content or weekly challenges, or try your hand at the multiplayer for a co-op
experience.
The game does have its flaws, it shipped with a non-functional online multiplayer mode, however I would not say it hampers the
experience too much as I more
than enjoyed it as a
single player title.
Along the way, at least in the
single player experience, you're provided with a storyline, supporting characters and personalities that try to make the Battlezone
experience more
than just a simple updated version of Battlezone.
Paired with a
single -
player that was way better
than it had any reason to be (especially since it was mostly built out of assets made for the multiplayer mode), and For Honor remains one of my favourite game
experiences of the year.
If you're one of those that are lacking the subscription to Playstation Plus, needed to access the multiplayer, then you will likely leave the game disappointed at a poor
single player experience and you can do much, much better in the launch lineup
than this.
«When I was talking back about making Zelda more
than just a
single -
player experience?
Remember, to Nintendo people watching others play a
single player game counts as engaging multiple people with the game, or more
than a
single -
player experience.
This belief is more
than confirmed because Titanfall 2 delivers a
single player experience that feels fresh, fun and engaging - something which many do not expect in today's first person shooters.
As «
single player» is a vastly greater category
than any one genre, and even toplists of games confined to just one genre can't possibly catch all games worthy of mention, it's obvious from the get - go that we're not going to mention every game that's a worthy
single player experience - but you won't go wrong with the ones we do.
Obviously, the reception was less
than positive; Square Enix hastily announced that developers had switched back to turn - based battles and that the game would have just a robust a
single -
player experience as any other Dragon Quest game.
Functionality is, of course, the same but the
experience is, again, much closer to what you get on the full website rather
than the
single, basic, full screen, video
player look on the Android mobile phones.
One can make a very strong argument to show that the MMO
experience provides a much stronger sense of pride and accomplishment
than a
single -
player RPG, since your character is on display for everyone else to see.
Sinlge
player rocked, was much better
than MW3
single player... However, MW3's online multiplayer
experience is more fun, since it's not as realistic... Despite that, it's free.
You can call it sarcasm if you like but whatever you disguise it as it just screams trolling to anybody other
than extreme sony loyalists; simply because your logic is flawed given the fact that Alan Wake is a
single player story driven themed game unlike KZ2 which is a straight up shooter and YES any shooter
experience is tailor made for co-op (or more).
Ghost Recon: Wildlands was the game — obviously — and I came away feeling that although perhaps the game would stand better as a
single -
player experience than it would a multiplayer one, there was no shortage of potential in that frankly vast Bolivian landscape.
As a result, the
single player experience won't keep you interested for more
than a few hours at most.
Sure, some of the hunts can take a while and the game is clearly built on a social platform rather
than a
single -
player experience, but it's enjoyable in both aspects and delivers a game which you can enjoy both on your own and with other people, even if they are strangers.
It's much more dynamic
than single -
player experience.
With that being said, one of the game franchises that actually seemed to play better online along with offering a substantial and fully realised
single player experience, to me at least, was the Rainbow Six series; I quickly became enamoured with the tactical, squad - based gameplay and focus on actual teamwork being necessary for survival rather
than being able to run off and lone wolf everything.
As the narrative and conflict in
single -
player gameplay is created by a computer rather
than a human opponent,
single -
player games are able to deliver certain gaming
experiences that are typically absent - or de-emphasised - in multiplayer games.
The branching stories that Guardian Heroes allows for helps the relatively quick
single player experiences feel more like varied stories rather
than rehashed events with a few different scenarios.
Wolfenstein 2 goes to show you don't need more
than an outstanding
single player experience to make a great game.
Server troubles were simply unavoidable considering the sheer influx of
players trying to sign in and with Rockstar delivering a stellar
single player experience and with the generous cash stimulus, we think Rockstar have done more
than they could to make up for the troubles.
Split - screen multiplayer supports two
players and performs well as it retains the speed and graphical fidelity of the
single player with all of the tracks, bikes and race options available for selection providing for an entertaining local multiplayer
experience, although it is essentially a port of the split - screen multiplayer found in the PS4 version of Ride as it lacks refinement in comparison other
than the inclusion of wet weather and no camera angles being removed.
Alongside the
single player campaign is the customary multiplayer, featuring a much more grounded
experience than more recent Call of Duty's have provided.
If you're looking for a purely
single player experience, there are other things about Destiny that make it different
than a strictly
single player shooter.
And despite the increased number of vehicles not translating into meaningful new racing categories (truck racing is one exception, entertaining to the point of encouraging anyone ideologically opposed to this barbaric practice to at least reassess their moral stance), the game is deliberately structured to deliver a more dynamic
single -
player experience than past Forzas have managed.
You can instantly tell that dungeon defenders was made primarily as a co-op
experience, since the
single -
player is eminently more challenging
than it should be.
It's far easier to design a linear
single player experience rather
than a truly exploratory game.
In terms of a
single -
player experience, there's nothing to expect other
than the usual FPS
single -
player campaign.
And though I'd tempered expectations, knowing Destiny was more about the
experience with other people
than its
single -
player story, the game's «ending» — a generous term for a sequence that ended abruptly and explained nothing about what happened — nearly had me tossing the controller across the room.
When I initially discovered the switch in preferences, I decided to use my PlayStation 4 primarily for
single -
player experiences and my Xbox One for games I planned to play online, because I find the Xbox Live community to be more preferable and I have more friends on Xbox
than I do on PlayStation.
I think MMOs deserve their own category and can not be lumped in with
single player experiences — there's too much going on OTHER
than the RPG aspect.
The core quest - based
single -
player experience feels better
than ever, with an abundance of stuff you can do (or skip and leave for alts to do), and a variety of options at any one time, with the exception of the main quest lines, which you have to go through in order to progress.
Even though it operates inside a scope that is far more limited
than that of the likes of Super Smash Bros. and Splatoon, it is able to come through in the delivery of a lasting
experience that will welcome and draw newcomers that would never think of touching fighting games, and keep avid gamers entertained for long periods of time, whether it be by giving them vast combinations of fighters and weapons to try and master, hooking them with the competitive online scene, or offering an impressive
single -
player challenge.
The game also offers
players a cooperative
experience which is equally if not more entertaining
than the
single player.
While we are excited to deliver a kick - ass multiplayer
experience no one has ever seen before, we are devoting more time, effort and resources
than ever into the
single -
player experience to ensure we exceed everyone's expectations.
There is Squadron 42, a
single -
player experience that features more
than forty missions and an impressive professional cast, including the likes of Gary Oldman and Mark Hamill, and Star Citizen Persistent Universe, a MMORPG much like EVE Online but with a first - person perspective and greater focus on an immersive world.
Even though it lacks a true
single player experience — disappointing considering its potential — Titanfall's actual gameplay, featuring massive, uber - powerful mechs, more
than makes up for the half - baked narrative that exists to give you a reason to kill the opposing team.
«Rather
than re-scope other areas of development to save this important feature, the team continued to focus elsewhere: on disparate elements of the
single -
player experience, on complicated beast mechanics, and even on other game designs that came across the team's desks.
So, more and more, game design is more about saying: OK, rather
than you
experiencing the exact same sequence every
single time, it is about taking and combining random elements in different ways so that each time the
player plays the
experience is fresh and interesting and it has more vibrancy and is more alive.
Even though the
single player was more
than enough to satisfy me, there is an online mode or two for those looking to extend their
experience.