Still, the PC version seems to be much more stable
than the console ports, which also suffer from terrible framerate drop, something that the PC version has no problem with, at least not in my experience.
Batman: Arkham Knight's initial release on PC was a complete mess that ran even worse
than the console ports.
The mobile version will is almost guranteed to get more of your attention
than the console port.
The popular farming simulation will release on PC much earlier
than the console ports.
Not exact matches
Sure it'd take a lot more years for it to be developed, but the first time they
ported a handheld - exclusive game to a
console, people preferred the original
than the other.
Team Cherry is bringing their indie darling to
consoles, and it'll arrive first on Nintendo Switch - probably sooner
than we think, now that the studio has hired an external team to help
port it over ASAP.
If I had to pick some sort of complaint with the Switch
port of Resident Evil Revelations 2, it's that the lower resolution and lower framerate
than its
console siblings aren't flattering, but certainly not a deal breaker.
Since there's pretty much hardware parity between the PC / XO / PS4, it's easier to
port to the other
console platforms
than it is Wii U. I'm guessing that's why we aren't seeing this game on the 7th Gen
consoles.
You'd think Rockstar would
port the game to current - gen
consoles and the PC sooner
than it would
port to Switch, and this would very likely be the case.
Due to its unique art style, Dishonored was already resplendent but it looks even better on current gen
consoles, albeit only slightly; as it's a
port rather
than a fully - fledged remaster, the graphical tweaks amount to the brightness being increased in certain areas and a few graphical polishes here and there — Certainly nothing that'll be immediately noticeable to those making the jump to current gen.
When third party
ports are across Switch, PS4, and Xbox One, there's bound to be some adjustments for Nintendo's version, as the
console is weaker
than its competition.
You'll never worry about draining a portable device's battery in the Chevy, as the center
console is home to more charging
ports than we could count and plenty of cubbies and bins to hold phones and other devices.
The USB
port is under the radio and easy to access, and both the glove box and center
console tray can hold more
than enough junk, which is good because the center armrest cubby is smaller
than some.
And let's not forget handy features like four USB
ports, three 12 - volt chargers, a 110 - volt household outlet, a center
console designed for hanging file folders, and more cubbyholes and storage spots
than most minivans.
Captur Iconic, which is # 405 less
than the previous equivalent Dynamique Nav version, provides owners with automatic climate control with quick demist function, seven - inch touchscreen multimedia navigation system, Bluetooth with Hands Free calls, USB and AUX
ports, automatic headlights, automatic wipers, 17 - inch alloy wheels, leather steering wheel, chrome interior touches on gear lever, centre
console, speakers, and air vents, reversible boot floor, ivory upholstery and storage nets.
It has pretty good smartphone integration - if I plug my Android phone into the USB
port, I can use Google navigation that's on my phone (and it automatically shows up on the
console screen)- that saved me a few hundred bucks since I didn't have to buy the trim with navigation (and Google maps is generally more user - friendly
than most car navigation systems).
And family functionality is better
than ever, with a more spacious third row and cargo area and One - Touch Walk - in third row access, and a host of
ports and plugs to accommodate virtually every imaginable device, from smartphones to iPads, game
consoles to digital video cameras, with up to four 2.5 - amp USB outlets for charging the family's most power - hungry stuff.
How hard is it to
port the Netflix app for the PlayBook, surely it is less involved
than creating an app for handheld
consoles which aren't naturally designed for video playback.
Choosing to stay behind the technology curve increases costs for developers
porting games to the systems and often isn't worth the lower
than average sales of their games on a Nintendo
console.
Multiplatform Games that performed the best on Wii U are: * ZombiU / Zombi * Capcom's retro titles * Shovel Knights * Sonic and Sega All Stars Transformed (it bombed really bad on the others) * Many of the Lego games * Many of the Just Dance games * Many of the Skylanders * Many of the Disney Infinities * Scribblenauts (out sold the on Steam version, no
console ports exist) * Many Indie titles sold better on Wii U * I do believe DQX has sold better on Wii U
than PS4 in Japan.
We also have the exorbitant price of extra
console docks (what should be a piece of plastic with HDMI and USB
ports that cost pence to manufacture), Joy Cons and Pro Controllers (I appreciate they are more complex
than standard controllers) and Nintendo's reluctance to allow third party accessory manufacturers to really get involved.
But then its better
than ports originating on
console hardware far weaker and 8 years old right?
From the
console constantly selling out and reports of games being
ported to it, selling more copies on Switch compared to other platforms, and Nintendo's latest financial results revealing just how popular their million seller titles are, the Switch is even more of a success
than most would realize.»
He says the home + portable
console concept works better
than expected and that Capcom wants to
port games to the Switch that were not available on Nintendo
consoles previously.
This anger is said to come from a variety of places: the lack of 3rd party support on Nintendo
consoles, in which most multiplatform games skip Nintendo \'s platforms entirely; in the rare occasion that there is 3rd party support, it comes in the form of botched or downgraded
ports, often missing all DLC support and being the last version to receive much needed patches; and finally, the indirect and unintended humiliation of the Nintendo fanbase from company executives and public relations employees who run off their mouth a bit more
than some would like.
We should expect many of the launch next - gen titles to be PC
ports, rather
than games designed to get the most out of the new
console architecture.
I did notice that when you're being attacked by a group of enemies their numbers are less
than what you would expect to see in the
console versions, but this goes back to what I mentioned earlier; in order to
port a
console game over to a handheld, concessions need to be made.
The 3DS has already been demonstrating its power in terms of 3D gameplay — with titles such as Zelda: Ocarina of Time 3D literally
porting a 3D
console title (albeit an old one) to the handheld format with better graphics
than the original, and Resident Evil: The Mercenaries 3D showing the
console's capability to handle gameplay matching Resident Evil 5, although in the form of a score - beating mini-game style as opposed to an actual story.
As much we can imagine Shigeru Miyamoto shaking his head, I think he would be hard - pressed to not admit that the game is much more suited to the versatility of the switch better
than some of the 10 + - year - old
console ports of late.
They talk about
ports and remakes more
than PC groups, more
than other
console groups, more
than any other circles of gamers dedicated to particular platforms on which to do their thing.
It is currently set to release later in 2017 for PC only — however the game is being developed on the Unreal 4 engine, this is an engine that the Nintendo Switch supports, a
port for Nintendo's new
console is more
than likely.
I've chosen the Sega CD edition as along with the 3DO edition they are seen as the original arcade to home
console ports using CD technology rather
than the original laserdisc.
Sega hired UK developer Sumo Digital to
port the game, but they did much more
than that, fleshing it out beyond its arcade shell and churning out not just a great arcade racer, but a great
console arcade racer.
For a yearly franchise, Call of Duty games have never been big on Nintendo's
consoles and as such the Wii never received anything more
than an underrated
port of what the other
consoles got.
Rather
than a straight
port of the excellent PC version of the game
console gamers are being treated to their own version of the game, although some of the memorable battles made the transition.
Jonathan Harding - Rathbone: «Perhaps only the second title to prove that full home
console - sized worlds CAN fit and work in those tiny cartridges, Liberation is a fantastic game that has its own story rather
than just being a
port.
Nothing would satisfy PC gamers more
than playing a
console ported game to its full potential on their powerful rigs.
We know that Grand Theft Auto V on its own has sold more
than 54 million units so it's likely that the other unit sales can be attributed to prior Grand Theft Auto games that have been
ported to mobile / newer
consoles as well as GTA Online users.
While The Godfather: The Don's Edition does go down the easy path of
porting when it comes to the game's graphics, adding more missions, Sixaxis support, hit squads, and integrating online rankings makes the game a richer experience
than it was on other
consoles.
If they have to produce a bunch of
consoles with in a certain time frame as well as get some games
ported and developed, they might need a longer time frame
than just eight months to do this.
Rather
than become involved in the early 90s system wars, SNK Corporation in Japan jointly with SNK Corporation of America chose to refocus their efforts on the arcade market, leaving other third parties, such as Romstar and Takara, to license and
port SNK's properties to the various home
consoles of the time with help from SNK's American home entertainment division.
A proof that IPs thought for a Nintendo
console are better
than just a
port of multiplatform games.»
Overall it's not perfect with some technical issues and some muddy graphics, because it's a
port from the Wii U video game
console, but it's different
than most other LEGO games and still a blast to play.
Other
than that, it is pretty much the Pac - Man you know and love, it is also the game that is currently free on mobile,
ported to a
console.
Though the
port may be 3 years later
than its
console counterpart, it seems it may be worth the wait.
The final product of GTA: Vice City Stories on the PS2 feels to me to much like a
port than a solid
console title.
What we have here is the second of three decidedly lazy
ports, and although it's still a fair bit of fun, Vita owners are yet again missing out on a fully fledged
console experience, the likes of which we know the Vita is more
than capable of.
Despite a few performance hiccups we encountered and the absence of a few of the more fun
console perks or events, Injustice 2 on PC is a much better
port than the first game or Mortal Kombat X. And a good thing too, because Injustice 2 is a superb fighting game.
When third party
ports are across Switch, PS4, and Xbox One, there's bound to be some adjustments for Nintendo's version, as the
console is weaker
than its competition.
Does anybody actually code games for the PC these rather
than just badly
port a
console?