Sentences with phrase «than the console ports»

Still, the PC version seems to be much more stable than the console ports, which also suffer from terrible framerate drop, something that the PC version has no problem with, at least not in my experience.
Batman: Arkham Knight's initial release on PC was a complete mess that ran even worse than the console ports.
The mobile version will is almost guranteed to get more of your attention than the console port.
The popular farming simulation will release on PC much earlier than the console ports.

Not exact matches

Sure it'd take a lot more years for it to be developed, but the first time they ported a handheld - exclusive game to a console, people preferred the original than the other.
Team Cherry is bringing their indie darling to consoles, and it'll arrive first on Nintendo Switch - probably sooner than we think, now that the studio has hired an external team to help port it over ASAP.
If I had to pick some sort of complaint with the Switch port of Resident Evil Revelations 2, it's that the lower resolution and lower framerate than its console siblings aren't flattering, but certainly not a deal breaker.
Since there's pretty much hardware parity between the PC / XO / PS4, it's easier to port to the other console platforms than it is Wii U. I'm guessing that's why we aren't seeing this game on the 7th Gen consoles.
You'd think Rockstar would port the game to current - gen consoles and the PC sooner than it would port to Switch, and this would very likely be the case.
Due to its unique art style, Dishonored was already resplendent but it looks even better on current gen consoles, albeit only slightly; as it's a port rather than a fully - fledged remaster, the graphical tweaks amount to the brightness being increased in certain areas and a few graphical polishes here and there — Certainly nothing that'll be immediately noticeable to those making the jump to current gen.
When third party ports are across Switch, PS4, and Xbox One, there's bound to be some adjustments for Nintendo's version, as the console is weaker than its competition.
You'll never worry about draining a portable device's battery in the Chevy, as the center console is home to more charging ports than we could count and plenty of cubbies and bins to hold phones and other devices.
The USB port is under the radio and easy to access, and both the glove box and center console tray can hold more than enough junk, which is good because the center armrest cubby is smaller than some.
And let's not forget handy features like four USB ports, three 12 - volt chargers, a 110 - volt household outlet, a center console designed for hanging file folders, and more cubbyholes and storage spots than most minivans.
Captur Iconic, which is # 405 less than the previous equivalent Dynamique Nav version, provides owners with automatic climate control with quick demist function, seven - inch touchscreen multimedia navigation system, Bluetooth with Hands Free calls, USB and AUX ports, automatic headlights, automatic wipers, 17 - inch alloy wheels, leather steering wheel, chrome interior touches on gear lever, centre console, speakers, and air vents, reversible boot floor, ivory upholstery and storage nets.
It has pretty good smartphone integration - if I plug my Android phone into the USB port, I can use Google navigation that's on my phone (and it automatically shows up on the console screen)- that saved me a few hundred bucks since I didn't have to buy the trim with navigation (and Google maps is generally more user - friendly than most car navigation systems).
And family functionality is better than ever, with a more spacious third row and cargo area and One - Touch Walk - in third row access, and a host of ports and plugs to accommodate virtually every imaginable device, from smartphones to iPads, game consoles to digital video cameras, with up to four 2.5 - amp USB outlets for charging the family's most power - hungry stuff.
How hard is it to port the Netflix app for the PlayBook, surely it is less involved than creating an app for handheld consoles which aren't naturally designed for video playback.
Choosing to stay behind the technology curve increases costs for developers porting games to the systems and often isn't worth the lower than average sales of their games on a Nintendo console.
Multiplatform Games that performed the best on Wii U are: * ZombiU / Zombi * Capcom's retro titles * Shovel Knights * Sonic and Sega All Stars Transformed (it bombed really bad on the others) * Many of the Lego games * Many of the Just Dance games * Many of the Skylanders * Many of the Disney Infinities * Scribblenauts (out sold the on Steam version, no console ports exist) * Many Indie titles sold better on Wii U * I do believe DQX has sold better on Wii U than PS4 in Japan.
We also have the exorbitant price of extra console docks (what should be a piece of plastic with HDMI and USB ports that cost pence to manufacture), Joy Cons and Pro Controllers (I appreciate they are more complex than standard controllers) and Nintendo's reluctance to allow third party accessory manufacturers to really get involved.
But then its better than ports originating on console hardware far weaker and 8 years old right?
From the console constantly selling out and reports of games being ported to it, selling more copies on Switch compared to other platforms, and Nintendo's latest financial results revealing just how popular their million seller titles are, the Switch is even more of a success than most would realize.»
He says the home + portable console concept works better than expected and that Capcom wants to port games to the Switch that were not available on Nintendo consoles previously.
This anger is said to come from a variety of places: the lack of 3rd party support on Nintendo consoles, in which most multiplatform games skip Nintendo \'s platforms entirely; in the rare occasion that there is 3rd party support, it comes in the form of botched or downgraded ports, often missing all DLC support and being the last version to receive much needed patches; and finally, the indirect and unintended humiliation of the Nintendo fanbase from company executives and public relations employees who run off their mouth a bit more than some would like.
We should expect many of the launch next - gen titles to be PC ports, rather than games designed to get the most out of the new console architecture.
I did notice that when you're being attacked by a group of enemies their numbers are less than what you would expect to see in the console versions, but this goes back to what I mentioned earlier; in order to port a console game over to a handheld, concessions need to be made.
The 3DS has already been demonstrating its power in terms of 3D gameplay — with titles such as Zelda: Ocarina of Time 3D literally porting a 3D console title (albeit an old one) to the handheld format with better graphics than the original, and Resident Evil: The Mercenaries 3D showing the console's capability to handle gameplay matching Resident Evil 5, although in the form of a score - beating mini-game style as opposed to an actual story.
As much we can imagine Shigeru Miyamoto shaking his head, I think he would be hard - pressed to not admit that the game is much more suited to the versatility of the switch better than some of the 10 + - year - old console ports of late.
They talk about ports and remakes more than PC groups, more than other console groups, more than any other circles of gamers dedicated to particular platforms on which to do their thing.
It is currently set to release later in 2017 for PC only — however the game is being developed on the Unreal 4 engine, this is an engine that the Nintendo Switch supports, a port for Nintendo's new console is more than likely.
I've chosen the Sega CD edition as along with the 3DO edition they are seen as the original arcade to home console ports using CD technology rather than the original laserdisc.
Sega hired UK developer Sumo Digital to port the game, but they did much more than that, fleshing it out beyond its arcade shell and churning out not just a great arcade racer, but a great console arcade racer.
For a yearly franchise, Call of Duty games have never been big on Nintendo's consoles and as such the Wii never received anything more than an underrated port of what the other consoles got.
Rather than a straight port of the excellent PC version of the game console gamers are being treated to their own version of the game, although some of the memorable battles made the transition.
Jonathan Harding - Rathbone: «Perhaps only the second title to prove that full home console - sized worlds CAN fit and work in those tiny cartridges, Liberation is a fantastic game that has its own story rather than just being a port.
Nothing would satisfy PC gamers more than playing a console ported game to its full potential on their powerful rigs.
We know that Grand Theft Auto V on its own has sold more than 54 million units so it's likely that the other unit sales can be attributed to prior Grand Theft Auto games that have been ported to mobile / newer consoles as well as GTA Online users.
While The Godfather: The Don's Edition does go down the easy path of porting when it comes to the game's graphics, adding more missions, Sixaxis support, hit squads, and integrating online rankings makes the game a richer experience than it was on other consoles.
If they have to produce a bunch of consoles with in a certain time frame as well as get some games ported and developed, they might need a longer time frame than just eight months to do this.
Rather than become involved in the early 90s system wars, SNK Corporation in Japan jointly with SNK Corporation of America chose to refocus their efforts on the arcade market, leaving other third parties, such as Romstar and Takara, to license and port SNK's properties to the various home consoles of the time with help from SNK's American home entertainment division.
A proof that IPs thought for a Nintendo console are better than just a port of multiplatform games.»
Overall it's not perfect with some technical issues and some muddy graphics, because it's a port from the Wii U video game console, but it's different than most other LEGO games and still a blast to play.
Other than that, it is pretty much the Pac - Man you know and love, it is also the game that is currently free on mobile, ported to a console.
Though the port may be 3 years later than its console counterpart, it seems it may be worth the wait.
The final product of GTA: Vice City Stories on the PS2 feels to me to much like a port than a solid console title.
What we have here is the second of three decidedly lazy ports, and although it's still a fair bit of fun, Vita owners are yet again missing out on a fully fledged console experience, the likes of which we know the Vita is more than capable of.
Despite a few performance hiccups we encountered and the absence of a few of the more fun console perks or events, Injustice 2 on PC is a much better port than the first game or Mortal Kombat X. And a good thing too, because Injustice 2 is a superb fighting game.
When third party ports are across Switch, PS4, and Xbox One, there's bound to be some adjustments for Nintendo's version, as the console is weaker than its competition.
Does anybody actually code games for the PC these rather than just badly port a console?
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