Sentences with phrase «than the enemies coming»

Not exact matches

He has proposed tariffs and taxes on goods coming in to this country (for example, a 35 % import tax on goods from Mexico) and considers China to be more enemy than rival.
When you are in debt, and especially when it comes at a high rate of interest — say, anything greater than 5 % — then compound interest is your enemy.
And I can recall quite a number of occasions when visiting men in hospital who had never previously been ill in their lives, being told that such a forcible withdrawal from life came to be regarded far more as a friend than as an enemy.
«His work in philosophy forms part, and a very important part, of the movement of twentieth - century realism; but whereas the other leaders of that movement came to it after a training in late - nineteenth - century idealism, and are consequently realistic with the fanaticism of converts and morbidly terrified of relapsing into the sins of their youth, a fact which gives their work an air of strain, as if they cared less about advancing philosophical knowledge than about proving themselves good enemies of idealism, Whitehead's work is perfectly free from all this sort of thing, and he suffers from no obsessions; obviously he does not care what he says, so long as it is true.
Moreover, if and when general war comes again, there will be need for a much larger minority than there was in 1914 to resist the inevitable war hysteria, the orthodox dehumanizing of the enemy, and the making of another nationalistic peace.
Two of these — «Flower of Purity» and «Gentle Guide of Youth» — are especially relevant to our current theme In the Novena he composed in preparation for the Feast of St Philip, Cardinal Newman wrote: «Philip, well knowing the pleasure God takes in cleanness of heart, had no sooner come to years of discretion, and to the power of distinguishing between good and evil, than he set himself to wage war against the evils and suggestions of his enemy, and never rested till he had gained the victory.
Instead, the present situation was much more accurately predicted by Huxley in Brave New World, which suggested that «in the age of advanced technology, spiritual devastation is more likely to come from an enemy with a smiling face than from one whose countenance exudes suspicion and hate.
Because if grace is water, then the church should be an ocean It's not a museum for good people, it's a hospital for the broken Which means I don't have to hide my failure, I don't have to hide my sin Because it doesn't depend on me it depends on him See because when I was God's enemy and certainly not a fan He looked down and said I want, that, man Which is why Jesus hated religion, and for it he called them fools Don't you see so much better than just following some rules Now let me clarify, I love the church, I love the Bible, and yes I believe in sin But if Jesus came to your church would they actually let him in See remember he was called a glutton, and a drunkard by religious men But the Son of God never supports self righteousness not now, not then
Jeremy good message and quite relevant for today God is still looking at our hearts and motives for serving him or are we serving our own agenda as Jonah was.He did nt feel compassionate towards his enemies and who could blame him they had cruelly killed many Jews it was a question of life or death to his own people.The Jewish nation was no more deserving of Gods grace than the other nations that is revealed by sending Jonah to preach a message of hope and life.Ultimately God calls all by faith in him and is willing to be merciful to all nations and peoples that do not not deserve it just like us it is by grace that we all are forgiven.I am pleased that God is sovereign and knows whats best he is merciful to us.Our human nature is that it is better to kill our enemies before they can kill us and that is essentially Jonahs message that is why he struggled to be obedient to Gods will.Gods message is to forgive those that trespass against us and show mercy.Its complicated and it is natural to protect ourselves and our families from those who would seek to destroy them but ultimately its about trusting God with everything easier said than done.If it comes to a choice we will have to trust God and ask for his strength because we cant do it in ours.As Christ laid down his life for us are we ready to lay our lives and the lives of our families as a sacrifice for him.To me that is where the story of Jonah is leading to we have the choice to fight our enemies or to love them as God loves them.brentnz
that's all she wrote folks, no beautiful after - life for you while your enemies burn, no coming back in a next life as a butterfly... however some folks i've met would be lucky if they did come back as anything more than a roach.
It is high time that people of all faiths should come clean and explicitly support peaceful co-existence with people of different faiths and get away from archaic, tunnel - visioned view that people of different religious orientation than theirs are to be considered their «enemies».
Now that we can see light at the end of the tunnel, I am calling all Arsenal fans to change tact while criticizing our coveted club, manager and players by substituting «satanic words» of «F» and «S» characters into words that can add value into the club's vein and steel, write more articles that can encourage Arsenal players rather than kill their morale, unite and dissolve abuses coming from rival club fans and club enemies like Jose Mourinho.
Arsene Wenger will be hoping that the players produce a better performance against Manchester United than they did against the spuds, but the boss will need to get his tactics right as well, especially as he is coming up against his old enemy Jose Mourinho who the Frenchman has got a terrible record against.
This week's View From The Enemy comes from the excellent SpursOdyssey website which has been going for even longer than JustArsenal and is well worth a visit if you want to know what's going on with our biggest rival.
and in less than 3 days all my problems were over and I «m very happy in my marriage and my husband left his girl friend and came back to me.She also gave me powerful magic pot to boost my business and its stability and paid all my debts, ring to protect me from my enemies, magic wallet to increase my financial blessings and promotion at work.
Hochul says she was stunned to learn that these vets were more afraid of the unemployment they face when coming home than they were of the enemy combatants they were fighting overseas.
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And beneath it all, the film's central thesis comes to a simmering boil: if one does as one's enemy does, then how is one any better than one's enemy?
This aesthetic permeates every aspect of Foul Play — enemies are not monsters but extras and actors in costume; sets come and go as they would in a real stage production; and props and larger - than - thespian beasts are constructed from wood and rope.
Not only do you have more than one character in your party, but the enemies come in groups now, too.
Fantasies about Western democracies fighting back against their murderous Middle Eastern enemies don't come much more blunt - force than this, with its eye - for - an - eye ethos summed up by its evil villain's belief that «vengeance must always be profound and absolute.»
This is at least partly attributed to my relative lack of knowledge of Norse mythology compared to Greek but I estimate that most gamers who come from a similar background as me will find the enemy types and Gods to be far less exciting than in previous God of War titles.
When you've finally gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw hordes of enemies in your path rather than coming up with new unique challenges.
Then you will be presented with each level where you might have a simple objective to achieve, but more often than not beating the level comes down to two things, (a) kill anyone that gets in your way, paying attention to the enemy generals and (b) keep any supporting parties alive.
The choices they make now could affect ThunderClan for generations to come... and with an unexpected enemy preparing to attack, their courage and strength will be needed more than ever if the Clan is to survive.
She has an enemy, one far more devious than she would ever suspect, who's set out to make Sookie's world come crashing down.
The enemy of Harley Quinn's friend is her enemy - and enemies don't come much meaner than Sy Borgman's one - time lover, geriatric super-spy Zena Bendemova!
And the enemy variety in terms of the machines provided something unique and different than what has come before.
Some enemies are more difficult to defeat than others, but the ones the are difficult are VERY difficult to take down without coming close to death.
It's a cool idea for a mode, but one that doesn't work quite that well because simply eliminating all members of the enemy team will also result in victory, so it usually just comes down to that rather than actually attacking or even defending the objective.
Lara's brutal yet clumsy stealth kills simply help to seal the illusion that's she's desperately trying to survive, rather than coolly just blasting through enemies like they're barely even there.It's a shame that there's not more open combat scenarios as I found them to be far more enjoyable than the plain shoot - outs where it came down to simple whack - a-mole gameplay.
As a result the solutions that you come up with tend to be far more entertaining than the actual puzzles, and the physics system can also lead to some brilliant moment, like this one time where a large enemy I was facing fell straight into the gears of a large machine and stopped them dead, thereby allowing me to get through far more easily.
Ranged characters can still be cumbersome as targeting specific enemies or other things is a little hit and miss, a problem that came to a head during a mission based around Gandalf and Radagast in which my chosen wizard (Gandalf) insisted on shooting at something across the screen with his staff rather than whipping out his sword and killing the orc that was in the process of pummeling his face in.
Nothing is more pleasurable in this game than whistling while near an enemy and seeing your fellow assassins come from anywhere and stealthily take out a few adversaries.
You still have large environments to move around and explore, which are populated by many enemies to destroy and farm for experience, but the shift in gameplay makes Fatal Bullet feel vastly different than other entries that came before.
Mostly, the Slog o» Enemies is an endurance test more than anything, but it usually comes off as just a simple way of extending playtime.
Also, you have no way to turn in - game other than moving your body, but as with Lunar Stone, it isn't a problem as all enemies come from the frontal 180 degrees.
While this system is more interactive and theoretically more enjoyable than old - school turn - based combat, many of the battles come down to figuring out the pattern of enemy attacks and learning where to squeeze in your counters.
The dastardly villain is — fittingly — a lot more brutish than Mario, coming equipped with a shoulder charge attack, and after jumping on enemies, he can pick them up and throw them at others.
While there is a slow - down / pause function built into the special abilities contextual menu, the fact that you need to hold ALT while hovering over an enemy makes the pause rather useless — unable to issue any orders but special attacks, the whole thing comes off more as a way to buy time to use an ability than a tactical pause meant to coordinate your attacks.
They have nearly the same effect, except the ice balls thrown are slower, break when coming in contact with the floor after bouncing once, and freeze enemies, rather than defeating them.
Instead like I mentioned earlier we wanted to really expand on the world of Skyward Sword and we kind of tried to think about what kind of cycle can we create in the game that really encourages continuous exploration so that what came up was things like needing to cook and gather ingredients to eat, needing to procure weapons from enemies because they break, things that like there's a cycle of expending something and then procuring something, that's like a main important part of this game and it was kind of drawn more from that than any singular inspiration.
- game includes inns, item shops, weapon shops, and more - Tomoki Miyoshi, who composed the music for I Am Setsuna, is working on the music of Lost Sphear - there won't be any battles occurring on the world map - battles start when you approach enemies - devs say more than the 4 characters revealed thus far will join your party - one of your characters can get special armor at some point which helps you become stronger - you will come across «Lost,» a mysterious white mist that represents something that was forgotten - the story starts out with the heroes finding out their town had gone Lost
Combat is noticeably light, with most of the enemies you come across either stationary (snakes) or more annoying than menacing (bandits).
Each playthrough — despite containing the same types of rooms — always has a fresh feel to it, and with a wide range of enemies continuing to grow in variety as you progress through the pyramids, there is more than enough to keep you coming back for one more go.
Different enemies have various weaknesses and resistances that come into play and change up the dynamic of battles, making tough enemies more than just simple attack button mashers.
Unfortunately since Adam Jensen isn't equipped to stand toe to toe with enemies for longer than a few seconds, the player is simply not given a proper opportunity to come up with ways to defeat these challenges, and you just end up dying over and over until you either 1) Look up a faq on how to beat these bosses or 2) Fail enough times that you finally start to figure out a way to win.
Even on higher difficulties, adversaries are killed quickly, meaning threats come from a multitude of enemies more - so than any super tough one.
It definitely locks on, but when it comes to scrolling through enemies on the battlefield it's less than ideal.
On the enemy side it's not particularly difficult to outshoot and outflank Locust warriors and they're relatively easy pickings, and the challenging moments come more from their numbers than their tactics.
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