Sentences with phrase «than the gameplay for»

Not exact matches

I'm happy to say that due to its side scrolling nature, fluid smooth gameplay that the game is more than suitable for Vita and certainly for those who have both a PS4 and Vita, the most entertaining way to play this highly frustrating, frantic incarnation of twitch reaction gaming.
The simple fact of the matter is that this game is just too sluggish and doesn't offer up enough gameplay variety to keep most people's interest for more than a few minutes.
Whatever minor dissonance may be created by the occasional wrong note, it's more than made up for by gameplay that's simple, fun, and insanely addictive.
Very good game for it's time, it has certainly aged somewhat badly graphics wise, but gameplay holds up and its definitly better than some more
NBA LIVE 07 plays as good as it looks with gameplay advancements that build upon the depth and authenticity that the NBA LIVE franchise has delivered for more than a decade.
Slow and awkward controls and if the gameplay keeps you entertained for longer than 5 mins its safe to say your easily pleased.
There's a tank level and a fighter jet level thrown into the mix here for really no good reason - they're painfully easy and feature slower gameplay than the FPS levels.
While I found the scored - based levels that relied on tricks to be more fun than the racing sections, gameplay is just not deep enough to be engaging for more than a short period of time.
Bioshock 2 may have sacrificed storytelling for cleaner gameplay, but the story is still well written and better than your average VG narrative.
The wretched camera angles, the lackluster level design and the repetitious gameplay were more than I could take for a full 25 missions.
Some gliches hinder the experience but the graphics and gameplay more than makeup for it.
As with its predecessors, it's a rare game that earns its difficulty through the weight of its decisions rather than its gameplay, and it sets an increasingly high bar for narrative excellence in video games.
The journey through the game's campaign will provide you with plenty of gameplay for your money, especially for a shooter, as long as you take advantage of the numerous side missions and activities along the way rather than trying to push your way to the end as quickly as possible.
For good graphics, decent storyline and a good flow to gameplay in single player mode, Call of Duty is a slightly better game than 1942 in that the characters and situations seem more real given AI and ambient graphics and sound.
The lobby system is the only downside of this game, but other than that, the gameplay is super solid, the voice acting is amazing and the plethora of modes make it both engaging for fighting game veterans, and fun and accessible for newcomers and fans alike.
The MyPlayer mode is easily accessible, even to those that don't care for Franchise modes, and the improved gameplay (for the most part) and presentation make this game closer to the real thing than the competition.
The graphics look high end for the Nintendo 3DS, and the gameplay and depth to the game was more than I had expected.
Battery life could also be a major issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5 hours of gameplay is wildly optimistic, with actual usage routinely falling at the low end of that estimate (or, for more than one reviewer, well below the 3 - hour mark).
It almost goes without saying that the game controls impeccably and sounds great (this is Need for Speed, after all), so the excellent variety of play modes and fresh - feeling historically - oriented gameplay should be more than enough to convince you of the title's worth.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
More than that, the work of Sam Barlow could be an illuminating beacon for future games that aim at offering innovative gameplay in police fiction games.
While this «odyssey of obesity» may not be for everyone, beneath the dated look lies more than enough quality gameplay to appease «Dragon Warrior» fanatics and nostalgic retrogamers alike.
While I did have high hopes for a 3DS collection of 100 of the «best» minigames, Mario Party: The Top 100 is nothing more than a disappointing cash in from an aging franchise that relies more on nostalgia than great gameplay.
Remade from the ground up by lead developer Toys for Bob, the Spyro Reignited Trilogy features the fun and nostalgic gameplay that fans remember with more than 100 levels, enhanced reward sequences, Spyro's gang of zany dragons and other goofballs (including Sparx the Dragonfly, Hunter, Sheila, Agent 9 and Sgt. Byrd) and more.
The grid - based battlefields allow for match - three gameplay that rewards combo chaining in an organic way, allowing the player to build their offense and defense faster rather than simply rewarding points.
Saying that it's for everyone is just a hyperbolic statement to try and express how this game's much broader scope and greater variety of potential gameplay mechanics will appeal to more than just the devout MGS fans.
Just last week I had broken out my Sega Saturn Japanese import Marvel Super Heroes vs. Street Fighter and pined for the days where more focus laid on gameplay rather than visuals.
Enhanced Gameplay - An updated arsenal of highlight reel - worthy superstar moves, blocked shots, stick - handling moves, hit - by - puck collisions, and a greatly - enhanced skating engine make up for an exciting and all - new hockey experience complete with more than 1,400 new gameplay aniGameplay - An updated arsenal of highlight reel - worthy superstar moves, blocked shots, stick - handling moves, hit - by - puck collisions, and a greatly - enhanced skating engine make up for an exciting and all - new hockey experience complete with more than 1,400 new gameplay anigameplay animations.
For big budget thrills and fast - paced, tight gameplay, look no further than Infinite Warfare.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It contains the perfect mix of next - gen technology while holding true to the core skating elements and quality gameplay that has made this the definitive skateboarding title for more than a decade.
I strongly disagree on this one - I liked it way better than Episode Gladio and found it amazing value for its price (less than a Persona 5 costume set) The general consensus is also that is pretty good so maybe there's something in this kind of gameplay that you really don't like...
gameplay can get a little slow at times, but the overall pace of the game more than makes up for the slow parts.
The skill curve for competitive multiplayer is no less steep than it was in past games, but new gameplay tweaks and fun additions like Archon mode and co-op make this the most accessible StarCraft game to date.
The gameplay itself is about what you'd expect... but less than you'd expect to get for $ 25 in 2017.
So for a quick summary Gameplay is far from deep and ultimately does not rely on the players ability at all making it hard to call fulfilling for doing anything through gameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games sGameplay is far from deep and ultimately does not rely on the players ability at all making it hard to call fulfilling for doing anything through gameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games sgameplay, yet the aesthetics are amazing beautiful scenery and more content (not necessarily play time) than any other console game can offer (does nt really beat out the pc games so much).
Dealing with lively slimes makes for a much more engaging and entertaining gameplay than watching plants grow, and an instant return on your actions (feeding them food for plorts) makes the core loop more rewarding.
Local Multiplayer — While the head to head mode doesn't have each player affect the other's gameplay in any way, opening the floor for discussion of one's split - second triumphs and failures while comparing scores after the dust settles can keep players busy for far longer than one might think.
God of War PS4 reviews have been out for a few days now and the critical reception is more than amazing for this new gameplay reboot of Kratos.
It's more likely that Bandai Namco will reveal a release date for Tekken 7 at this year's E3 than one for the crossover... but why not at least show some gameplay?
For the first time in this developer's history (in my view, anyway) the gameplay is equal to, if not better than the visuals.
Featuring crisp visuals and classic beat -»em - up gameplay, the game was a welcome addition to the GameCube library, and Koei has done more than just localize it for its US incarnation — in addition to translating the text and voice into English, the developer has added a new multiplayer mode.
While some of the gameplay might feel dated to younger gamers, and the short length might turn a few people off — for everyone else looking for a fun adventure that'll take no more than a rainy afternoon to play through, Full Throttle Remastered is an easy choice.
Thankfully the gameplay works, especially in four player co-op and if you're looking for a great walk down memory lane, than Arrowhead Game Studios definitely delivers one of the best interpretations of this classic arcade game.
On that note, the gameplay does feel a little dated, however the overall ambience, characterisation and story more than make up for these shortfalls.
More than just for aesthetic appeal; lighting is a key component in MGS V's stealth gameplay.
Lego Dimensions is then set for two years of support with new figures and level packs coming out over that time, rather than yearly game releases, but you'd hope that these can all be brought forward to any sequel, given that the gameplay is based off the standard Lego game formula.
With each area being cordoned off from the rest of the stages, the pacing can feel a little off at times, with environmental transitions happening suddenly after a loading screen rather than dynamically occurring as in the Souls games, but this more concentrated focus on the levels also allows for condensed, goal based gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're short on time and just want to grind out a twilight mission or two.
I was hoping for a bit more in the visual department considering the wiiu is better than last gen. Not seeing it with that gameplay demo.
Star Rush features new gameplay changes to make it more portable - friendly, including all players moving at once rather than having to wait for their turn.
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