Investigating and solving mysteries is more involved
than the gameplay in other visual novels
Less important
than the gameplay in a game like Deca Sports are the graphics.
Not exact matches
Black Ops, according to CEO Bobby Kotick, «shattered Xbox LIVE launch records, surpassing 1.4 million downloads
in the first 24 hours alone... [and] players have logged more
than 1.2 billion online hours of online
gameplay.»
Closer
in aesthetic and
gameplay to the original arcade games
than the NES version, Super Punch - Out!!
The fact is spurs now play better and attacking football better
than us, though they may have 2 trophies
in d past 30 years, but tell me from what you av watched, who is closer to the EPL title between us and spurs
in character and talent and
gameplay....
Master League is at its best
in around a decade, though like the
gameplay this is through iterative alterations rather
than a big overhaul.
It's pretty graphics tie
in well with it's cute theme, and there's nothing fundamentally wrong with the
gameplay in any way other
than it's incredibly basic.
Simply put, Blood Omen 2 sucks (no pun intended) more
than it awes, and goes awry with weak puzzles and action - adventure
gameplay that doesn't feel as well put - together as Raziel's lesser challenges
in the «Soul Reaver» universe.
In this way it's a game of compelling opposites; cutscenes infiltrate the great
gameplay, fourth - wall hammering innovations subvert the dominance of the sweeping story, and even though the game ends the tale of Solid Snake with such bold finality, I expect nothing more
than his triumphant return.
In terms of
gameplay, this first CoD is still comparable or significantly better
than the newer CoDs.
Gameplay is still solid
in general but don't even both with the campaign as it's even worse
than BC2's.
A bit of a let down and feels like a step backwards
in terms of
gameplay as the game itself is little more
than one massive scavenger hunt with most of the storyline progressing through bland, boring cut - scenes.
DrawRace 2 is better
than the first chapter
in every aspect: exceptional graphic design and a refined
gameplay make this a great racing game.
Great game overall, We can say this year PES2016 is much better
than FIFA16
in terms of
gameplay.
This game has a more complicated storyline
than any of the other games
in the series, and adds much needed improvement to
gameplay.
As with its predecessors, it's a rare game that earns its difficulty through the weight of its decisions rather
than its
gameplay, and it sets an increasingly high bar for narrative excellence
in video games.
For good graphics, decent storyline and a good flow to
gameplay in single player mode, Call of Duty is a slightly better game
than 1942
in that the characters and situations seem more real given AI and ambient graphics and sound.
Sure, the
gameplay grew stale sooner
than we expected, but it's hard resisting Lego Indiana Jones 2, especially once that familiar theme music kicks
in.
Even though the learning curve is steeper
than your typical wrestling or boxing game thanks to the dizzying depth
in its controls, UFC 2009 Undisputed delivers the most functional and entertaining MMA
gameplay to come along
in years.
Overall, Deus Ex is perhaps less ambitious
in its storytelling
than its hot button ads might suggest, but is still an exemplary example of open - ended problem solving
gameplay.
Colin McRae returns dirtier
than ever
in this brand new X-Games sponsored title, which will grant hours of perfectly balanced and visually astonishing arcade racing
gameplay.
And I like that the alternate endings and the way the story plays out depends on your actions
in the
gameplay itself rather
than just pressing one button or another
in a cutscenes like
in other games.
Even the grinding
in Final Fantasy games and the
gameplay in «The Order: 1886» are more enjoyable
than this.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the
gameplay mechanics end up being too simple for its own good, resulting
in a game that is more dull
than it should be.
While Marvel vs Capcom 3 fulfills its ambition to bring a fun crossover on the table, enforced by its
gameplay largely inspired from Tatsunoko vs Capcom, it fails
in too many fields of solo and online to be more
than just a good fan - boy game.
The
gameplay's hardly moved on
in more
than a decade, but simplicity is the key to Puyo Pop's appeal.
From the art to the music to the story to the tactical
gameplay, and even to how they're all woven together so artfully, Pyre is an adventure that excels
in every area of its design other
than limiting its multiplayer to local only.
Something about the
gameplay in Bioshock 2 just seems to make more sense to me
than it did
in the first game, but it's clearly applicable to how you approach the first game.
More
than that, the work of Sam Barlow could be an illuminating beacon for future games that aim at offering innovative
gameplay in police fiction games.
Haunted Temple Studios, as Skulls developer 17 - Bit was calling itself at the time, had brought with it to Boston
in 2011 a strategy game with
gameplay that was accessible and enjoyable enough to potentially appeal to a larger audience
than most of its genre brethren.
While I did have high hopes for a 3DS collection of 100 of the «best» minigames, Mario Party: The Top 100 is nothing more
than a disappointing cash
in from an aging franchise that relies more on nostalgia
than great
gameplay.
The grid - based battlefields allow for match - three
gameplay that rewards combo chaining
in an organic way, allowing the player to build their offense and defense faster rather
than simply rewarding points.
I'll tell you why: because it offered something different
in terms of
gameplay that actually attracted more people; gamers before - hand or not
than the rival machines.
We saw some story stuff hinting at the relationship between Kratos and son, and also some combat
gameplay — although it was all
in a montage rather
than a proper walkthrough.
Bigger, faster, more
in depth and wholly better
than XL but it remains largely the same despite additional
gameplay modes, tracks etc..
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell
in love, the combo system, while easy, is a lot more deep
than the one
in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike
in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced
in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point
in the battle, or one awakening being drastically stronger
than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
I strongly disagree on this one - I liked it way better
than Episode Gladio and found it amazing value for its price (less
than a Persona 5 costume set) The general consensus is also that is pretty good so maybe there's something
in this kind of
gameplay that you really don't like...
Yet much like the Michael Bay movies, Transformers: Fall of Cybertron at times focuses more on its grandness
than on its storytelling (or
in this case,
gameplay), leaving the finished product ironically underwhelming.
The skill curve for competitive multiplayer is no less steep
than it was
in past games, but new
gameplay tweaks and fun additions like Archon mode and co-op make this the most accessible StarCraft game to date.
The
gameplay itself is about what you'd expect... but less
than you'd expect to get for $ 25
in 2017.
With a see - sawing episodic rhythm that visits some starkly different locations and play styles, a wealth of incidental and hidden detail, more
gameplay mechanics
than you can fully explore
in a single playthrough - and above all, an epic, elegiac, arcane storyline that seeks to tie up every last loose thread and honour the passing of a classic videogame hero - Metal Gear Solid 4 is,
in most senses, the biggest Metal Gear yet.
It has managed to draw me
in, and thanks to a few unique
gameplay mechanics and an entirely different approach to player perspective, I've sunk more hours into it
than any farming game before.
This review definitely took a little while longer to write
than it should have, thanks
in large part to Yonder: The Cloud Catcher Chronicles» compelling
gameplay loop.
The catch here is that you have to take part
in a battle and complete a challenge, rather
than the usual capture and attack style of
gameplay.
The game's Mother Base simulation system,
in which players manage staff and build up their headquarters, is more vitally important to
gameplay than I'd previously appreciated.
TOMM: Puzzles are much more of a
gameplay element
in Shattered Memories
than perhaps any previous Silent Hill title.
Local Multiplayer — While the head to head mode doesn't have each player affect the other's
gameplay in any way, opening the floor for discussion of one's split - second triumphs and failures while comparing scores after the dust settles can keep players busy for far longer
than one might think.
Sporting unbelievable graphics and solid
gameplay, Battlefront initially captured the feeling of being
in the Star Wars movies more
than almost any game before it.
For the first time
in this developer's history (
in my view, anyway) the
gameplay is equal to, if not better
than the visuals.
But what made the sequel stand out more
than just a change
in scenery is its introduction of the franchise's now staple crafting
gameplay mechanics: Players can combine items
in designated workshop spaces to create hilariously unrealistic and always dangerous combo weapons.