Sentences with phrase «than the horror elements»

He has said in interviews that the reason he made the film was for the family dynamic that reminded him of his own (he has two young children with wife and costar Blunt), rather than the horror elements.

Not exact matches

This, in itself, makes the more derivative elements of the Japanese Horror Genre found in Dark Water far more compelling than they ever have been before.
Despite a small assortment of positive elements, however, The Pact fizzles out significantly as it marches towards its rather generic final act - with the concluding twists, which are more silly than anything else, ultimately unable to salvage what has become an ineffective horror flick.
It seems that it's quite a disturbing game, obviously the horror element is strong, but were you really striving to offer something that is more horrific than anything seen before?
Moving away from the horror elements of The Terminator, Terminator 2: Judgment Day is an all - out war of car chases, fight scenes, shoot outs, nuclear explosions and a phenomenal, if gratuitous set piece where the Terminator blows up numerous police cars with a machine gun for no other reason than the script required an action beat.
Undead Labs» State of Decay was a curious thing, a janky, bug - riddled work that nonetheless offered a rewarding gameplay loop that chose to focus on survival elements of a zombie apocalypse rather than headshots and straight up horror.
But the games are more than just shooters: there's exploration, stealth and survival horror elements.
An anniversary horror film overreliant on jump scares and deafening soundtrack stings, The Amityville Horror is shake - and - bake entertainment based more on elements from Amityville II: The Possession than from the first film — which makes it a little bit bloodier (though it could've been PG - 13 with almost no tweaking) and which is to say that you have your choice of which pile of manure to horror film overreliant on jump scares and deafening soundtrack stings, The Amityville Horror is shake - and - bake entertainment based more on elements from Amityville II: The Possession than from the first film — which makes it a little bit bloodier (though it could've been PG - 13 with almost no tweaking) and which is to say that you have your choice of which pile of manure to Horror is shake - and - bake entertainment based more on elements from Amityville II: The Possession than from the first film — which makes it a little bit bloodier (though it could've been PG - 13 with almost no tweaking) and which is to say that you have your choice of which pile of manure to blame.
Given that there are multiple scenes in which you could cut the tension with a knife, it actually might be best to think of the film as a thriller with horror elements rather than as pure horror.
The film is bookended by acts of physical aggression, but there's a lot of passive aggression at play in the middle, glances and comments elicit more unease than the more traditional horror elements, how did you thread that needle?
Get Out turns out to be more fun, and more provocative, than it is scary, at least in the traditional midnight - movie sense: The film works so well as a gauntlet of social horror that Peele almost didn't need the more traditional thriller elements he introduces in the third act, when a carefully calibrated build in just - because - you're - paranoid dread gives way to some disappointingly conventional survival games.
Like Happy Death Day, many of the year's highlights, which toyed with or injected life into often - tired subgenres, came in smaller packages, such as the home - invasion thrillers Better Watch Out, The Babysitter (another Netflix original), and Jackals; the clever zombie - in - the - desert flick It Stains the Sands Red (much better than the silly cannibal - in - the - desert - flick The Bad Batch); the flesh - eating family drama Raw; the blood - sucking confused - teen drama The Transfiguration; the sci - fi / fantasy / horror hybrids The Void, The Untamed, and The Lure, which also had elements of the musical; and the ultra-disturbing tale of youth Super Dark Times, about the unraveling of a group of friends after the accidental killing of a classmate, which offers a significantly more satisfying experience than It.
Less enjoyable than the mysterious story, though, are the strong horror elements the game tries to implement.
The modern world has proven just how great the appeal for more advanced games fit for the young minds of today has become, the old shovelware nonsense of the past has been surpassed by fun, entertaining, and thoroughly educational games like space tactics game FTL, rocket science themed masterpiece Kerbal Space Program, and even the popularity of, while darker and more advanced (and for older children) than the other two, the insane popularity of the horror franchise Five Nights at Freddy's and its habit of making the players work and dig for its story elements which have created communities of amateur sleuths.
It certainly shares elements with other horror visual novels like Zero Escape — particularly in the way its story peels back layer by layer, slowly dissolving the painting and then the frame itself — but it ultimately has more in common with genre - benders like Undertale and Pony Island than its Japanese counterparts.
I used to turn down all the lights and play the game non-stop and also scared myself to death with the incredible eerie environments and the jump scare creatures I encountered throughout my multiple playthroughs of the game, however the last RE game left me with a sort of bitter after taste simply because I personally felt the horror element and the desperation was replaced with a more user friendly shooter element which I personally felt the game didn't need as it was known to be more of a survival horror game than a first person shooter.
As the subject matter of The Walking Dead covers a zombie apocalypse; you would naturally assume that there are horror elements to the gameplay and while they are not consistently there, they do creep up on you more than enough.
The game is focusing more on survival horror elements than all out guns blazing zombie kills.
Rather than a sequel or a straight reboot, this Prey is more of a re-imagining combining elements of science fiction and horror, and it looks glorious.
The second game, Collapse, certainly has plenty of horror elements to it, but the style and gameplay are more hack - and - slash than hide - and - dash.
Silent Hill 2 succeeds in creating an atmosphere of pure terror by focusing more on the psychological and thematic elements of horror rather than simply battling against big scary monsters.
While combat and boss battles are present, a greater emphasis is placed on survival horror elements rather than fast - paced combat.
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