Sentences with phrase «than the original game did»

Not exact matches

Indeed, I Nerazzurri head into the match in much better form than they would have done had the game gone ahead on its original date, having secured victories against Benevento, Sampdoria and Verona, as well as a draw versus Napoli.
This is a good game and is really fun you can do so much different stuff than on just the original one.
According to co-director Tomohiro Shibuya, Dark Souls II, though set on the same planet as the original game, does not represent a direct sequel — Drangleic is a completely different region than Lodran.
I won't go into too much detail about the story, considering the original game has been out for more than half a decade, but I will say it does an excellent job of capturing the essence of what I'd imagine Los Angeles to feel like in that era.
The only saving grace for this game is the fact that it has a large community of mod makers who make the game better than the original developers did.
While the original was received well, the game did not really innovate in any way and struggled to distinguish itself against other games in the genre other than having the Halo aesthetic.
Classic stages play even better than they did in their original appearance, transforming in the second act, new stages are incredibly creative and the soundtrack is just as good as the game's overall design.
It's a tight game, with a very different flavour than the PS2 originals; the controls are heavily cut back (because the PSP doesn't have as many buttons, naturally), and environments have a ton of crouch - behindable (that's a word, shh!)
for this game just because I wish Retro would have spent their time on a Metroid, Star Fox or new IP game rather than Nintendo having * another * 2D platformer, especially one that doesn't look very different the original.
The game runs much slower than it does on the New 3DS, and while I can't speak from experience, I can just imagine how frustrated owners of the original 3DS were when they finally loaded up the demo, only to realize it was much harder to play and much less appealing than what they'd been shown by Nintendo.
Difficulty aside, the game looks fantastic on the new handheld, sounds wonderful, and with the Vita's custom button - mapping, it actually plays slightly better than it did on the original PSP.
Geometry Wars was there day one which was fantastic, but other than that most of the games really didn't look too original or polished.
As with past action games from Hideki Kamiya, you'll familiarize yourself with combos during loading screens and in the end the overall difficulty curve proves smoother and more satisfying in Bayonetta 2 than it did in the original game.
Hopefully though the next original or new 3D Mario game is single player and a sequel to Sunshine, 64, or Mario Galaxy 3 though I doubt the latter as Wii U GamePad is main controller and not Wii Remote; unless Wii Remote Plus is used in a unique way than what was already done - or even do a totally new Mario as it is new hardware after all.
TOCA Touring Cars was perfectly timed to take advantage of both improving gaming hardware and the huge following of late - 90s BTCC racing, while the original Colin McRae Rally game neatly coincided with WRC regulations and brought its namesake to an even wider audience than his 1995 WRC victory had done.
The AC series doesn't get re-released all that much, the was the collection on the PS3 / 360 that included the first 2 Ezio games for a discounted price, and then the recent HD Ezio Collection which includes all the Ezio games combined at less than the price of one of the original games on last gen platforms.
- dmc original was a lot more comical - controls were done worst than past games, couldn't do I a stinger for the life of me - protagonist reminded me of twighlight - nothing kept to the original comical badassery of dantes diolgue - the demons infesting the news and media was a terrible story and I would rather not have such a pussy ass demon which were never ever portrayed to be so slimy in past games.
While Van Helsing may not be at the top of most people's lists for characters to base a game upon, there's no denying that he does have some great potential for an action - RPG, as the many adapations of Bram Stoker's Dracula novel have often portrayed him as more of a professional vampire hunter than the doctor that he actually was in the original story.
How does a better version of a game that scored a 9.5 get a lower score than the original?
In fact, although twelve years may have passed since the original game debuted, the series is arguably stronger than ever and doesn't show any signs of slowing down.
Like the original Ace Attorney games, the Danganronpa series came to North America one hardware generation later than it did in Japan.
The original Mass Effect was just trying to do a lot of things that clearly they weren't able to get done that it sounds like this game is able to achieve much more than the original considering the planets are larger and there's more of a focus on exploration in regards to allowing the user to level up based on what they've explored in terms of research and development.
I also liked showing traps like in the games and Alucard looking more like he did in SotN than in the original game.
We have a much larger team than we did on the original BioShock, so we're doing simultaneous in - house development on the PS3, 360, and PC versions of the game
Since the original gameplay closely mimicked natural motion, this update did not break the functionality of the game in any way I have come across, although fights might be slightly less difficult as strafing and firing off spells is easier than blinking sideways and firing.
Granted, it looks a little more polished than the original DS version of the game, but it doesn't look as polished as some other PSP games.
The change of scenery has both good and bad results - while the open world looks impressive, opens up room for extras and is fun to navigate, it does mean that there are more areas that you will only ever skim past, perhaps not as easily appreciated as the few beautifully crafted buildings that made up the entirety of Arkham Asylum — making the game feel a little more Assassin's Creed than Metroid, but the game does generally maintain all of the great qualities of the original and it feels like a natural transition to a larger scale setting.
Rather than resolve Phantasy Star II «s ambiguous ending or tie in Mother Brain and the Algo System into the latest entry, writer / director Hiroto Saeki crafted an original story with several generations of characters that have nothing to do with those from the previous two games.
My experience with Halo doesn't go further than a couple of futile attempts to play through the original game's campaign.
In the E3 build and earlier versions of the game, triggering Sonic's blurry feet took longer than it did in the original games, and in some cases you'd be running at near maximum speed but wouldn't have the blur going on.
city folk is the first one I've played but I put my self in a mindset as if I played wild world after I played it to do this so... city folk is not bad but I do admit from playing wild world and the original, Its a real down grade to the first and second animal crossings but the city was kind of more entertaining than waiting for the animals to show up in wild world and they did add a little bit more to the game so its not a downgrade but its better than wild world but worse than the original
However, aside from some different tactics when it comes to combating the new demons, I felt the game rarely did anything better than the original series — especially when it comes to weapon variety, unlockables and replay value.
While not a game that beats the best the XBLIG channel has to offer, it's still a very good game that costs less than it does on its original platform and offers some replay value beyond beating its main campaign.
While the 16 - bit Genesis did indeed see a Golden Axe II, it was more a half - hearted reboot of the original game than a true sequel.
The Dragon Age universe is vast in scope with plenty of stories to tell and the great medium of literature is as good place as any to do this, whilst there are few more suitable people to write it than David Gaider the lead writer of the original game, Dragon Age: Origins.
(I confess, that while I did complete the original The Legend of Zelda this was only in retrospect; my first Zelda game was A Link to the Past and if the puzzles had been more obscure than they were it mighthave ended my interest in the franchise then and there.
It was a surprisingly emotional moment that, in one hour, got me more invested in the world of Destiny 2 than the entirety of the original game did.
Instead, it was the victim of technology that wasn't ready, and a team that hadn't quite grasped the spirit of Deus Ex — team leader Harvey Smith later confessed to having taken it too far out of the familiar, and relying on the advice of hardcore players and fellow designers about what was wrong with the original game, rather than leaning on players who loved the original to hear what it did right.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
Some of the menus are streamlined, some of the game mechanics are more forgiving and more efficient, and some units behave differently than they do in the original release.
It's hard to say that Revelations on 360 is better than the original — while the textures are better, the game does feel more impressive as a high - standard handheld title than it does as an average - looking console title.
Got ta say, the thing that this game did better than the original is the combat.
In - engine cutscenes look better and more accurate to the source material than One Piece games have ever done before, with the original (Japanese only) voice actors reprising their roles and lending and an air of authenticity to every moment.
When I played Assassin's Creed Origins on my 32 - inch 1080p Smart LED TV, the game didn't render as smoothly as it did on my 4K set, but it did look better than it did on my original Xbox One.»
Other than the combat, the other major advantage [i] BKO [/ i] has over the original game is that the voice acting — or more accurately, the recording of that VA — in [i] BKO [/ i] doesn't suck.
As an added bonus, the Ultimate Edition extends the original game's campaign with a new chapter taken from the PC release of the game, so you get even more gameplay than you did in the Xbox 360 version of the game.
Although SNK is mainly known for their in depth fighting games, that is not all they have done and this is proved by the selection of games in the pack. There is a wide array of genres from fighting to sports and the variety will please many a fan of the console. That said, the original versions of the games would probably work better than their emulated counterparts. In all of the games sound effects appeared to be on a half - second delay the first time they were heard, then fine for the remainder of the session. As an example, the first time you throw a grenade in Metal Slug, it will explode and just as the animation is finishing, you will hear the explosion. This problem is off — putting but easily forgettable once all of the sounds have loaded properly. The main exception here is Shock Troopers which actually freezes up momentarily when loading up a new sound which makes the game almost unplayable for the opening instances of each level.
The plot may be rather different than the one of the original series but there are little references scattered all over the game showing that the people in Ninja Theory not only did their homework but are also quite familiar with the Devil May Cry lore.
I played this original game when it first released, back then I was 12 years old, I am now... older than that but it still evokes the same amazing experience as it did back then.
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