Not exact matches
Indeed, I Nerazzurri head into the match in much better form
than they would have
done had the
game gone ahead on its
original date, having secured victories against Benevento, Sampdoria and Verona, as well as a draw versus Napoli.
This is a good
game and is really fun you can
do so much different stuff
than on just the
original one.
According to co-director Tomohiro Shibuya, Dark Souls II, though set on the same planet as the
original game,
does not represent a direct sequel — Drangleic is a completely different region
than Lodran.
I won't go into too much detail about the story, considering the
original game has been out for more
than half a decade, but I will say it
does an excellent job of capturing the essence of what I'd imagine Los Angeles to feel like in that era.
The only saving grace for this
game is the fact that it has a large community of mod makers who make the
game better
than the
original developers
did.
While the
original was received well, the
game did not really innovate in any way and struggled to distinguish itself against other
games in the genre other
than having the Halo aesthetic.
Classic stages play even better
than they
did in their
original appearance, transforming in the second act, new stages are incredibly creative and the soundtrack is just as good as the
game's overall design.
It's a tight
game, with a very different flavour
than the PS2
originals; the controls are heavily cut back (because the PSP doesn't have as many buttons, naturally), and environments have a ton of crouch - behindable (that's a word, shh!)
for this
game just because I wish Retro would have spent their time on a Metroid, Star Fox or new IP
game rather
than Nintendo having * another * 2D platformer, especially one that doesn't look very different the
original.
The
game runs much slower
than it
does on the New 3DS, and while I can't speak from experience, I can just imagine how frustrated owners of the
original 3DS were when they finally loaded up the demo, only to realize it was much harder to play and much less appealing
than what they'd been shown by Nintendo.
Difficulty aside, the
game looks fantastic on the new handheld, sounds wonderful, and with the Vita's custom button - mapping, it actually plays slightly better
than it
did on the
original PSP.
Geometry Wars was there day one which was fantastic, but other
than that most of the
games really didn't look too
original or polished.
As with past action
games from Hideki Kamiya, you'll familiarize yourself with combos during loading screens and in the end the overall difficulty curve proves smoother and more satisfying in Bayonetta 2
than it
did in the
original game.
Hopefully though the next
original or new 3D Mario
game is single player and a sequel to Sunshine, 64, or Mario Galaxy 3 though I doubt the latter as Wii U GamePad is main controller and not Wii Remote; unless Wii Remote Plus is used in a unique way
than what was already
done - or even
do a totally new Mario as it is new hardware after all.
TOCA Touring Cars was perfectly timed to take advantage of both improving gaming hardware and the huge following of late - 90s BTCC racing, while the
original Colin McRae Rally
game neatly coincided with WRC regulations and brought its namesake to an even wider audience
than his 1995 WRC victory had
done.
The AC series doesn't get re-released all that much, the was the collection on the PS3 / 360 that included the first 2 Ezio
games for a discounted price, and then the recent HD Ezio Collection which includes all the Ezio
games combined at less
than the price of one of the
original games on last gen platforms.
- dmc
original was a lot more comical - controls were
done worst
than past
games, couldn't
do I a stinger for the life of me - protagonist reminded me of twighlight - nothing kept to the
original comical badassery of dantes diolgue - the demons infesting the news and media was a terrible story and I would rather not have such a pussy ass demon which were never ever portrayed to be so slimy in past
games.
While Van Helsing may not be at the top of most people's lists for characters to base a
game upon, there's no denying that he
does have some great potential for an action - RPG, as the many adapations of Bram Stoker's Dracula novel have often portrayed him as more of a professional vampire hunter
than the doctor that he actually was in the
original story.
How
does a better version of a
game that scored a 9.5 get a lower score
than the
original?
In fact, although twelve years may have passed since the
original game debuted, the series is arguably stronger
than ever and doesn't show any signs of slowing down.
Like the
original Ace Attorney
games, the Danganronpa series came to North America one hardware generation later
than it
did in Japan.
The
original Mass Effect was just trying to
do a lot of things that clearly they weren't able to get
done that it sounds like this
game is able to achieve much more
than the
original considering the planets are larger and there's more of a focus on exploration in regards to allowing the user to level up based on what they've explored in terms of research and development.
I also liked showing traps like in the
games and Alucard looking more like he
did in SotN
than in the
original game.
We have a much larger team
than we
did on the
original BioShock, so we're
doing simultaneous in - house development on the PS3, 360, and PC versions of the
game.»
Since the
original gameplay closely mimicked natural motion, this update
did not break the functionality of the
game in any way I have come across, although fights might be slightly less difficult as strafing and firing off spells is easier
than blinking sideways and firing.
Granted, it looks a little more polished
than the
original DS version of the
game, but it doesn't look as polished as some other PSP
games.
The change of scenery has both good and bad results - while the open world looks impressive, opens up room for extras and is fun to navigate, it
does mean that there are more areas that you will only ever skim past, perhaps not as easily appreciated as the few beautifully crafted buildings that made up the entirety of Arkham Asylum — making the
game feel a little more Assassin's Creed
than Metroid, but the
game does generally maintain all of the great qualities of the
original and it feels like a natural transition to a larger scale setting.
Rather
than resolve Phantasy Star II «s ambiguous ending or tie in Mother Brain and the Algo System into the latest entry, writer / director Hiroto Saeki crafted an
original story with several generations of characters that have nothing to
do with those from the previous two
games.
My experience with Halo doesn't go further
than a couple of futile attempts to play through the
original game's campaign.
In the E3 build and earlier versions of the
game, triggering Sonic's blurry feet took longer
than it
did in the
original games, and in some cases you'd be running at near maximum speed but wouldn't have the blur going on.
city folk is the first one I've played but I put my self in a mindset as if I played wild world after I played it to
do this so... city folk is not bad but I
do admit from playing wild world and the
original, Its a real down grade to the first and second animal crossings but the city was kind of more entertaining
than waiting for the animals to show up in wild world and they
did add a little bit more to the
game so its not a downgrade but its better
than wild world but worse
than the
original
However, aside from some different tactics when it comes to combating the new demons, I felt the
game rarely
did anything better
than the
original series — especially when it comes to weapon variety, unlockables and replay value.
While not a
game that beats the best the XBLIG channel has to offer, it's still a very good
game that costs less
than it
does on its
original platform and offers some replay value beyond beating its main campaign.
While the 16 - bit Genesis
did indeed see a Golden Axe II, it was more a half - hearted reboot of the
original game than a true sequel.
The Dragon Age universe is vast in scope with plenty of stories to tell and the great medium of literature is as good place as any to
do this, whilst there are few more suitable people to write it
than David Gaider the lead writer of the
original game, Dragon Age: Origins.
(I confess, that while I
did complete the
original The Legend of Zelda this was only in retrospect; my first Zelda
game was A Link to the Past and if the puzzles had been more obscure
than they were it mighthave ended my interest in the franchise then and there.
It was a surprisingly emotional moment that, in one hour, got me more invested in the world of Destiny 2
than the entirety of the
original game did.
Instead, it was the victim of technology that wasn't ready, and a team that hadn't quite grasped the spirit of Deus Ex — team leader Harvey Smith later confessed to having taken it too far out of the familiar, and relying on the advice of hardcore players and fellow designers about what was wrong with the
original game, rather
than leaning on players who loved the
original to hear what it
did right.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger
than the
original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from
original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge
does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more
than one rank even if you play poorly - stage rotation time was changed to two hours - this was
done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is
doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more
than the
original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all
original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the
original DS... look at monster hunter sales on the 3ds... every
game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4
game they
do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful
than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every
game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their
games... the 3ds... so
do not be surprised every big
game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their
game for one console aka the NX like they
do with Monster Hunter... me personally I can not wait to see all my favorite
games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
Some of the menus are streamlined, some of the
game mechanics are more forgiving and more efficient, and some units behave differently
than they
do in the
original release.
It's hard to say that Revelations on 360 is better
than the
original — while the textures are better, the
game does feel more impressive as a high - standard handheld title
than it
does as an average - looking console title.
Got ta say, the thing that this
game did better
than the
original is the combat.
In - engine cutscenes look better and more accurate to the source material
than One Piece
games have ever
done before, with the
original (Japanese only) voice actors reprising their roles and lending and an air of authenticity to every moment.
When I played Assassin's Creed Origins on my 32 - inch 1080p Smart LED TV, the
game didn't render as smoothly as it
did on my 4K set, but it
did look better
than it
did on my
original Xbox One.»
Other
than the combat, the other major advantage [i] BKO [/ i] has over the
original game is that the voice acting — or more accurately, the recording of that VA — in [i] BKO [/ i] doesn't suck.
As an added bonus, the Ultimate Edition extends the
original game's campaign with a new chapter taken from the PC release of the
game, so you get even more gameplay
than you
did in the Xbox 360 version of the
game.
Although SNK is mainly known for their in depth fighting
games, that is not all they have
done and this is proved by the selection of
games in the pack. There is a wide array of genres from fighting to sports and the variety will please many a fan of the console. That said, the
original versions of the
games would probably work better
than their emulated counterparts. In all of the
games sound effects appeared to be on a half - second delay the first time they were heard, then fine for the remainder of the session. As an example, the first time you throw a grenade in Metal Slug, it will explode and just as the animation is finishing, you will hear the explosion. This problem is off — putting but easily forgettable once all of the sounds have loaded properly. The main exception here is Shock Troopers which actually freezes up momentarily when loading up a new sound which makes the
game almost unplayable for the opening instances of each level.
The plot may be rather different
than the one of the
original series but there are little references scattered all over the
game showing that the people in Ninja Theory not only
did their homework but are also quite familiar with the Devil May Cry lore.
I played this
original game when it first released, back then I was 12 years old, I am now... older
than that but it still evokes the same amazing experience as it
did back then.