Sentences with phrase «then hit an enemy»

Gachigachi Punch (for the Martial Arts): you build up your energy, and then hit an enemy with a really strong punch.

Not exact matches

If you can see the enemy, then you can tell if the shots being fired are hitting their target and having an effect.»
~ wat ^ dis be your chicana ~ LadyLoc ~ I love to sing rap party and chill wit my homies Im a down to earth person Im a good friend and listener so if you need to talk hit me ^ but I can be your worst enemy if you piss me off so watch out other then that Im pretty laid back and chill...!
She has two regular attacks using Y for a weak horizontal strike that can turn into a 2 - hit combos or X for an stronger, overhead swing that has Thora raise the battle axe handed down by her father up into the air until it gleams then finds it way downward with a chopping into enemies with a sufficient thud.
Screw Charge (for the Lance): you «charge» your spear, and then throw it at enemies, which are then hit by the rotating tip of the spear;
For example, an enemy may start to cast a spell and after you transition to a different area, your character will then get hit as if they were in the initial area.
He went on a heck of a hot streak recently with Prisoners, End of Watch, Enemy, and Nightcrawler, and though his movies have been a bit more hit or miss since then, he still regularly delivers stirring, compelling performances that are always worth discussing.
Still, the constant enemy killing does begin to grow tiresome by time you hit the five - hour mark, but then the game ends!
If it's higher then the enemy is beaten, the exception being bosses who might take a couple of hits to put down.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
Click to drag environments and platforms, place enemies and collectibles into your stage in seconds — then hit «Play» to instantly jump in and test your creation!
Speaking of which it is a little odd to that enemies don't really react to being set on fire, which can be rather baffling when your desperately trying to burn them alive only to have them hit you in the face with a hammer, yet from gameplay terms it does make sense; if setting them ablaze made them freak out then magic would be just a tad overpowered.
This is where your skill and timing come into play because cloudwalking requires you to hit an enemy (or an object that might be holding gems / health) and then you can immediately jump again.
It's weird enough that you can fly on your own volition, though it's also, like, the best surefire way to hurt your enemy is to hit him so he flies up in the air first, and then you follow him up and play out some little quick - timer event thing in order to actually score damage.
Sometimes if enemies were low to the ground it would kick and then other times it would hit with my gun.
So if you time it correctly, you can go ahead and hit an enemy while already in mid-air and then immediately jump again.
- Magnification: Fixed bug where image of the previous page was shown behind magnified videos while playing - Character tutorial (Awakening): Brought enemy / ally positions closer, as Tag Combos weren't hitting for some characters - Popups: Fixed bug where the movie play and page buttons would appear for a moment, disappear, then be displayed again
If you finish a wave of enemies without losing your combo and without getting hit then you'll achieve a «perfect scene», which of course the audience just loves.
If the final game has great boss battles, variety in gameplay, enemies and pacing then this could be the stellar hit Xbox really needs right now.
It was much harder to hit an enemy in Starhawk then it had been in Warhawk.
There is no «wrong way» to go in Dark Souls, as every path leads to a place you need to be, and then as you progress you will open shortcuts which allow much easier traversal of areas, and removes the fear of having to run past hard - hitting enemies to reach another bonfire.
Their hits interrupt your swings — the only way to hit enemies is to use a cheesy tactic where you press the «attack» button just outside of an enemy's range, step in, and then step back out again.
It then gives you that fighting chance to briefly hit the enemies, attack, and retreat to safety.
Occasionally you do get a chance to set up traps away from an enemy and then engage them before luring them in, and it does feel awesome when you do that, but generally the only real way to use traps is to roll away from combat and quickly hit the button that causes Geralt to go about his business, but that sort of feels like cheating when the enemy happily walks straight into the trap he just watched you set up.
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
If an enemy hits you, you will be pushed back and, if you're close to an edge, you will fall in the acid, get pushed back again and only then you'll die.
But then it hit me — usually, these situations come coupled with enemies, with Kratos having to deal with combatants even whilst scaling huge edifices, their relentless assault a constant hindrance to Kratos, no matter the circumstance.
As before, Yoshi specialises in eating enemies and turning them into eggs — or in this case, balls of wool — which can then be thrown to hit other enemies or pick up distant items.
Fully charge your Time Blast, then hit all three enemies with it to get the «Everybody Gather Around» achievement.
Taking down an enemy in stealth is easy — in principle — get behind them and hit X. However, considering how the game wants you to play stealthily, you can't hide or even move bodies — this means if you take someone down, the enemies will flock in to stare at the dead body for about 30 seconds then just get on with their routine as if nothing happened.
The key to conserving the limited ammo was in mastering the ability to hit the leg of an enemy and then quickly bum rush him while on the ground to drop a lit match.
If you're playing with a team of 4 then enemy waves will arrive quicker and be harder to defeat - Singleplayer means enemies will move slower and take less hits.
If you're close enough to the enemy, you then get to hit them with your weapon.
It's not uncommon to be damaged by an unexpected enemy and to then absorb another couple of hits after killing it.
But then you see things like enemies that chase you into the screen while firing missiles and laser beams in your general direction, or enemies that you have to hit by firing into the background, and you realise that combat in this game is far closer to that in an action RPG rather than just your typical turn based title.
You have to be standing in just the right spot to grab the item, and then if an enemy hits you, probably from behind because that's where they like to stand, then you drop the item and have to pick it up again.
While you have blood vials, which are similar to the Estus flasks if you get hit by an enemy then combo back immediately after getting hit you can regain some of your life back.
Another possible last ditch effort against a dangerous enemy chasing you down with melee is to switch targets to another enemy in greenlock then spin immediately and pray it hits.
You could likely snap your fingers in the amount of time it takes the game to register the interaction, and then it hits you: all those lives meant nothing to your enemies, and even the player can only feel their weight in death.
Even worse is that the two halves of each level are pretty clearly generated separately on 95 % of the levels, so the difficulty on the first half of the level can be rock hard, then when you hit the halfway checkpoint you simply breeze through the suddenly halved enemy count on your first or second try.
For example with the knuckles you start out with a quick 3 - hit boxing type punch, then at lvl10 after hitting the special attack button right after the first combo is over your character will do one more punch then a powerful kick that blasts all enemies in your path away, and at lvl.20 you'll do a few flips towards your enemy ending in one final dive that does massive damage.
As you hit your enemies repeatedly you'll build stun damage until you eventually gain the ability to grab your opponent to then kill them instantly with an execution.
You evade enemy attacks and then hit them with your own — working out that side of things is never a problem.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a genThen Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a genthen use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
More often then not I would aim my pistol with the crosshair directly on the zombies head only to fire and not hit the enemy.
I eventually had a sweet go - to combo where I was using bear traps to stun enemies, setting them on fire with one attack, and then following up with one more big hit.
If Yaiba tries to attack an electrically charged enemy with his sword or fist, he gets shocked and can not use his cyber systems for a short while, but hitting then with the chain turns them off.
For example, you start at level 1 wielding a very low tier weapon and no armor then after smacking an enemy 3 times you level up granting you a slightly better random weapon and you can continue to level up until you get hit or reach the cap.
If one player chose to switch out, then their incoming Pokemon will get hit by the enemy's attack.
A combination of sneak attacks and charging is suggested for any enemies you might be having trouble with, as their defeat will then only require a few hits.
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