Lets score one more and
then kill the game off by keeping and passing the ball around.
Not exact matches
If the aim is 3 points you risk more by putting
then in a position where they have to rescue the match later than if you get them on,
kill the
game then pull them
off with half an hour to go.
This is a
game we need to
kill off in the 1st half
then hold it in the 2nd.
We go into each big
game as a wet dog with her tail firmly between her legs and it rubs
off onto our opponents who
then smell the nervousness and go for the
kill..
Auburn ran 17 plays on its next two drives,
then 15 on its next four drives,
then 13 on its next two drives before the 13 - play, clock - melting touchdown drive in the fourth quarter that
killed off the
game.
Here, we got back to scoring ways in the first half and that allowed us to play with more serenity and
then kill off the
game.
Then the
game killed us for dropping
off a three foot ledge (thanks?)
... And
then by the end of the
game the player has
killed off half of the main characters, which is a place the movies definitely never went.
No wonder gaming is getting worse and worse with DLC of any kind, microtransactions, and now single player
games getting forced online for no reason other
then to
kill off piracy, by screwing over the customer.
This is where the ultimate structure of the
game falls in to place: you'll meet someone new, get a little slice of their backstory, and
then drive
off in to the wasteland to
kill everyone on their hit list.
Silent Hill was my first introduction to the horror genre, When I started playing it, I saw the intro and what I saw was nothing indicative of a horror
game, or neither an action
game, it looked more like a sad psychological drama
game, It got me wondering what did I get myself into,
then I started playing it and when I got to the alleyway part and got
killed by the children zombies, I immediately turned
off my Play Station, I was horrified, but somehow the
game kept calling me to play, I decided to keep playing, it got to a point where I couldn't play at night, I had to turn any background music down simply because it was just too much for my 12 - year - old head, but at the same time I was having fun on a level I never imagined I could before.
Annualising Battlefield; that's one way to
kill off the franchise... Well I guess I'll be sticking to indie FPS
games then; that is unless they find a way for the annual churn of releases to not
kill innovation the same way it staled AC and COD.
well i got it on day one sony lie to me and the
game makers le to me sony is falling
Off big tike i got all sony stuff he abd all the bs going on cant play online
kill not reading so yea i waste 40 buck for what
then they said it best at e3 the psvita might ass stay at sony i should bought me and ipad and get like 100free
game to play some that sony want you to pay for
King of the
Kill emerged first as a battle royale mode for H1Z1,
then split
off and became a standalone
game, at which point plans for both
games being free - to - play titles after Early Access were dropped.
It's not difficult to imagine the impact this tech could have in certain
games: imagine the next series of Telltale's The Walking Dead being able to tell which characters you care most about, and
then being able to focus on those characters, or even worse,
kill them
off.
The
game and its format is simple enough, all you have to do is hire a bunch of minions to do your evil bidding, build a house from the ground up, lure unsuspecting humans and
then kill them all
off once they arrive.
The developer
then sells the now years old port at full price, effectively
killing sales for that
game on the Mac because they keep thinking they would get more money selling it themselves than to get a one
off payment from the publisher for porting the
game.
There's the Arkham series of
games from RockSteady and WBIE; there's the FOX series Gotham; there are DC - Universe animated films like the recent adaptation of The
Killing Joke; there are multiple comic books based on Batman or spin -
off characters; and
then there's the WB series of films, including this year's Batman vs. Superman: Dawn of Justice and the upcoming Justice League.
What this meant was that in a
game such as MegaMan you could
kill all the enemies on screen, but if you moved
off - screen and
then on again the enemies would have respawned.
Battle Royale — If you have seen to movie
then you know what this mod is about if not
then think Hungar
games I am sure you have played it on Minecraft and if not climb out from your rock you are hiding under, You start
off in a lobby area most likely surrounded by loads of screaming 12 year olds but don't let that turn you
off cause when it starts you can
kill them and get the satisfaction of teabagging there corpses, when the game gets enough people you start in a plane and when it reaches its destination you are ejected from the plane and you are all spread out with nothing the objective is to gather gear and weapons before anyone else does at 10 minutes into the game a circle will appear and continue to get smaller you need to be in that circle before you die, KILL EVERYONE BEFORE YOU GET KIL
kill them and get the satisfaction of teabagging there corpses, when the
game gets enough people you start in a plane and when it reaches its destination you are ejected from the plane and you are all spread out with nothing the objective is to gather gear and weapons before anyone else does at 10 minutes into the
game a circle will appear and continue to get smaller you need to be in that circle before you die,
KILL EVERYONE BEFORE YOU GET KIL
KILL EVERYONE BEFORE YOU GET
KILLED.
Don Hodges explains in order to get this Easter Egg you must first: set a high score of either 37,000, 73,000 or 77,000, after this
kill off your remaining lives and make sure the last one is by falling,
then set the
game difficulty to 4.
I'm probably not going to do a good job of explaining this, but the boss fights of Skies of Arcadia really make that one of the best
games I've ever played, and it everything to do with keeping a stellar cast of bad guy characters that weren't gone /
killed after one fight, but were consistently around a good chunk of the narrative, so not only could they build character
off of each successive meeting, but it helped you strategize your giant airship battles against them as you started to learn their fighting style (and of course the
game would
then use that to try and one - up you).
And it's even less surprising when you factor in the huge indie support that the publisher has been pushing for, first
killing off concept approval, and
then opening a specific indie
games section on the PlayStation Store.