Not exact matches
If Bellerin wants to return to Barca
then so be it, we need
players that want to give their all for THE arsenal so far hectoring has shown exactly that, has been
rewarded for it and should be
rewarded again for another outstanding year as should any
player.
Mertz should never have been our captain in the first place... who has ever heard of a team that makes 11th hour transfer buys (Arteta & Mertz)
then seemingly places those same individuals into prominent leadership positions from the get - go... indicative of the problems that have permeated our clubhouse for the better part of 7 years under the Kroenke & Wenger... what is wrong with the
players chosen and / or the management style of Wenger that doesn't develop and / or encourage strong leadership from within... Mertz was the fine collecting lackey from year one... this is what happens when you don't get world - class
players because many times they want to have a voice on and off the pitch and this can't happen when you play for a fragile manager who has developed a coddling wage structure where everyone is
rewarded for simply wearing the shirt and participating in the process... not enough balance between performance and pay, combined with the obvious favoritism shown to some
players regardless of their glaring lack of production... remember that Ramsey has played in positions that make no sense considering his skill - set (out wide) and has forced other
players off the field or into equally unfamiliar positions with little or no justification (let's remember when you read articles about how Ramsey's goals this upcoming season being the potential X-factor for our success that this is the same individual who didn't score a goal until the final week last season)... this of course is just one example of many... before I hear another word from Mertz I want this club to address the fact that no former
player of any real consequence has any important role in the management structure of this club, yet several former Gunners have expressed serious interest in just such an endeavor (Henry, Viera, Adams, Bergkamp... just to name a few legends)... there is only one answer: an extremely insecure manager!!!
He is a
player who we can't afford to lose.The club knows this, the fans know this, and just as importantly so does Mesut Ozil.The fact that he will be in a position to get himself a very nice Signing On Fee from whichever club he signs for after June means he will get the financial
rewards he always wanted.Who can blame him for getting the very best for himself.If his abilities had been appreciated by the club and management earlier
then the
player would have not been in the position we have now where the cards are all held by him.To keep him will cost the club a huge signing on fee and colloidal wages but that is the price we must pay.We need him so pay him provided it is what SVEN M and RAUL advise.Im sure the
player himself would be impressed that these 2 are involved and the whole structure of the club is moving forward.
At the moment we watch mediocre
players have a good season,
reward them ridiculous contracts, and
then we are stuck with them.
Good news for the Costa Rican and a just
reward for the way the young
player has knuckled down when his playing opportunities were limited and
then stepped up when Arsene Wenger and the team needed him.
Rewarding players minus
then deserving the contract.
Happy with our stance no risk no
reward, and if the worst case scenarios as you say happen
then so be it, I won't dwell on it I just want Every
player to give everything he has to the shirt, a desire to win and that's all season long no more ups and downs.
Those
players themselves
then said they became better
players, and were
rewarded with a UCL winners medeal shortly afterwards.
When we start renegotiating salaries of undeserving
players with a view to pegging it down (or leave the club) and
rewarding outstanding
players with better salaries,
THEN, we will attract hungry
players and we will start having trophies.
I also find the system for powering up weapons
rewards skilled
players alot more
then people claim.
These systems work similarly to challenges, tasking
players with smaller objectives
then rewarding them with events that influence the flow of battle.
And
then of course you get
rewards of better items, but by skipping out on the part where you get better at the hunt — if you're simply [paying for] more items — I don't think that'll be a very satisfying experience for
players.
As
players fight alongside guildmates, they will earn guild points and unlock
rewards that the whole guild is
then welcome to.
For the first half of the game there's very little progress made in terms of the narrative, and
then in the second half the pace picks up massively, but only to deliver lots of layers without any answers to
reward players with for their hard work up until that point.
- Great Riders Cup is a mode that takes advantage of the riding system - up to 4
players can race via local wireless or the internet - race on your own against the CPU as well - several ranks for the Great Riders Cup - the higher the rank, the better your
rewards you get for winning races - race example: each
player has to head on the field, catch a Slime, and
then go back to the starting line - your monster can dash if it's accumulated enough tension - select two skills to use during the race - various items you can use, such as bombs or a shield
The game also
rewards players with a special achievement trophy called «Dastardly» which is unlocked by placing a hogtied woman on the railroad tracks and
then watching as she is splattered by an oncoming train.
After ending each set of assassinations, the
player is returned to the Brotherhood and
rewarded with a more suitable weapon and
then given another set of points with the
player free to choose the order of certain targets.
Upon completing these various jobs,
players will be
rewarded with money, which can
then be used to buy new costumes for your UFO.
After completing each set of assassinations, the
player is returned to the Brotherhood and
rewarded with a better weapon and
then given another set of targets, with the
player free to select the order of certain targets.
In addition, a new Hutt Contract will be available that gives
players the chance to pay an entry fee in credits, and to
then complete bounty hunt type missions to earn
rewards.
First by advertising the benefit of mind youth, a real - life associated benefit that would resonate with customers beyond the core gamer audience,
then by a mix of constant praise, slow difficulty progression, scheduled
reward, even some tempering with guilt when the
player would miss a session, these games really established a standard on how to motivate non-core
players.
When you have a game with clear value and
rewards to the
player,
then it makes an even stronger message when communicating the game through marketing channels.
Plus by being pushed as a game of this calibre, it would
then be another free - to - start title that features in - app purchases for the
players who wish to get ahead and expand everything faster, but in no way offers them exclusive content such as unlocking alternate characters, as this could be something that a My Nintendo account is used for, as other characters could
then be available as
rewards, who are steadily released monthly following the game's initial release.
Then I discovered Dust a FREE FPS, sure it was rough around the edges during beta and before the Uprising update, but a game that's more in depth, that
rewards you for being more tactical than foolish and also lets you drive tanks, pilot drop ships or call in bombardments from space... all in the context of an ever changing galaxy with planets up for grabs by groups of
players known as corporations.
Completely new modes would also be interesting, and I'm particularly attracted to those pre-release interview, such as, «there is merit in having skilled and unskilled
players play together, so one emphasis will be on elements of
players helping one - another» and «Sakurai has revealed that one feature of the 3DS Smash Bros. title will be that
players can improve their character through battles and
rewards,
then transfer them to the Wii U Smash title to play against friends.
I will keep an eye on the The Taken King with the feint hope that maybe, just maybe Bungie will listen to fans pleas, even if they
rewarded players who had already purchased the game and both DLC»S before The Taken King's release with a discount (let's say 50 % off)
then there would be a lot more of the Destiny faithful willing to jump on board.
It would seem obvious,
then, that all but the masochistic
player would avoid the deadly «black» zones, but Albion Online jimmies the risk /
reward equation by having the rarer materials spawn in those zones.
Requirements like «Search between a Vehicle Tower, Rock Sculpture and a circle of Hedges» point
players towards a very specific area of the map and
then rewards them for visiting it.
If you put an unlockable behind a brutal challenge,
then it becomes a
reward that is out of reach for most
players.
But if you're really invested in training your Amiibos
then you will reap the
rewards and you can use them to play online when you feel they are ready to battle other
players around the world.
When these methods of granting
player satisfaction to push continued play are combined with gambling - based random
reward models,
then there are definitely problems that need to be discussed.
Bungie turned off the system as promised, but
then upped the amount of XP
players needed to earn certain in - game
rewards.
Use the latest in monkey science to send
player vs.
player bloon attacks,
then see whose defenses are the strongest and earn extra
rewards for victory.
And
then there's the things Bungie keeps better hidden - its loot drop rates or the number of hours it expects
players to put in before receiving
reward.
Then the «Global Community Challenge» has
players work together to earn points that will unlock
rewards for anyone who plays the game.
Madden
rewards players for continued play with achievements, which can
then be used for collections.
It was a comprehensive unveiling,
then, of a multiplayer system that's been subtly re-worked and re-engineered to be more inviting to a wider range of
players, as well as
rewarding those who have reached higher levels of competency.
Mario must
then fight the Mechawiggler and defeat it, which will
reward the
player with a Multi Moon.
Every new piece of content is largely just more of the same: linear story missions with a trove of new gear, some tweaks and changes to how the game doles out
rewards and treats combat, and
then a raid that Bungie treats like a wacky idea sandbox for experimenting with new challenges for
players to collaborate on.