He picks the ball up and drives at the defence, but
then slows the game down and almost stands still.
Not exact matches
As for pressing higher up, Vardy moves about and his movement is nothing Giroud has ever done, if we go back to before Giroud
then you will see how RvP was moving around to get the ball and be active in the
game, not a static fool like Giroud who could only hold the ball up for others... which
slows down any attack we make.
Not where this current NHL is trending but it works for those two because they have top notch hockey I.Q. but someone like Mitts more matches Eichel, huge bursts of energy and effort and can do both speed the
game up and
then slow it
down to survey whats conceptualizing around him.
Then Andrew went
down, the offense stagnated, and every
game is the same
slow plod towards a probable loss or narrow squeezed out victory.
The fans chanted early and often, tiring as the
game slowed down in the middle,
then picking back up after halftime.
Back
then, Kansas City had Eric Berry — before an Achilles tear late in the
game ended his year — to help
slow down Rob Gronkowski.
«After 20 minutes I thought it was going nice and easy, but
then I started to worry around that period of the
game when Arteta and Santi Cazorla
slowed it
down and a leisurely, horrible slowness crept into their play.
A DM will not make a difference as long as we play the way we play, Sanchez still has that Barcelona «press as a pack mentality», the way he was pressing and kept asking his team mates to join him in hunting for that ball was amazing, but non of our players had the same attitude, I don't know why but our play changed since 2010, we don't dominate
games any more, we look so
slow to close
down, it always feels like we are just waiting for the opposition to misplace the ball and
then we he ago, it is so easy to play against as their is no intensity and the other team has all the time to run at us and play defense splitting passes..
No need getting irate, if he can take on the whole opposing team without getting injured and been out for more than half the season
then he should keep doing it but its counterproductive if he keeps getting injured and also
slowing down the pace of our
game, this is not just about an individual, its about what effect hos style has on the team as a whole... you ever head anybody said Messi or CR7 should release the ball quicker?
Then another thing they do is roll around after every bit of contact, not just to
slow a
game down or to earn a booking or free kick but it also keeps a
game from getting physical which would be an advantage for us.
Walcott, Ozil, Cazorla and Rosicky need to be feeling the ball and we need to keep them moving in
games to get the best out of them, when Arteta
slows it
down to walking pace and
then we lose the ball these guys can not or are not able to get back.
This is a huge
game in its own right but when you put into context what this could mean for the title race if Everton are able to
slow down the Chelsea machine
then this match could be played in a feverish atmosphere.
The trick is to be very patient and go slowly; let her get used to the action the first few times you play the
game,
then take it up a notch the next time, and
slow down the moment her face tells you she is no longer having fun.
Luckily though there is not
slow down in the
game and the animations are a lot smoother
then last year.
If you're playing well
then the frequency of new Gates appearing tends to
slow down as time goes on, and thus the finale of the
game can feel like a letdown as you seal a final Gate and achieve victory.
If you opt to play as Corvo
then you'll through the
game with the same power selection as the first Dishonored, which means cool stuff like Blink, the ability to possess enemies and animals and being able to
slow down time to a crawl.
Also, some of the puzzles required an extra bit of thought and skill, which
then slowed down progress in the
game.
Then there are characters that really
slow down the pace of the
game and really kind of transform the experience somewhat, and not really to my liking, since I'm all about running and gunning.
You can choose to do so either with the
game's clunky gun combat — aiming barely functions at all unless you go into the more precise aiming mode, which also happens to
slow you
down immensely — or use Bryce's comically oversized sword, which you can't swing unless you press the lock - on button, and
then use the right analog stick to swing with.
The
game slows down for a couple seconds, and
then speeds up to normal when enemies are cleared or bosses finish up with animations.
Usually the
game would do something like this for you, but this
game doesn't; not because it's harder that way, not because «that's how
games were way back
then,» but because it feels really good to
slow down and make something intentionally with your hand, even if it's just drawing a map.
A major sore point in the last
game, your opponents are once again not bound by the same rules as you are, and will perform incredible turns and accelerations whenever they see fit, and
then slow down randomly to let you pass; they do also get stuck at times, which makes for some easy wins.
Hopefully it'll scrap the over world that Sticker Star had in favor of going back to free roam exploration because nothing
slows down the pace of a
game like choosing a location playing through one level and
then going to the next point on the map.
Above all, it's best to
slow down, look inside yourself, let your spouse recover from the shocking news, and
then develop a constructive
game plan for the life crisis that comes with telling our spouse that you are leaning out of your marriage.