The other worst
thing about digital comics is the fact that they're digital, which means a majority of the current US comics readership will simply not engage with them until they're in print.
Not exact matches
Cory Doctorow says ownership is key: I'm paraphrasing here, but Doctorow, who has been right
about a lot of
things, has some
things to say
about digital comics in a video shot at New York
Comic Con, including his opinion that readers should be able to buy digital comics and keep them: «You know, you buy the comic, and... [Read mor
Comic Con, including his opinion that readers should be able to buy
digital comics and keep them: «You know, you buy the
comic, and... [Read mor
comic, and... [Read more...]
Stuart talked
about doing
digital comics in that the entire
thing was designed to be read on a tablet or phone, and the amount of re-thinking
about the effects of reading
comics this way that it took, both in terms of the size of the screen and the non-traditional gutter space.
You can not say the same
thing about any
digital bookstore, it is full of crappy e-book covers that look like they were made in MS paint or downloaded from Google and use
Comic Sans Font on the title.
«We put out a top ten list for our Comics By comiXology App as a promotional
thing, and it got blown into this whole huge
thing about how independents are ruling
digital comic books.
So with that in mind, what is the worst
thing about comics specifically made for
digital reading?
That was back in 2005, before
digital comics were a
thing — Tokyopop ran a couple of sample chapters on its site, and there were the scanlators, of course, but that was
about it.
Crisis On Infinite Midlives hasn't been around all that long in the greater scheme of
things, but almost since our first day, we've been skeptical
about digital comics, at least in the formats and forms of distribution in which they currently exist.
One
thing I've been thinking
about recently... I'd argue that, for creator - owned properties right now, the single most PROFITABLE sales channel for selling
digital comics is actually KICKSTARTER.
Mitch Jenkins later continued to lay out the schema of
things by saying that the end goal is to produce a platform called «Electricosmos» which will be the open - access platform for using tools to create interactive
digital comics, in which creators will be presented with quite a few choices
about what interactive elements they'd like to include, and then there will also be Electricomics proper, the app which will contain the
comics created by this pilot team of writers and artists, initially, with hopefully more to come after the first wave of «example» like releases.
Andrew Bayer is a friend of mine, and he had a few
things to say
about digital comics pricing, specifically with regard to Marvel's iPad app.
We still have a lot of issues of
comics being kind of segregated off in a different distribution chain than novels: one of the
things that I've enjoyed listening to your show for is because you're talking
about how to put novels into, into the
digital distribution chain, how to get noticed, how to get brought forward, but for
comics creators, it's very difficult, because we're even in a submarket of a submarket.