Sentences with phrase «thing about the dialogues»

The most extraordinary thing about the dialogues that took place both in and out of official sessions was not their content, but who took part in them and how.

Not exact matches

The point for me was never to tell my student that things were «fcuked», but to provide the framework and information to form their own perspectives and ideas on what they were learning and to form a dialogue about the issues.
As she left the White House, Barra told CNBC the group had a «very constructive dialogue about a wide range of things» but did not say whether any executives disagreed with Trump.
If this is so, then interfaith dialogue is a way to learn more about the totality of things in which we are immersed.
«All the time not having a clue that they were being whispered against, campaigned against by both Catholics & Anglicans who made it palpably clear that this initiative was detrimental to the «dialogue towards unity» and temporarily compromised their positions as oecumenical ambassadors - that this was a counter-productive «wacked - out» scheme by an ailing Pope who merely needed to be placated until he died - hence delaying tactics, obfuscations, procedurality, red tape and making everything as difficult and administratively untenable as possible; with patronising sympathy and hand - wringing at their lot while sneering, dismissing and chuckling to themselves that the whole thing will eventually come to naught... that the administration will crumble via crises and power politics andpersonality clashes and outright frustration at the situation... and ultimately the Ordinariate will be re-integrated into the Conference system and those not happy about it will crawl back to their friends in the C of E.
One of the things repeated in articles chronicling Lovato's battle against addiction is her desire to help others by opening the dialogue about recovery.
Much of the value of this dialogue for process philosophers lies in following along precisely the sorts of things that Hausman and I said, for these are the sorts of things nearly all process philosophers say about Bergson, even those such as Hausman and I, who are very sympathetic to Bergson and try to study him closely (although admittedly, Hausman is really more a Peircean and I am more a Whiteheadian, and Gunter is really Bergson's true apologist).
«A lot of times in church we don't want to talk about those kinds of things because it's uncomfortable, but there are so many people in church who need to have that dialogue with God that I had.
The church members find dialogue difficult because they rarely question their presuppositions about human nature or how truth is known.3 Yet, these things are similar in many ways.
The only other commentary I have seen is where Richard Mouw, President of Fuller Seminary, explained that Mormonism is not a cult and shared some things about the evangelical / Mormon dialogue.
Johnson, editor of The Conviction of Things Not Seen: Worship and Ministry in the 21st Century and coauthor of Performing the Sacred: Theology and Theatre in Dialogue, also develops apps and software to teach students about the intersection of theology and the art of worship.
It is helpful for me to dialogue about these things with others.
«Anytime we can have an open dialogue about faith on the highest level it is a very good thing,» he said.
You don't read my comment carefully and are on an agenda to tell us about things, so I don't think the dialogue is going to be productive.
(Dulles, p, 275) But, as Dulles and other theologians also insist, such a confessional statement does not preclude the possibility of open dialogue and genuine willingness to learn new things about mystery from other positions.
I use «ideas» loosely, because it's mostly a sleepy, intentionally goofy dialogue that consists of «what about...» followed by a long pause and things like ``... homemade hot pockets!»
And while Wenger was speaking of turning things around, Josh Kroenke spoke about «victory through harmony» and «honest and open dialogue about reality».
It's not that Elon Musk has said very many inappropriate things, it's that so much of the dialogue about colonizing Mars — inspired, initiated and often influenced by Musk — uses language and frameworks that are a little problematic (and I'm being -LSB-...]
If we could step outside of ourselves for a moment and truly listen to the things we say, and think about how we are perceived, and have a decent dialogue with others about such a thing, that would be a step in the right direction.
So there are some technical things about going fast that are very broadly applicable that I think the entire scientific community and translational community are going to learn from what does going fast mean and what do we learn about ourselves and our ambitions in that dialogue I think are really essential.
Most of us have a running dialogue of not being good enough and wanting to change things we dislike about ourselves.
The most important thing about «Open Source» is dialogue with the people who buy your product.»
We can talk about the same things and that can lead into opening up dialogue, somebody may have something they need to get off their chest that day and gaming may lead to it coming out and may help them.
A couple of lines of dialogue that stood out / stayed with / haunted me, followed by a short list of other impressive things about the film: Mara, reflecting Who's that boy with the girl with the dragon tattoo?
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
Not just about pictures of spoons, strange dialogue, or the star's penchant for smashing things, but curiosities of a more baffling nature: From what mind and soul did this entirely serious production come from?
Blabbering on about dialogue and exposition and characterisation and just rubbishing the whole thing - with what reads increasingly like some sort of competition to shower it with the worst insults - kinda misses the point.
Bullets fly (and fly and fly), things blow up (and blow up and blow up), our hero makes one miraculously death - defying escape after another, and... we don't care anything about any of it because it insults our intelligence so repeatedly (attempts at witty dialogue or not).
The best thing one can say about this film is that it is elevated by another impressive performance by Jennifer Lawrence, who actually gives her character some nuance, despite the weak dialogue and silly confrontations drummed up by Suzanne Collins.
The best thing about his direction is his own dialogue.
There is a lot of hollow talk about codes of honor (which really just amount to wanting to protect their family) and some really corny dialogue and delivery (usually from Diesel and Johnson), but the light tone and breakneck pace of Fast & Furious 6 make these things easy to forgive.
Using precision in dialogue, tone and character, Burnham is able to make unique comedy about things that have been normalized in 2018, like school shooting drills and the toxic wave of fake - woke dudes.
One last thing about the presentation: subtitles for the German - language dialogue are non-removable and appear within the frameline as they did in theatres.
It's good at making tiny things floating about the screen look pretty and come to life, but lacked any real relevance in scenes driven by dialogue and story.
The most fascinating thing about WALL · E is its remarkable ability to retain your attention despite there being little dialogue (at times, no dialogue), considering it is a «kids» film anyway.
Far more than in their scripts for «Legally Blonde» and «10 Things That I Hate About You,» screenwriters Karen McCullah Lutz and Kirsten Smith reveal a precise ear for dialogue that turns words back on themselves, and especially the sort of talk that young women say to one another in private: In perfect Shelley - talk, she exclaims, «My heart is pounding like a nail!»
Mostly, the track benefits from the clear placement of dialogue in the centre channel, but Michael J. Lewis's score gets a nice boost from Rowe's liberal use of the surrounds (this may be a good or bad thing, depending on how you feel about Lewis's adventure - film approach).
There's a very loose story in there about crystals - you want them, but you're going to have to go through a load of big old monsters first - but you could quite easily skip over the dialogue boxes without really missing a thing.
From the get - go, in which our frequently topless heroine (Regina Nemni) chastises her husband (Christopher Buchholz) with dialogue along the lines of «All you care about is desire and acting on it,» «The Dangerous Thread of Things» plays as ridiculously and pretentiously as its title.
With the dialogue mostly snide and the direction largely comprising slow push - ins and static two - shots, the most interesting thing about the film is the florid variety of its performances.
There are dialogue sequences in the game, where you get to meet and talk to other characters, but the impressive thing about the storytelling is not just the subjects it tackles but the way they're got across.
Hub's speech about being a man includes this dialogue: «Sometimes the things that may or may not be true are the things a man needs to believe in the most.
One thing that felt while watching it and then thinking about it was about the sparseness and terseness of the dialogue.
The dialogue is one of the worst things about this film.
The intuition of the fact that we are and we are not the same at a certain moment, the universe is and is not the same, a thing is not only what we know about it at a given moment but also all its potentialities, unpredictable actualized was — maybe - the most important step we made in the dialogue with them21.
... Teaching outside the box it's all about the dialogue following the observation, with an explicit focus not only on your personal areas of strength and how this can be shared across the school to improve pedagogical practice, but also the one big thing that will move your teaching forward.
«We've been in dialogue about where we can find common ground and things that would be good for public education in New Jersey,» he said, but adding they're not completely at peace.
I believe the more teachers share their expertise with others and the more they interact with other stakeholders» findings (creating a cross-silo dialogue), the more everyone will know about the teaching profession, how difficult it is, the many amazing things teachers do to help kids learn, etc..
In an earlier blog post we talked about the importance of developmental editing and why the focus on big - picture stuff — structure, book - spanning issues like plot or organization, character development, dialogue, and that sort of thing — needs to come first, before you spend too much time worrying about the finer points of style and wording.
on The Other Side of the Story with Janice Hardy Helpful Books for the Writing Process by Michelle Ule on Books & Such Literary Agency blog 3 Tips for Writing Heavy Emotional Scenes by Jami Gold Don't Cheat the Reader by Sally Apokedak on Novel Rocket How to Infuse Your Writing with Nostalgia by Frank Angelone on Copyblogger The Secrets Behind Buried Dialogue: Part One and Part Two by Lynette Labelle Crafting Multi-Layered Characters by Marissa Graff on Adventures in YA & Children's Publishing Writing Futuristic Fiction in (What Feels Like) a Science Fiction World by Imogen Howson on Pub (lishing) Crawl How to Spot Mary Sue in Your Writing by Ava Jae Taking the Road Less Taken (With Your Characters), guest post by Kristen Callihan on The Other Side of the Story with Janice Hardy The Ending Debate: Make Mine Hopeful by Marcy Kennedy Unusual Inspiration: Character Arcs Made Easy by Fae Rowen on The Writers In the Storm Blog 25 Things You Should Know About Writing Sex by Chuck Wendig Writing Craft: Action vs. Active Openings to Grab Attention by Kristin Nelson Writing Craft: Mechanics vs. Spark by Kristin Nelson on Pub Rants Writing Craft: Breaking the Rule: Show Don't Tell by Kristin Nelson on Pub Rants Give Characters Interesting Anecdotes by Mooderino on Moody Writing
a b c d e f g h i j k l m n o p q r s t u v w x y z