Since it was unveiled in March 2017, the main
thing the developer said would set this game apart from its older incarnation was the VR.
Not exact matches
«It's amazing to the extent to what software
developers kind of get lazy, and they're okay with
things taking a while,» Page
said.
The problem is that some
developers are now
saying SegWit can do the same
thing, and are backing away from the scheduled implementation in November.
Bob Summerwill, a chief blockchain
developer at Sweetbridge, a cryptocurrency liquidity provider,
said in a note emailed to Business Insider that there is no such
thing as a «bad fork.»
Borqs International Holding Corp, which operates Internet of
Things (IoT) device
developer Borqs, has raised an undisclosed amount in its Series E round of funding led by Qualcomm Ventures, weeks before the firm is set to undergo a reverse merger, it
said in a statement.
Pressed on why he didn't inform users, in 2015, when Facebook
says it found out about this policy breach, Zuckerberg avoided a direct answer — instead fixing on what the company did (asked Cambridge Analytica and the
developer whose app was used to suck out data to delete the data)-- rather than explaining the thinking behind the
thing it did not do (tell affected Facebook users their personal information had been misappropriated).
Even with
things drying up, Compass passes on exclusives if
developers have unrealistic price expectations or lowball on commissions, Goldstein
said.
«We think what we're going to show you today is the most transformative
thing we've ever done for the Web,» Chief Executive Officer Mark Zuckerberg
said as he opened f8, Facebook's annual
developers conference in San Francisco.
«Tech companies and
developers like myself have been given a wake - up call that
things we think are okay are not okay to people, and people feel angry and violated,» Kogan
said.
«I don't think it's a common
thing to have a major real estate
developer be so concerned about maintaining the arts in a neighborhood,» Dehnert Huffman
said.
«That's Brooklyn,» he ended, after listing several more of the great
things about the borough, while failing to mention lumbersexuals, pickles, or all the
developers saying, «bring me your rich.»
«Tech companies and
developers like myself have been given a wake - up call that
things we think are okay are not okay to people, and people feel angry and violated,» Kogan
said.
«For
developers, the most important
thing is consistency,» Termini
said.
Ryan
said the change already makes
things tougher for
developers but if the state doesn't decouple, it will have to use the same system.
«The
thing about the conflict between the mayor and the governor is it's like water polo,»
said a representative for a major Manhattan - based
developer.
«It's about this: The
developer doesn't get to set the terms and conditions of all the
things that they want to do, which, in my experience is different from what has been done previous to my administration,» Miner
said.
«Based upon my experience as a
developer, it is commonly understood and widely accepted that industrial development agency «endorsements» include PILOT agreements, among other
things,» he
said.
«Apple needs to get
developers to write small apps that can be invoked instantaneously that do useful
things for consumers,»
said Greengart.
«There's a lot of work that's been done already, and Berkeley Lab has been a key
developer for the vision of where
things need to go,»
said Wim Leemans, director of the BELLA Center and the Lab's Accelerator Technology & Applied Physics Division.
In 2008, the World Wide Web Consortium, W3C released its updated version of the Web Content Accessibility Guidelines, which
said that web
developers should include alternatives to text by offering
things like content in video form, video captions and sign language interpretations.
During a «Making Of» documentary for his most recent game — The Evil Within — veteran
developer Shinji Mikami
said a curious
thing: «There aren't any real survival horror games in the world right now».
Well to
say the least, one of the
things that is pretty obvious the
developers focused on is character creation, and this is trying to make a more personal poker experience.
We've actually got some * very * cool
things in development at the moment... some
things that I think will really surprise people, but (and I guess everyone's bored of
developers saying it) we can't really talk about them just yet.
«No matter what the game or the subject, the important
thing to do is to use the game as a catalyst for something else,»
says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game
Developers Conference.
Most interesting to me was a comment by Amber Northern, the vice president for research at the Thomas B. Fordham Institute in Washington, who
said, «I'd love to see an article on the top five
things curriculum
developers are getting wrong.»
Would you
say Sigil is the best e-production
thing ever because
developers knew how to use its power - user features and produced the best EPUB files you ever saw in less than an hour?
The main Moon + Reader
developer issued a statement on the matter that
said «A nasty
thing happened, Moon + Reader and Moon + Reader Pro have been removed from Google Play since 2:00 PM 2013/1/31 because a request email from a Russia company «litres.ru» to Google Play team, Google didn't make any investigation and confirmation, they just removed my reader from the Play directly.
Bernardi
said Android's open - source software allowed
developers more flexibility in designing the app, whereas with the iOS app, «you are more locked in — it's much more of a challenge to customize
things in an app.»
As part of their toolkit, ToyTalk has created a method for writing character dialogue that contains a considerable library of possible responses to the types of
things kids might
say or answers to the questions they may ask — and they plan to share this technology with children's story writers (instead of just app
developers) Jacobs is excited by the work they are doing, explaining that «speech recognition for kids has really not been built by anybody, so part of what we're doing — what are partners are developing — is developing the language and acoustic models for children to open up that space.»
This is a good
thing because let's
say you get a little crazy and start flashing ROMs (do
developers even make custom ROMs for...
Amazon tells ZDNet that it's still working with «limited - beta
developers» and
says to stay tuned for more developments, but over the last seven months I've grown apathetic about the whole
thing.
Sorry to
say, but that is the way
things are moving at the moment, but for folks who are willing to take the plunge with an unofficial ROM being released by the good people over at XDA
Developers, then why not give it a go?
I talked to
developers and speakers at PAX about the digital landscape, and they were
saying the same
thing - more or less «what even is the WiiU market?
What we should be concerned with is not whether these mid-generation upgrades are a «good
thing» or not (because, as I
say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to fixed console cycles) but whether these upgrades will be enough to truly make a difference to the kind of experiences
developers can achieve and which we can then enjoy.
but it's too early
say this generation sucks here are some
things that i don't like so far: - the abuse of the terms; AAA, system sellers, attach rate, SKU, next gen and console war -
developers talking sh!t, it's getting worse than professional wrestling - timed exclusives
Carmack is just like that, he is one of the few
developers that loves talking about tech to the media, so it may seem unusual for him to
say such a
thing, but that is only because
developers don't talk about the technical side of the games enough to the media anymore.
Didn't the
developer of Ghostbusters
said the same
thing?
The
developers have been put into this crazy situation where crazy people write down every little
thing they
say and use it in a reddit post to hang them the moment something they mention isn't in the game so they can't really communicate with their fanbase.
Why do other
developers not
say things like this anymore obviously they have learned to deal and probably benefited.
Increasing the resolution is one
thing, and I agree the PS4 is more powerfull the the X1, so why not a higher revolution... but why should a 3rd party
developer put more effort on the PS4 version of a game, like you
said, with more stuff like on - screen effects, more animations, etc?
- Ys VIII: Lacrimosa of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa talks to Kondo often when he wants to consult
things - when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one of their games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are
developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo
says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys games always starts with a new encounter and ends with a farewell
The problem with the rest of the world is that they don't
say everything in English after they
say it in their native tongue, thus necessitating translations that can be misinterpreted when,
say, Japanese
developers say things that are important.
Games are a form of art and expression, and game
developers have
things to
say.
Although importantly the actual
developers of both Modern Warfare 3 and Battlefield 3 only had good
things to
say about each others games.
That
said, NetherRealm is always trying to do new
things and add new stuff to its games, and sometimes the
developer goes way overboard.
Each of the console
developers is leading in someway or another and they are doing there own
thing where fans who own there consoles are happy and it doesn't matter what a fanboy or hater
says, when millions upon millions of consoles have been sold then how can anyone be so delerious as to
say they are losing, no one can
say that.
this was the one
thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console...
developers are
saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just
saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
While admitting that it'd be nice if the score was higher, the amount of praise reviewers have given the title has made the
developers feel «pretty good about the whole
thing,» he
says.
That
said, no matter the series or the kind of game, the
thing I believe fans want most is for us as
developers to put our sincere utmost into doing everything within our power to make an enjoyable game.
He
says the
developers had to be vigilant in their efforts to focus the game in the proper direction and not get sidetracked into including superfluous
things.