Sentences with phrase «thing the developer said»

Since it was unveiled in March 2017, the main thing the developer said would set this game apart from its older incarnation was the VR.

Not exact matches

«It's amazing to the extent to what software developers kind of get lazy, and they're okay with things taking a while,» Page said.
The problem is that some developers are now saying SegWit can do the same thing, and are backing away from the scheduled implementation in November.
Bob Summerwill, a chief blockchain developer at Sweetbridge, a cryptocurrency liquidity provider, said in a note emailed to Business Insider that there is no such thing as a «bad fork.»
Borqs International Holding Corp, which operates Internet of Things (IoT) device developer Borqs, has raised an undisclosed amount in its Series E round of funding led by Qualcomm Ventures, weeks before the firm is set to undergo a reverse merger, it said in a statement.
Pressed on why he didn't inform users, in 2015, when Facebook says it found out about this policy breach, Zuckerberg avoided a direct answer — instead fixing on what the company did (asked Cambridge Analytica and the developer whose app was used to suck out data to delete the data)-- rather than explaining the thinking behind the thing it did not do (tell affected Facebook users their personal information had been misappropriated).
Even with things drying up, Compass passes on exclusives if developers have unrealistic price expectations or lowball on commissions, Goldstein said.
«We think what we're going to show you today is the most transformative thing we've ever done for the Web,» Chief Executive Officer Mark Zuckerberg said as he opened f8, Facebook's annual developers conference in San Francisco.
«Tech companies and developers like myself have been given a wake - up call that things we think are okay are not okay to people, and people feel angry and violated,» Kogan said.
«I don't think it's a common thing to have a major real estate developer be so concerned about maintaining the arts in a neighborhood,» Dehnert Huffman said.
«That's Brooklyn,» he ended, after listing several more of the great things about the borough, while failing to mention lumbersexuals, pickles, or all the developers saying, «bring me your rich.»
«Tech companies and developers like myself have been given a wake - up call that things we think are okay are not okay to people, and people feel angry and violated,» Kogan said.
«For developers, the most important thing is consistency,» Termini said.
Ryan said the change already makes things tougher for developers but if the state doesn't decouple, it will have to use the same system.
«The thing about the conflict between the mayor and the governor is it's like water polo,» said a representative for a major Manhattan - based developer.
«It's about this: The developer doesn't get to set the terms and conditions of all the things that they want to do, which, in my experience is different from what has been done previous to my administration,» Miner said.
«Based upon my experience as a developer, it is commonly understood and widely accepted that industrial development agency «endorsements» include PILOT agreements, among other things,» he said.
«Apple needs to get developers to write small apps that can be invoked instantaneously that do useful things for consumers,» said Greengart.
«There's a lot of work that's been done already, and Berkeley Lab has been a key developer for the vision of where things need to go,» said Wim Leemans, director of the BELLA Center and the Lab's Accelerator Technology & Applied Physics Division.
In 2008, the World Wide Web Consortium, W3C released its updated version of the Web Content Accessibility Guidelines, which said that web developers should include alternatives to text by offering things like content in video form, video captions and sign language interpretations.
During a «Making Of» documentary for his most recent game — The Evil Within — veteran developer Shinji Mikami said a curious thing: «There aren't any real survival horror games in the world right now».
Well to say the least, one of the things that is pretty obvious the developers focused on is character creation, and this is trying to make a more personal poker experience.
We've actually got some * very * cool things in development at the moment... some things that I think will really surprise people, but (and I guess everyone's bored of developers saying it) we can't really talk about them just yet.
«No matter what the game or the subject, the important thing to do is to use the game as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conference.
Most interesting to me was a comment by Amber Northern, the vice president for research at the Thomas B. Fordham Institute in Washington, who said, «I'd love to see an article on the top five things curriculum developers are getting wrong.»
Would you say Sigil is the best e-production thing ever because developers knew how to use its power - user features and produced the best EPUB files you ever saw in less than an hour?
The main Moon + Reader developer issued a statement on the matter that said «A nasty thing happened, Moon + Reader and Moon + Reader Pro have been removed from Google Play since 2:00 PM 2013/1/31 because a request email from a Russia company «litres.ru» to Google Play team, Google didn't make any investigation and confirmation, they just removed my reader from the Play directly.
Bernardi said Android's open - source software allowed developers more flexibility in designing the app, whereas with the iOS app, «you are more locked in — it's much more of a challenge to customize things in an app.»
As part of their toolkit, ToyTalk has created a method for writing character dialogue that contains a considerable library of possible responses to the types of things kids might say or answers to the questions they may ask — and they plan to share this technology with children's story writers (instead of just app developers) Jacobs is excited by the work they are doing, explaining that «speech recognition for kids has really not been built by anybody, so part of what we're doing — what are partners are developing — is developing the language and acoustic models for children to open up that space.»
This is a good thing because let's say you get a little crazy and start flashing ROMs (do developers even make custom ROMs for...
Amazon tells ZDNet that it's still working with «limited - beta developers» and says to stay tuned for more developments, but over the last seven months I've grown apathetic about the whole thing.
Sorry to say, but that is the way things are moving at the moment, but for folks who are willing to take the plunge with an unofficial ROM being released by the good people over at XDA Developers, then why not give it a go?
I talked to developers and speakers at PAX about the digital landscape, and they were saying the same thing - more or less «what even is the WiiU market?
What we should be concerned with is not whether these mid-generation upgrades are a «good thing» or not (because, as I say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to fixed console cycles) but whether these upgrades will be enough to truly make a difference to the kind of experiences developers can achieve and which we can then enjoy.
but it's too early say this generation sucks here are some things that i don't like so far: - the abuse of the terms; AAA, system sellers, attach rate, SKU, next gen and console war - developers talking sh!t, it's getting worse than professional wrestling - timed exclusives
Carmack is just like that, he is one of the few developers that loves talking about tech to the media, so it may seem unusual for him to say such a thing, but that is only because developers don't talk about the technical side of the games enough to the media anymore.
Didn't the developer of Ghostbusters said the same thing?
The developers have been put into this crazy situation where crazy people write down every little thing they say and use it in a reddit post to hang them the moment something they mention isn't in the game so they can't really communicate with their fanbase.
Why do other developers not say things like this anymore obviously they have learned to deal and probably benefited.
Increasing the resolution is one thing, and I agree the PS4 is more powerfull the the X1, so why not a higher revolution... but why should a 3rd party developer put more effort on the PS4 version of a game, like you said, with more stuff like on - screen effects, more animations, etc?
- Ys VIII: Lacrimosa of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa talks to Kondo often when he wants to consult things - when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one of their games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys games always starts with a new encounter and ends with a farewell
The problem with the rest of the world is that they don't say everything in English after they say it in their native tongue, thus necessitating translations that can be misinterpreted when, say, Japanese developers say things that are important.
Games are a form of art and expression, and game developers have things to say.
Although importantly the actual developers of both Modern Warfare 3 and Battlefield 3 only had good things to say about each others games.
That said, NetherRealm is always trying to do new things and add new stuff to its games, and sometimes the developer goes way overboard.
Each of the console developers is leading in someway or another and they are doing there own thing where fans who own there consoles are happy and it doesn't matter what a fanboy or hater says, when millions upon millions of consoles have been sold then how can anyone be so delerious as to say they are losing, no one can say that.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
While admitting that it'd be nice if the score was higher, the amount of praise reviewers have given the title has made the developers feel «pretty good about the whole thing,» he says.
That said, no matter the series or the kind of game, the thing I believe fans want most is for us as developers to put our sincere utmost into doing everything within our power to make an enjoyable game.
He says the developers had to be vigilant in their efforts to focus the game in the proper direction and not get sidetracked into including superfluous things.
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