When it comes to decorating your home, it's important to make
things feel cohesive.
Two different prints that are both in tones of blue, for example, will go a long way to help
things feel cohesive.
Not exact matches
In order to maintain a
cohesive team, do not spread gossip, cause another to
feel like an outcast, or grumble about petty
things.
Since I don't believe everything has to be matchy - matchy, I focused more on
things having a
cohesive feel.
I love polished nickel too, but I always have trouble finding enough polished nickel
things to make it
feel cohesive.
Lining the bodice with the same hue as the skirt to ensure the look
felt more
cohesive was the right
thing to do for this Christian Dior Fall 2017 Couture gown.
Our home is a very open concept with a solid wall of windows that look out to the lake, so keeping
things simple and consistent throughout keeps the room
feeling cozy and
cohesive.
The one
thing it's missing is the
cohesive feel and purpose those other movies had.
One
thing I really enjoyed about Touhou: Scarlet Curiosity is that despite its very obvious shooter lineage, the game still manages to
feel like a
cohesive Action RPG.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more
cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new
things in the world
The whole
thing is wrapped up in a unified package that utilizes the same transitions for loading, saving and dying, making the whole affair
feel like a
cohesive package rather than a bundle of three disparate games.
American games have become much more competitive with Japanese games than they've been historically, but one
thing I
feel they've lacked is a sense of a director, of
cohesive vision — and the result is good experiences that sometimes lack a full, emotional narrative.
It makes the whole OS
feel faster and more
cohesive, like a single
thing rather than a collection of apps that just all run near each other.
Today, the company regularly releases software updates for both of its 3 - series phones, and as I sit here with a newly - released Midnight Black OnePlus 3T running Android 7.1.1 Oxygen OS Open Beta 4, if you must know), I am simply floored at its uniformity, at how utterly
cohesive and mature the
thing feels, and how OnePlus managed to figure out how best to sell its products — that is, by doing simple and good better than any other smartphone manufacturer.
While we want the room to
feel cohesive, we also want to represent each of the boys» special interests and favorite
things.
The new look may not be for everyone, but for us, the whole
thing feels much more welcoming, and more
cohesive with the vibe we're trying to create throughout the rest of our home.
I love seeing diplomatic critiques too, especially where Em is pointing out all the places where the prior designer did all these
things * right * yet the space still doesn't
feel personal or entirely
cohesive.
Since I don't believe everything has to be matchy - matchy, I focused more on
things having a
cohesive feel.
I like to use the same elements around the room to help make
things flow and
feel cohesive — the same glass bud vases and spring blooms, old books, a pop of green, and the color of the frames mimic the tone of the wicker bottle and map hanging over the apothecary cabinet.