Sentences with phrase «things like gameplay»

Things like gameplay modes and features, story details, planned online functionality, and other basic game info are what most of our previews are all about.
We know that people like you — gamers, fans, individuals, and enthusiasts — love our games and sometimes want to use things like gameplay footage, screenshots, music, and other elements of our games to make things like machinima, videos, and other cool things
We complain about how things like gameplay is the same and boring, we want to experience a fresh new thing and interact with the community and friends like never before.

Not exact matches

I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The most overrated game I have seen In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happen.
Great game, beautiful graphics and animations, and megaman x (ish) gameplay to make it even better, the only thing i didn't like was the unnecessary paid dlc, because the game itself is not that long and the paid dlc are part of the «start your adventure» menu, it feels like the game is incomplete if you don't pay the extra money (the one available is 9.
There are some good things here for Spider - Man fans, like a good story with some inside jokes, cool unlockables and a challenge mode, but it's all buried underneath tedious gameplay.
It also has this fun, yet cliched sci - fi story behind the gameplay that has a team of scientists exploring an irregularity in space which holds vast energy and like most stories, things go wrong and you end up on the other side of the universe on a strange planet as you attempt to collect the clues and find a way back home.
The same can be said for Street Fighter V, which certainly sped things up, but still felt like it carried over the same type of gameplay.
Earlier today, Konami released around four minutes of The Phantom Pain gameplay trailer featuring actual gameplay sequences and lots of minor spoilers like Skullface's plan, returning of Supernatural elements, skills of Quiet and many other things.
The gameplay may be pretty good, but one of the things that I loved about Hyrule warriors was decimating armies with my favorite characters, and I don't like pretty much all of the fates cast.
There have been gameplay tweaks but the whole thing is just so familiar and comfortable to any fan of the series that it just feels like home.
Now when I start talking about gameplay I am only speaking of aspects that don't fall in to other categories that could be used to rate a game such as visuals, amount of content / replay - ability, story, or sound im talking about things like the depth of its combat mostly.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
This gives the game a lot of potential in terms of gameplay, as things like speed, slow, stun, cripple, and invigoration could greatly change the Meta.
I think it's pretty, but it doesn't really feel like Castlevania at all, the combat never felt as refined as it should have been, and the whole thing just comes across like a soulless attempt to graft gameplay elements from other popular franchises onto this game.
the second thing the gameplay has some issue Iwould like they bring the old gameplay style.
All of you can disagree with me with things like: Graphics don't matter ONLY GAMEPLAY is important!
Much like the platform games of the past, things are kept simple, which leads to some enjoyable gameplay experiences.
Armour Skills do all kinds of things, from offering resistance to status effects like poison, to boosting your weapons» Affinity rating — basically your chance of scoring Critical Hits — to buffing your health and stamina, to improving your prowess in pretty much any gameplay situation you can think of.
Many others I know who play fighting games for the characters / gameplay will completely ignore things like World Tour, Survival, and other modes like that.
Only things which holds me back on FE are the chess gameplay, I didn't like it much in Final Fantasy Tactics and FF Tactics Advanced, and when a character dies they stay dead for the rest of the game, my luck in such cases is that the char should not die from one more hit, but in those cases it's always a critical super effective and all that crap on me, making chars die un-needed and all I can do then is reload the game, that's the other reason for me to doubt it, maybe I could get a demo from the e-shop...
It's a hard thing to balance, because elements like violent gameplay, high body counts, health pack healing, constant enemy chatter, collectables etc. add a fantastical underpinning that is inherently unrealistic, yet players often accept them as a given.
The one thing I didn't like about the gameplay in the Gamecube version of the game is the controls, which are not all that impressive.
Off TV gameplay is the only thing Wii U games really use, and it just seems like a gimmick now.
The gameplay itself was a decent experience that still did have some decent elements, like the ability to really customize your game and have a few different game options to choose from, which was a good thing.
Monolithsoft's X — launch date (nothing like «winter 2014», I want a precise launch date), more info on gameplay and story, internet connectivity for multiplay and solo campaign, customization settings, list of characters, a new bundle and possibility to call your Save Data from Xenoblade to get access to extra content or change a few things (like the Data Transfer for Fire Emblem Path of Radiance to Radiant Dawn);
The other fun thing about it is with a character like Jasmine, because of the Toy Box Gameplay, we want you to be interactive with each other and the environment, all the characters are more physical than they are in the films.
There is no such thing in this case: with the transition to open world gameplay, there's also a shift towards episodic storytelling; Metal Gear Solid V: The Phantom Pain is more like a TV series, if you will, whereas the previous games were distinctly movie - like.
However, on the combat side of things, the gameplay is far less like a core Dragon Quest title.
quite a bit in our review, and a child - friendly spinoff was released later in the year called Look Again Jr [99 cents] which takes the core gameplay of the original but adds in all sorts of learning - centric things for young kids like spelling and counting.
The Behemoth took the basic 2D brawler gameplay and added a few things on top, with an RPG - like (or lite?)
While the game is based on small sub-levels that were first introduced in Super Mario 3D World, there is a lot more variety in gameplay along with a ton of elements that were never used for Captain Toad's levels before, like the Double Cherry power - up among other things.
Alongside the various items you craft from the materials you harvest in the world or from monsters (things like healing potions, food to increase your stamina, or traps to immobilize monsters), there are new specialized tools that add more gameplay options both during and outside of combat.
You could say that Nintendo will make sure they Tecmo doesn't do the same thing for HW, but as far as the current gameplay (and Tecmo's track record) show, Tecmo likes to stick with the same formula time and time again.
Disliking the gameplay or difficulty is one thing, but it's just plain inaccurate to say this game is dull in design, and I'd almost say it's unfair to have a review like this floating around on what many believe to be a trusted site.
With a name like Coffin Dodgers one would expect the type of laughs the game will invoke but if you're like me and enjoy that tongue - in - cheek humour then that's not necessarily a bad thing, it's the gameplay and graphics which bog down the overall experience.
Most of the gameplay revolves around wandering an environment and strategically harvesting resources while maintaining things like your health, hunger, and thirst.
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
With things like the cross-platform game development framework, gameplay, you can see how easy they are making it on developers.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Dragonborn is a rare thing in this age of DLC that offers an hour of gameplay that feels like it was taken out of the game for not meeting quality standards — it gives us a load of content that weights in at an easy 8 - 10 hours, and while there are disapointments and flaws, it's a great addition to Skyrim.
Sure, there are disapointments and quite a lot of glitches, but like Skyrim these things are forgotten when you're strolling across hills and exploring ancient ruins, forging your own story from the emergent gameplay.
thats another thing, like a post above, i do nt care what tricks they use to make a game look photrealistic or look amazing, thats not tricks ot me, thats better devving, better devs learn the system and learn new techniques, so those tricks are actually new technioques that make the image appear better, ill take that over a dev that cant make better graphics anyday, as long as the gameplay is good.
Upon entering each arena in a level you'll activate a Test of Faith, which act as modifiers, mixing up the gameplay by doing things like making it rain bombs, spawning monster allies near the Altar, giving you Infinite ammo, making the enemy wave tougher, turning on friendly fire and even changing player's weapons ever few seconds.
I mean it's not bad thing par say it's not reinventing the wheel but like you said it's being new gameplay to the table with inspiration from different places.
In terms of gameplay, Darksiders II really seems like a combination of elements from various other games, but that's not necessarily a bad thing in this case because the end result is truly great.
God, criticising an indie title, one that has had a lot of clear effort put into it, for its graphics always feels like a harsh thing to do since the focus for them and their limited budget should always be gameplay, but there's no getting around the fact that Project Temporality is simply visually boring game.
If there's one thing I don't like about the gameplay it's the deck of Monty cards.
One of the great things to come out of the user - generated side of things is that this gameplay is used in all different ways, you may not even see your sackboy and it may not even feel like your sackboy is even there, it could be your sackboy playing a large user - created tetris or pinball game - the huge variety of amazing things that have been done by the community is amazing.
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