Things like gameplay modes and features, story details, planned online functionality, and other basic game info are what most of our previews are all about.
We know that people like you — gamers, fans, individuals, and enthusiasts — love our games and sometimes want to use
things like gameplay footage, screenshots, music, and other elements of our games to make things like machinima, videos, and other cool things
We complain about how
things like gameplay is the same and boring, we want to experience a fresh new thing and interact with the community and friends like never before.
Not exact matches
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the
gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels
like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good
things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The most overrated game I have seen In my life, tell me what is the most important
thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important
thing is the
gameplay wich this game has not, the «
gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and
like I said the story is really good but the
gameplay kills it you just move your cursor and watch
things happen.
Great game, beautiful graphics and animations, and megaman x (ish)
gameplay to make it even better, the only
thing i didn't
like was the unnecessary paid dlc, because the game itself is not that long and the paid dlc are part of the «start your adventure» menu, it feels
like the game is incomplete if you don't pay the extra money (the one available is 9.
There are some good
things here for Spider - Man fans,
like a good story with some inside jokes, cool unlockables and a challenge mode, but it's all buried underneath tedious
gameplay.
It also has this fun, yet cliched sci - fi story behind the
gameplay that has a team of scientists exploring an irregularity in space which holds vast energy and
like most stories,
things go wrong and you end up on the other side of the universe on a strange planet as you attempt to collect the clues and find a way back home.
The same can be said for Street Fighter V, which certainly sped
things up, but still felt
like it carried over the same type of
gameplay.
Earlier today, Konami released around four minutes of The Phantom Pain
gameplay trailer featuring actual
gameplay sequences and lots of minor spoilers
like Skullface's plan, returning of Supernatural elements, skills of Quiet and many other
things.
The
gameplay may be pretty good, but one of the
things that I loved about Hyrule warriors was decimating armies with my favorite characters, and I don't
like pretty much all of the fates cast.
There have been
gameplay tweaks but the whole
thing is just so familiar and comfortable to any fan of the series that it just feels
like home.
Now when I start talking about
gameplay I am only speaking of aspects that don't fall in to other categories that could be used to rate a game such as visuals, amount of content / replay - ability, story, or sound im talking about
things like the depth of its combat mostly.
Nice graphics boring
gameplay killing few thousands of already dead guys isn't very fun.I
like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only
thing that might make you wana play the same level again is the tarot card you get after finishing a level.I
like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
This gives the game a lot of potential in terms of
gameplay, as
things like speed, slow, stun, cripple, and invigoration could greatly change the Meta.
I think it's pretty, but it doesn't really feel
like Castlevania at all, the combat never felt as refined as it should have been, and the whole
thing just comes across
like a soulless attempt to graft
gameplay elements from other popular franchises onto this game.
the second
thing the
gameplay has some issue Iwould
like they bring the old
gameplay style.
All of you can disagree with me with
things like: Graphics don't matter ONLY
GAMEPLAY is important!
Much
like the platform games of the past,
things are kept simple, which leads to some enjoyable
gameplay experiences.
Armour Skills do all kinds of
things, from offering resistance to status effects
like poison, to boosting your weapons» Affinity rating — basically your chance of scoring Critical Hits — to buffing your health and stamina, to improving your prowess in pretty much any
gameplay situation you can think of.
Many others I know who play fighting games for the characters /
gameplay will completely ignore
things like World Tour, Survival, and other modes
like that.
Only
things which holds me back on FE are the chess
gameplay, I didn't
like it much in Final Fantasy Tactics and FF Tactics Advanced, and when a character dies they stay dead for the rest of the game, my luck in such cases is that the char should not die from one more hit, but in those cases it's always a critical super effective and all that crap on me, making chars die un-needed and all I can do then is reload the game, that's the other reason for me to doubt it, maybe I could get a demo from the e-shop...
It's a hard
thing to balance, because elements
like violent
gameplay, high body counts, health pack healing, constant enemy chatter, collectables etc. add a fantastical underpinning that is inherently unrealistic, yet players often accept them as a given.
The one
thing I didn't
like about the
gameplay in the Gamecube version of the game is the controls, which are not all that impressive.
Off TV
gameplay is the only
thing Wii U games really use, and it just seems
like a gimmick now.
The
gameplay itself was a decent experience that still did have some decent elements,
like the ability to really customize your game and have a few different game options to choose from, which was a good
thing.
Monolithsoft's X — launch date (nothing
like «winter 2014», I want a precise launch date), more info on
gameplay and story, internet connectivity for multiplay and solo campaign, customization settings, list of characters, a new bundle and possibility to call your Save Data from Xenoblade to get access to extra content or change a few
things (
like the Data Transfer for Fire Emblem Path of Radiance to Radiant Dawn);
The other fun
thing about it is with a character
like Jasmine, because of the Toy Box
Gameplay, we want you to be interactive with each other and the environment, all the characters are more physical than they are in the films.
There is no such
thing in this case: with the transition to open world
gameplay, there's also a shift towards episodic storytelling; Metal Gear Solid V: The Phantom Pain is more
like a TV series, if you will, whereas the previous games were distinctly movie -
like.
However, on the combat side of
things, the
gameplay is far less
like a core Dragon Quest title.
quite a bit in our review, and a child - friendly spinoff was released later in the year called Look Again Jr [99 cents] which takes the core
gameplay of the original but adds in all sorts of learning - centric
things for young kids
like spelling and counting.
The Behemoth took the basic 2D brawler
gameplay and added a few
things on top, with an RPG -
like (or lite?)
While the game is based on small sub-levels that were first introduced in Super Mario 3D World, there is a lot more variety in
gameplay along with a ton of elements that were never used for Captain Toad's levels before,
like the Double Cherry power - up among other
things.
Alongside the various items you craft from the materials you harvest in the world or from monsters (
things like healing potions, food to increase your stamina, or traps to immobilize monsters), there are new specialized tools that add more
gameplay options both during and outside of combat.
You could say that Nintendo will make sure they Tecmo doesn't do the same
thing for HW, but as far as the current
gameplay (and Tecmo's track record) show, Tecmo
likes to stick with the same formula time and time again.
Disliking the
gameplay or difficulty is one
thing, but it's just plain inaccurate to say this game is dull in design, and I'd almost say it's unfair to have a review
like this floating around on what many believe to be a trusted site.
With a name
like Coffin Dodgers one would expect the type of laughs the game will invoke but if you're
like me and enjoy that tongue - in - cheek humour then that's not necessarily a bad
thing, it's the
gameplay and graphics which bog down the overall experience.
Most of the
gameplay revolves around wandering an environment and strategically harvesting resources while maintaining
things like your health, hunger, and thirst.
Potential banana skins abound From simple
things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or
like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of
gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
With
things like the cross-platform game development framework,
gameplay, you can see how easy they are making it on developers.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real
gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those
things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just
like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Dragonborn is a rare
thing in this age of DLC that offers an hour of
gameplay that feels
like it was taken out of the game for not meeting quality standards — it gives us a load of content that weights in at an easy 8 - 10 hours, and while there are disapointments and flaws, it's a great addition to Skyrim.
Sure, there are disapointments and quite a lot of glitches, but
like Skyrim these
things are forgotten when you're strolling across hills and exploring ancient ruins, forging your own story from the emergent
gameplay.
thats another
thing,
like a post above, i do nt care what tricks they use to make a game look photrealistic or look amazing, thats not tricks ot me, thats better devving, better devs learn the system and learn new techniques, so those tricks are actually new technioques that make the image appear better, ill take that over a dev that cant make better graphics anyday, as long as the
gameplay is good.
Upon entering each arena in a level you'll activate a Test of Faith, which act as modifiers, mixing up the
gameplay by doing
things like making it rain bombs, spawning monster allies near the Altar, giving you Infinite ammo, making the enemy wave tougher, turning on friendly fire and even changing player's weapons ever few seconds.
I mean it's not bad
thing par say it's not reinventing the wheel but
like you said it's being new
gameplay to the table with inspiration from different places.
In terms of
gameplay, Darksiders II really seems
like a combination of elements from various other games, but that's not necessarily a bad
thing in this case because the end result is truly great.
God, criticising an indie title, one that has had a lot of clear effort put into it, for its graphics always feels
like a harsh
thing to do since the focus for them and their limited budget should always be
gameplay, but there's no getting around the fact that Project Temporality is simply visually boring game.
If there's one
thing I don't
like about the
gameplay it's the deck of Monty cards.
One of the great
things to come out of the user - generated side of
things is that this
gameplay is used in all different ways, you may not even see your sackboy and it may not even feel
like your sackboy is even there, it could be your sackboy playing a large user - created tetris or pinball game - the huge variety of amazing
things that have been done by the community is amazing.