Sentences with phrase «things out of mission»

One thing many people do not realise is that the EU is not pushing tons of rules on the smallest things out of mission creep or because German and French bureaucrats have a secret plan to take over the world.

Not exact matches

I pointed out, among other things, that a large portion of Tesla shareholders own the stock because they believe in Musk's mission, i.e., part of their value comes from the idealistic goals.
From personal experience i was in a church who has the whole congregation pray for 1/2 hour in tongues.The people in this church were leaders from Africa.A place who sees more supernatural then us because we feel the need to analyze the thing to death.When we did the atmosphere shifted lives were changed.When i was on a mission trip to Mexico i felt lead to go pray with the women who in that culture are outcasts one of ladies who came with me started singing in the spirit as i was we stopped each other in shock when we realized we were sing the same song the needs of the women were met with out an interrupter.
Nutrition is a big part of their mission, so over the last year I tried out detoxing for the first time and gave up things like sugar, dairy, processed foods, alcohol, and starchy carbs for weeks at a time.
But the thing is, it's mostly overwhelming if you're just wandering around without a mission and don't understand that the store is laid out in distinct sections (meaning, you can rule out entire chunks of the store depending on what you're looking for).
We have purchased over 8 of these now for Childcare centre use and they get used several times a day everyday we love nearly everything about them only small thing is - Straps can be a bit hard to adjust (Wouldn't matter as much in a home setting)- To get the straps out to wash is a mission (Again doesn't matter in a home setting) It's very easy to clean, sturdy, you can buy new straps!
«Perhaps he's misinformed — or perhaps he's out of touch with upstate New York — but through conversations with countless constituents, telecommunications experts and local officials, one thing has become clear: this «mission accomplished» attitude couldn't be more wrong.»
He was part of the Deep Impact Mission last year that blasted a rocket into a comet, and he hangs out at the NASA Ames Vertical Gun Range in California blasting things to smithereens.
«One of the things we'll be doing over the next few years is, putting that package together: what players want to provide what — both nationally and internationally — and how we can together, with NASA in an orchestrating role, really move out on these crewed missions to Mars.»
Part of my mission is to show people that eating healthy doesn't have to be painful, and you don't have to cut out things you love.
A date is like anything else; if you're looking for a certain thing out of your date, and you come unprepared, you'll be so overwhelmed by the obstacles that, in all likelihood, your mission will be a failed one.
Additional film credits include TALK TO ME; the 2006 Oscar ® winning Best Picture, CRASH, which Cheadle also produced; HOTEL RWANDA, for which his performance garnered Academy Award ®, Golden Globe ®, Broadcast Film Critics Award and Screen Actors Guild ® Award nominations for Best Actor; OCEAN»S ELEVEN, OCEAN»S TWELVE, and OCEAN»S THIRTEEN, directed by Steven Soderbergh; Mike Binder's REIGN OVER ME with Adam Sandler; the Academy Award ® winning film TRAFFIC and OUT OF SIGHT, both also directed by Soderbergh; Paul Thomas Anderson's critically acclaimed BOOGIE NIGHTS; BULWORTH, SWORDFISH, MISSION TO MARS, John Singleton's ROSEWOOD, for which Cheadle earned an NAACP Image Award nomination; FAMILY MAN, directed by Brett Ratner and starring Nicolas Cage; COLORS, HAMBURGER HILL, and the independent features MANIC and THINGS BEHIND THE SUN.
Scott wrings suspense out of the sheer amount of options the space agencies have for a mission where if one astronaut is lost in pursuit of another, the whole thing is a failure.
Do you want to use the limited silencer ability to take out a few enemies and risk having to go loud if things go wrong, or would you rather trapeze through an active mine field where things could really go wrong and you could be sent back to the beginning of a mission?
While there are a bunch of things you do want to do when exploring The Phantom Pain, these are the best practices to avoid when managing Mother Base or out on a mission, side op, or just exploring Africa or Afghanistan.
There are a lot of things to do like side missions where you scout out camps and scavenge for parts and other option items like photos of people before the global collapse.
I liked figuring out how things worked in the world, but at the same time there is a sense of randomness that really drags down the mission design.
The game throws a lot of different mission styles at you, whether it be from a defending someone / something standpoint or taking someone out, they all seem to vary enough to keep things interesting.
Unlike Saints Row IV's brilliantly heartfelt, personality - packed loyalty missions — each of which focused on a crew member's greatest fear or fantasy or whatever that thing with the giant soda can was — Gat Out Of Hell's quests are just side missions standing on each other's shoulders to impersonate something Big and Importanof which focused on a crew member's greatest fear or fantasy or whatever that thing with the giant soda can was — Gat Out Of Hell's quests are just side missions standing on each other's shoulders to impersonate something Big and ImportanOf Hell's quests are just side missions standing on each other's shoulders to impersonate something Big and Important.
In an out - of - control world there is no such thing as mission control.
The footage starts out with each of them talking to the camera, but then cuts in with POV footage of them on the mission until things go awry and the transmission ends.
The film's first act is devoted almost entirely to dialogue - heavy sequences in which the Nazis test out their rockets and the Allies attempt to track them down, and it's not until the trio of central characters embark on their risky mission that things finally start to get interesting.
Rescuing prisoners, blowing up valuable supplies, or taking out cult VIPs are all things you can do in addition to actual activities, while the game's returning outposts and side missions also give you significant boosts to the all - important meters that measure quite how much you've messed up the day of the Eden's Gate cult.
Sure, things start very slowly but once you get over the initial hurdle of learning the ropes and things start to open up, you'll find yourself jumping from managing your base to carrying out all sorts of missions with complete ease.
And with this mission in the hands of these two, we know things are quickly going to get wildly out of control.
We try and help schools avoid what we call «the magpie effect» (making purchases based on whatever that new, shiny, interesting thing is out there) and instead make thoughtful purchases that are scalable, affordable, sustainable, but most importantly, relevant to the instructional vision and mission of the school.
-LSB-...] Related Posts (if the above topic is of interest, you might want to check these out): The Importance of Change Management in Facilitating Instructional Technology Adoption One Teacher on a Mission to Change his School by Enabling Teachers with Technology 5 Important Things I've Learned About Learning in 5 Years of Living EmergingEdTech -LSB-...]
; or you may need to declutter — I'm not saying throw things out — I'm referring to removing distractions that will get in your way (it could be visuals around you, TV, outside activities, you may need a social media and email diet — limiting yourself to much shorter times searching, playing, responding)... anything that pulls you away from your mission of writing the book.
Another thing about the game, before a mission, you and your teammates (unless you're playing solo, which I don't recommend because this looks like a terrible single player game) are given a limited number of items and ammo to split up before before you head out to begin the mission.
Ranged characters can still be cumbersome as targeting specific enemies or other things is a little hit and miss, a problem that came to a head during a mission based around Gandalf and Radagast in which my chosen wizard (Gandalf) insisted on shooting at something across the screen with his staff rather than whipping out his sword and killing the orc that was in the process of pummeling his face in.
They possibly got all the time consuming things out of the way and the rest may be menu designs, text, side missions etc..
Loyalty missions were one of the best things about Mass Effect 2 - optional side quests that flesh out the cast.
Of the two things gamers hate most, timers and escort missions tend to rank near the top due to a timer putting a limit on your fun and escort missions taking full control out of your handOf the two things gamers hate most, timers and escort missions tend to rank near the top due to a timer putting a limit on your fun and escort missions taking full control out of your handof your hands.
Before the first set of missions is out, you'll have learned how to move, interact with nonplayer characters, equip items, shoot at enemies, use special skills, assemble an away team, pilot a starship, hail other vessels, allocate shields, prioritize different ship systems, issue orders to your crew and collect the spoils of war, among other things.
Aside from the main quest side missions and random encounters of sorts keep things relatively interesting often taking the form of small shoot outs or hostage rescue.
However things get worse when Naughty is not invited to a birthday party by the other Bears and he sets out on a mission of vengeance which is helped along by a british sounding narrator.
However, this isn't necessarily a bad thing as, although it starts out to be frustrating and bewildering at times, once a few missions are completed, the birth of a distinctive yet clever system can easily be seen.
Still, the missions offer a nice change of pace on occasion, providing an excuse to wander off from the game's imposed narrative and do your own thing for a bit, allowing you to take in the rich environments as you venture out.
While I can't say enough good things about the game itself, I also am incredibly impressed with the DLC that's come out — it's not just an ad - hoc collection of maps or standalone missions, but several new ways to play the game that deepen and add to an already complex and emotionally engaging story.
The side missions thankfully have a lot more variety than the first game and you'll do various things such as taking pictures of enemies for Intel, stopping enemy convoys, or helping out a super powered ice conduit take out his own friends.
The number one thing that annoys me the most about this game above all else though, is the meaningless backtracking without getting any kind of reward from it all, and just to top it all off, you'll end up going through various different areas of the field map, which are all surrounded by monsters, you finish the mission that you set out for, sit through a long cut - scene, but guess what happens next?
Not every co-op mission is a great deal of fun, but figuring out the right mixture of distraction, stealth, and brute force to apply to each one became one of my favorite things to do in the game.
Further longevity comes from the game with the unlockable VR missions, which consist of a range of bite sized stealth and action orientated missions, tasking you with carrying out such things as taking out enemies or heading to the goal in as little time as possible, while remaining unseen.
Rockstar's decision to make things more expensive also aligns with the 2015 inclusion of heists, which pay out $ 150,000 to a $ 1,250,000 depending on the mission.
And the strangest thing about it all: here I am enjoying a game made entirely out of escort missions.
The flipside of making things more favourable to casual players - and the sheer abundance of gear you can buy from NPCs before missions or found dropped by enemies (turning every foe into a walking loot chest)- is that seeking out those elusive super rare guns feels far less exciting.
Still, when Kirby is usually out trying to save his planet, the whole cake rescue mission thing is kind of underwhelming.
You what, pick two missions out of the whole thing then you give them a little slice of the world, you got ta make all these walls?
I think it's really important to combine unique different themes for a different set of missions because the atmospheric level design is one of the things that really make this game unique and stand out from the rest.
In Alone With You, there are more than 12 missions where you explore, use your scanner, engage in conversation, dig up old artifacts, ride rickety elevators, figure out pass codes, fix drones, and piece together dozens of intertwining narratives, among many other things.
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