At the end of the day
I think Out of Ammo works more than it doesn't but when combined with the repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to get sick of this and move on.
Not exact matches
Wicker, no political naïf, brought
out the big rhetorical
ammo, reminding the senators that it was Jamie Thomson, the University
of Wisconsin scientist who first reported isolating the cells in 1998, who said: «If human embryonic stem cell research does not make you at least a bit uncomfortable, you have not
thought about it enough.»
Fliers for new weapons and documents also take up space in your very limited inventory for no reason that I can
think of, which meant in a lot
of instances I'd send a goon
out on recon and end up juggling an inventory full
of keys and fliers and guns and
ammo.
Out of Ammo's central gameplay conceit is one
of those things you feel like you
thought of long ago, and yet few if any games have actually delivered on it.
You will find that for large sections
of the game you will have more
ammo in your weapons than needed and can almost use all your
ammo without any
thought to running
out.
Think about the impact
of ammo caches spread
out in different areas for each attempt.