I don't
think Rocksteady will do that.
I think Rocksteady's next game is going to be another Batman title based on what we heard about a while ago, so the chances of it actually making this seems very slim.
I do
think Rocksteady is deep into some superhero game, and I'd love to see what they could do with the Justice League, another rumor we originally heard a few years ago.
I think Rocksteady made a statement a while back regarding a Superman game and not doing it due to what you said and more.
Not exact matches
Kudos to
Rocksteady for having a hacking mini-game which doesn't make you want to burn your own eyes out with car cigarette lighters too; it's the best hacking tool in any game I can
think of in fact.
To be honest, though, I
think I'd rather see them simply put the series on hold until
Rocksteady are up for doing another one, if they ever are.
I
think that Warner Bros. will keep
Rocksteady on Batman for another game or two, but I'd love to see the studio, or someone else, give the Turtles an Arkham Asylum - style game.
Kudos to
Rocksteady for having a hacking mini-game which doesn't make you want to burn your own eyes out with car cigarette lighters too; it's the best hacking tool in any game I can
think of in fact.
It's sad to
think this will be the last Batman game in
Rocksteady's trilogy.
Personally I
think WB Montreal ate
Rocksteady's lunch with Arkham Origins, but I digress.
Well apparently
Rocksteady Studios
thought the same thing because Warner Brothers recently announced the new name, Batman: Arkham City.
Just when you
thought you had found every single Riddler trophy and milked all the side missions in Arkham City dry, developers
Rocksteady are throwing some more DLC your way.
Seems like
Rocksteady didn't
think that the ones in the first one were challenging enough, and that there were way to little.
I've been
thinking about this too, and after a long
think I've come to the conclusion that multiplayer in the Arkham universe would stick out like a sore thumb; it'd take away from the «one man versus a whole city» atmosphere that
Rocksteady are trying to achieve with the game.
Analog Addiction
thought Batman: Arkham Knight was a great conclusion to
Rocksteady's Arkham trilogy.
I seem to remember some article somewhere where the
Rocksteady guys said AA was originally envisioned as some kind of rhythm game which eventually grew into what we know and love today; but with that in mind, when you
think about it the combat system does have that rather distinct QTE - ish / spectacle thing going on.
As previously
thought, Batman: Return to Arkham packages both of
Rocksteady Studios» first Batman titles, complete with all the DLC and updates.
When you
think of villains like
Rocksteady, Bebop, Shredder, Slash, Wingnut and Krang, it's not hard to imagine epic fights against nostalgic asshats.
I
think it's about time that fans let
Rocksteady know whether there's an interest in an Arkham Knight «Photo Mode», so below is a poll to start gathering everyone's
thoughts.
When you
think of
Rocksteady, the video game developer not the TMNT character, your mind should go straight to the Batman: Arkahm Asylum trilogy.
The missions are so very very very bad, they are just annoying, it must be 4 year olds playing this game to
think that it has polish and give it good reviews, as a long time Spiderman fan, please give the rights to
Rocksteady because Beenox should not be allowed to make another game, PLEASE!!
Since Spider - Man: Shattered Dimensions, it has been clear that developers have been trying to emulate certain features of
Rocksteady's Arkham series, they just haven't been able to fully replicate it and adapt it for a Spider - man game so I
think we can all agree that they should leave it to the masters, hopefully however, were
Rocksteady Studios next project going to be a Spider - man game, they'd implement some of the fantastic combat features of 2008's Spider - Man: Web of Shadows which featured fantastic mid-air combat and impressive wall - combat, the only issue which it shares with The Amazing Spider - Man 2 game is that it wasn't executed as well as it could have been and resulted in players complaining that the experience was somewhat disorienting.