Sentences with phrase «think exploring in a game»

I think exploring in a game is, as what somebody noted above, a key factor in obtaining «immersion».

Not exact matches

(Note: I think someone actually makes this joke in the game) From here, you can explore, mess about with the scenery, ride Yoshi... Oh, didn't I mention Yoshi?
Off the back of Jose Gonzalez's «Far Away» playing as I rode into Mexico, or Marston's closing chapters that elegantly explore him running a farm with his family, I thought more big publisher games were going to become this brave in creative direction.
I think its a good buisness i mean true multiplayer in a 3d game is a tech achievement and should be explored.
This game features in a lesson on the Matrix and we explore whether or not students think it's always best to know the truth.
So one person / pair / group may fill in the first box and then a second person / pair / group fills in the second box... This is done in conjunction with playing a probability game to encourage students to think about what the game is doing and explore different games during a lesson.
Lessons include: exploring issues of self image and online identity in the age of the selfie; thinking about online representation and digital footprints; sharing personal information and deciding what to post online; making positive contributions to social networks and online communities; privacy settings and setting app restrictions; cyberbullying; game and app age restrictions and screen time as well as evaluating when health websites are reliable sources and when they are just trying to sell something.
Activities — designed to suit different age - groups — include games and activities to develop identification and analysis of different camera shots, learning how to construct a story and use character analysis in scriptwriting, analysing use of sound, expressing thoughts and opinions on a piece of film and exploring mise - en - scene.
So in the past Zelda games, one dungeon was very, very long and because this game had a very wide field to explore and one of the themes we had was finding things, we were thinking about what the ratio is for finding Shrines while players are wandering around the field.
Players who come from expansive universes found in MMOs might enjoy exploring our worlds, assuming they can handle the fact that we're filling them with the explosive threats and heart pounding action that we think makes games fun.
Then along comes Chris, half of whose college essays were on the deeper aspects of video games - story and theme and psychology — and a whole new world is opened up in which to explore the marriage of escapism and analytical thought.
I think it's awesome that they've made a multiplayer game so CUSTOMIZAble and that there's so much freedom to explore in the game.
As players explore the five physical spaces in the game, they will unlock our memories, hear our thoughts, and discover the joy of Joel's laughter as they play through our family's experience fighting this terrible dragon called Cancer.
I don't think I've seen many games pull off open - world stealth in the way SGW3 does - the sniping is first - rate, the open world isn't the most detailed but is still fun to explore, and the missions are unique and a whole lot of fun, especially with the many ways in which you can tackle them.
Surviving Mars, the upcoming survival city builder from Paradox Interactive, will be making its presence known at the PC Gamer Weekender in a talk exploring the mechanics and thought process behind the game.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
We also thought it'd be a great way to explain and explore why the King's Row we see in the game today is the way it is.
Of course, I think wacky ideas are great, but I don't think there's a shortage of them in the game industry right now, while there is a shortage of games that explore ideas deeply.
And in the case of multiplayer games, I think that asynchronous multiplayer games such as Facebook games could be potentially used to explore areas of moral game design that we haven't explored yet, and that could be very unique to computer games.
The game's visuals is nothing short but beautiful, with it and its level design as well as its mechanic provide a certain level of intrigue, pushing me towards wanting to explore every corner of each section and wonder what awaits me in the next one, all the while I'd be thinking about the possible story this facility has to provide.
(Note: I think someone actually makes this joke in the game) From here, you can explore, mess about with the scenery, ride Yoshi... Oh, didn't I mention Yoshi?
Exploring the city as my own costumed Mario was a genuinely new experience in a Mario game, which really made me think Odyssey has the potential to be a great 3D Mario title.
The graphics, which I initially thought were pre-rendered, are very impressive and although an over-reliance on quick - time events and a scripted Testudo moment rather marred the appearance of the combat, it's rather gratifying to see a game explore a period of history which for odd reasons considering its rather abundant wars, hasn't had nearly as much representation in gaming as it deserves.
When I think back to all the hours I spent exploring cavernous environments in search of random collectibles, thumping a sea of unsuspecting bad guys on the head for no good reason, I tend to get a bit bummed at the way modern gaming has left the old - school action game behind.
Finally, I think Nintendo should consider allowing new methods of exploration and new places to explore in the next game.
Being a fan of the series since the terrible English dub of the first game, I was excited at the thought of exploring a graphically superior Kamurocho in Yakuza 3; it was the first Yakuza game to be released on the PlayStation 3 after all.
The result is a video game that has you exploring the PATHOS - II base as you question exactly what has happened in the time you've been in a coma and why are all of the facility's robots speaking as if they think they're human?
An optimist would see small - scale, unorthodox companies with a creative and innovative approach to games and new media in general, exploring them in ways nobody thought of before.
Final Thoughts: We've all played games that had a world we just wanted to explore and soak in, and Forgotton Anne was one of those for me.
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