Not exact matches
Easily one of the best Sonic
games to date.Every stage is fun and enjoyable.Although that some
Mecha and Treasure stages can take quite some time but i still
think it's a great
game.
Unlike, say, From Software, Konami doesn't have the distinct advantage of being a
mecha games - centric company, and it takes time and hard work to develop a team capable of delivering something on the level of Armored Core, and I don't
think any company or
game designer could perform that feat without giving the project their fullest attention.
Both
games feature a «Commander» unit, a giant
mecha, which uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an interesting inversion on how
mecha usually are used in
games: the «Commander» is more or less the player character, and while their large
mecha is by no means weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a
mecha fan I always
thought was a nice way to work the idea of a «hero
mecha» into an RTS, because you can relate to the Commander
mecha's role as, well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
The interesting thing about Sandlot is that their unique approach to
mecha gaming has had knock - on effects to the design of other genres, most notably that of action
games, and there was me
thinking that
mecha could only destroy things.
In addition to Razing Storm and Nirin, which have been shown at IAAPA and ATEI, they also will be showing off Gundam Vs. Gundam Next (which I
think is a new version of their
mecha battle
game; it's what it pictured above) and Taiko No Tatsujin 12, the latest of their Drum Mania style
games.
However, these
games are mistakenly
thought of as being part of the
mecha gaming genre.