Sentences with phrase «though character models»

Even though character models leave something to be desired, the stages and boss encounters are visually pleasing.
Though the character models have been standardized since, both Super Mario RPG and Paper Mario: The Thousand Year Door feature Toads with what looks like hair coming out from under their bulb.
Textures are generally blurry and muddy, there is a lot of pop in and screen tearing, though character models looking convincingly human, if not particularly detailed except for main characters.
Textures are generally blurry and muddy, there is a lot of pop in and screen tearing, though character models looking convincingly human, if not particularly detailed except for main characters.
Even though the character models have improved they still possess that slack jawed, empty eyed zombie look.

Not exact matches

Character models are nicely detailed, though the art style is starting to show its age.
Also, even though I acknowledge that the graphics are supposed to represent an artistic style, I think that the character models could be a lot better, and there were some autosaving problems but those were quite rare.
Though it deals with complicated emotions surrounding acceptance and individuality, Holmer's movie, which she wrote with Saela Davis and Lisa Kjerulff, is a model of control, not unlike its strong, watchful central character.
Some of the character models aren't great (though the voice work uniformly is), there are some graphical issues here and there, and the testosterone - injected guitar riffs that underscore the firefights seem at grating odds with the setting and story.
Everyone's favourite characters, much of the surreal narration (delivered with perfect dryness by Stephen Fry), and the original's distinctive theme music, are all present and accounted for — and in an age where CGI has become the slick new medium for special visual effects, an inordinate amount of physical modelling and creature puppetry have been used to give the film a refreshingly organic retro look, as though the crew from the original TV series had been lured back to their old tools by a much bigger budget.
DW Vita (official title unconfirmed) will be using the character models and settings from the recent Dynasty Warriors 7, though as of yet we have only seen the franchise poster - boys Zhao Yun and Lu Bu.
Visually, the game is pretty much identical to Samurai Warriors 3; most of the maps and character models have been recycled, though slightly scaled back in definition as to preserve a solid frame rate.
The character models are decent (though they definitely show the weaknesses of cartoon modeling in creating human figures), particularly Manfred the Mammoth, who seems to have had the most work put into him.
And though press materials and bonus features could claim a desire to spend more time in a compelling universe with treasured characters, the business model's more believable answer was that, with little effort and heavy marketing, popular brands could generate huge profit for Disney and its shareholders.
Such incisive moments, though, are subordinate to the filmmakers» penchant toward deck - stacking caricature, most noxiously the character of Gwendolyn (Christina Applegate), a villainous PTA president who's so invested in her high position that she, as part of the election platform she articulates when a fed - up Amy eventually challenges her presidency, seriously advocates for a 365 - day school year, citing Genghis Khan as a model.
Though actors often see design work or models of their characters, they are recording prior to shooting, and so have no idea what their character will ultimately move like.
Timothy Olyphant, though, takes the material and runs as her former producer, going from role model to sociopath and back, so that we never know where his character actually stands.
It's a shame, though, as Destiny does exhibit some surprisingly good character models.
Breach looks good for an Arcade title with decent character models and nice environments, though there are some glitches like floating bricks or no reload animations.
The character model for the Nameless Hero is also fairly well detailed, though the rest of them can't really boast the same.
Graphics: 8 Breach looks good for an Arcade title with decent character models and nice environments, though there are some glitches like floating bricks or no reload animations.
The ugly character models and dark style of graphics works in this game's favor though.
There's no denying that the cel - shaded character models look great though, whilst the environments themselves are detailed and well - varied.
Similarly, the graphics are middling at best and do little to push the Vita all that hard, though the super deformed, or chibi character models used for each playable character are simply adorable.
Character models have a bunch of noticeable jagged edges on them, though they still have a good bit of detail just like in RE5.
Character models are more detailed, draw distances are better, and things don't pixelate up close (though the game does blur focus depending on distance, and we have no idea if that's a trick to aid technical limitations or not).
Upon close inspection and during cutscenes however, the character models look terrible and ancient, even though things have been sharpened a bit.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
The characters are likable, though their models are a bit stiff and it can be tough to make out what emotion they are trying to portray without their voice acting.
Visually, the details of the textures, character models and lighting have been improved across the board, and even though it's still not a particularly good looking game, the excellent animation work for the powerful weapon / class skills as well as the various imposing monsters shines through.
Nordic Games» Legend of Kay Anniversary is one such game, as it was obscure to begin with when it first came out for the PS2 (though it gathered a cult following), and now it's back with updated visuals, new character models and a bunch of additional features.
One issue I did find with the visuals though was with the regular enemy character models, the cultists you'll face off against in the game, which are extremely repetitive.
Even though the game takes place at night, the town is nicely detailed and the character models look good as well.
It doesn't look like it will be a port though, because Link and Mario were their updated characters rathewr than their Brawl models.
A lot of the character models look like they're from the era of the original Xbox and there's a distinct feeling that though throughout the game's world there are an absolute stack of villages and castles, once you've seen one or two, you've seen them all.
The character models look great, though, I will give them that.
Character models pop out impressively, and though much of this boils down to the individual eye, I personally had no trouble keeping the 3D on for a few hours while playing.
Deserts, cities, and ghost towns look solid and work to sell the game's «modern western» theme, though character animation is stiff and uninteresting, and the models themselves are unimpressive.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
Though Gamescom is not well - known for the showgirl as ChinaJoy, the life - size models of the game characters at the exhibition are extremely eye - catching.
Though they don't always seem to capture the intent of the original graphics, this port improved visual details like lighting, character models, and animations - but the upgrades were offset by a slightly slower pace, condensed level layouts, and a somewhat garish UI (here's a great graphical comparison between Deus Ex on PC and PS2).
Sorry, the game does not have a special appearance by Mila Kunis, though it looks like it should, based on the resemblance of the character model PikPok uses in their ad.
Though it recycled a huge percentage of OoT «s visual assets in the name of saving development time, Majora's Mask managed to flip the heroic, grand scale of its predecessor on its head and put the character models to use in a scarier, more urgent and, in my opinion, more memorable context that still feels unique not only to the Zelda series, but to all of gaming.
The level design and character models are great and even facial animations manage to look good even though the Vita doesn't have the power that the PS3 does.
The character models and various robots all look sharp, though some of the game's few low points occur during cut scenes with faces that just don't quite look up to snuff.
Aloy, being the main character, obviously had the best character model, though she still suffered from a lack of facial emotion and sometimes what she was saying didn't quite match her mouth movements, but that didn't ruin the immersion for me.
Quinn's new models range from characters such as the tabloid favourite «Catman» (Dennis Avner, who has been tattooed to look like a cat) and «the pregnant man» (Thomas Beatie) to niche porn stars such as Buck, a «man with a pussy», and Allanah Starr, a man who has changed her body into the idealisation of femininity even though she also has a penis.
The primary objective here is to try to quantify the character of natural variability though the instrumental record of climate, through paleoclimate evidence (e.g. ice cores), and in computer models that run for long periods of time without any change in climate forcing (i.e. constant sunlight and greenhouse gases).
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