Its cel - shaded graphics reminded me a lot of games like Borderlands, with a ton of charm and personality, even
though the framerate isn't ideal for such a fast - paced game.
Though the framerate can bog down the experience, Warlords offers a fun game to battle with friends and enemies alike.
Though the framerate never causes any serious damage, it does hamper the experience somewhat.
Even
though the framerate got pretty bad later in the game, it is far from my biggest complaint with Mr. Shifty.
That said, there's still some poor framepacing, which can result in feeling some judder even
though the framerate is at 30 fps.
However, even with these older drivers the game seemed to perform well,
though framerate drops occurred in certain areas.
Thankfully, Funcom saved me the trip by giving CM2K1 a silky - smooth framerate and even
though the framerate slightly drops in split - screen two player mode, it still remains fairly constant throughout.
Not exact matches
Technically
though it suffers from
framerate issues, fade - ins and a whole lot of other issues.
That second part you might not guess,
though, because the game runs pretty stellar, even when it comes to
framerate (both using 3D and not).
It runs at a smooth 60 FPS,
though there were a few noticeable hiccups in the
framerate in the more crowded areas, but nothing that impacted the gameplay in a serious way.
A few technical issues keep it from being perfect
though, including
framerate drops and occasional freezing.
Digital Foundry says that
framerate is locked at 60 fps during Battle Mode,
though it dips to around 45 fps in Story Mode.
And
though the game runs at a serviceable pace in TV mode, players who often play their Switch in handheld mode are likely to spot a noticeable drop in the overall
framerate — not enough to make the game unplayable, but certainly enough to be jarring to more discerning eyes.
As far as the console port goes, the game looks about on par with the PC version,
though crowded social spaces have a tendency to bring the
framerate down pretty substantially.
Donalyn Dovale - Brown (facebook - 100000475138340): It does have awesome features, the
framerate in handheld mode is ****
though, hope a patch is in the works
I'm playing it on an iPad 4, and it performs perfectly most of the time,
though once in a while I'll notice a little bit of
framerate slowdown,
though never enough to make it hard to play or anything, just a noticeable flickering.
The former play mode suffers from occasional
framerate drops,
though they're relatively infrequent.
Though the screen is large and hi - res, everything from turning pages in magazines to games went smoothly and we noted high
framerates and solid graphics performance.
Sound quality was decent,
though, and the
framerate was smooth enough.
Would be more enticing even to me
though if the Switch got both DQB1 and DQB2 in a double pack running at a smooth
framerate as it would be a great value even if it lacked trophies.
There's some small performance hiccups along the way,
though, as I did note
framerate drops, albeit infrequent ones, where the FPS dropped to perhaps 25 or so.
Though yeah, part of me hopes the
framerate is for dramatic effect more than anything else, as I wan na import this and play these games for the first time ever.
Maybe the latest first - party jam has the flashiest visuals and the most rock - solid
framerate, or the most active multiplayer servers (
though PlayerUnknown's Battlegrounds is definitely holding that crown right now), but indie titles like Studio MDHR's Cuphead are in a league of their own when it comes to charm, inspired and unique design, and sheer brutality.
Thankfully,
though, this is a game where
framerate drops don't affect the experience too much.
Asphalt 8 fared quite a bit better, and while the
framerate still wasn't great it was smooth enough to enjoy the game,
though some dips did catch me off.
Performance is a bit more problematic to talk about,
though, because the game runs on the Vulkan API rather than DirectX which means overlays like FRAPS don't work, making it tricky to get a good gauge on the
framerate.
I must say
though I didn't have any problem with the
framerate during my playing the demo, even
though I saw some slowdowns.
If I needed to dig out one problem it would be that the
framerate occasionally dips without obvious reasoning for doing so (
though I can only claim this as a problem for PS4.)
I will say this,
though; I experienced far less
framerate slowdown than I expected during battle and the load times are tolerable on a New 3DS system (I don't know if an OG 3DS would have significantly slower loading times, but looking at other games it is fair to assume that it might).
My biggest problem
though, was that for as good graphically as the game was, I continually ran in to
framerate issues.
Gita Jackson brought up the 60 fps debate and why videogame producers should not invoke cinema too casually, as
though film weren't itself beset by multiple
framerate standards.
In general, the graphics don't look too great,
though they aren't any
framerate issues that I came across.
It's clearly pushing the limits of the Vita
though, as the graphics show some issues with
framerate and pop - in.
All this graphical power does come at a cost,
though, as big
framerate drops are a problem While not frequent enough to truly annoy or thankfully strike during important moments they do still appear more than they should, sometimes dropping down to somewhere in the range of 15 fps.
Also, depending on your graphics card, a PC can have a much prettier game and more stable
framerate than the Xbox One X version (
though some companies do gimp the PC version to have it on parity with a console equivalent).
Framerate drops and terrible acting do need to be mentioned
though.
Both platforms have their
framerate foibles
though and I wouldn't concede that the 360 is better on average, as I haven't seen that.
I fully expect the
framerate to be improved upon
though.
The virtual reality experience in this particular game is very smooth and with a steady
framerate,
though as many PS VR games there is occasionally a severe point of view drifting problem.
The
framerate and graphical issues that beleaguered the game early in development are nowhere to be seen now,
though they have been supplanted with extensive load times and network issues.
SOE is hoping to reach a resolution and
framerate of 1080p and 60 frames per second on the system,
though if the developer opts for 30 fps «it'll be because we want to maintain a completely solid 30 fps.
That
framerate issue
though... that's what has been keeping me from buying it.
Some games do run at higher
framerates on the Pro
though — like Rise of the Tomb Raider, which offers a 60 fps mode.
The game runs okay on medium settings on somewhat dated PC hardware, without any notable
framerate issues,
though the quality of the textures and effects isn't stellar.
For those of you, like me, who played the original on PS3, its choppy
framerate and lengthy load times were major issues, thankfully
though, the Switch version fixes all of this while retaining the same fantastic moment - to - moment combat.
If it does
though, we have to expect that the NX will be able to support higher resolutions and
framerates.
On the positive side
though it doesn't suffer from any slowdown or
framerate judder and the action is feverish for almost the entire game (whereas Atari's effort is particularly barren in terms of combat frequency and has a headache inducing
framerate).
Each and every thing in the environment of The Witcher 3: Wild Hunt is very finely detailed
though it suffers from minor
framerate issues.
Crisp resolutions and a high
framerate add loads to the experience, and Raid mode is here for anyone that wants to keep playing after the campaign is finished, allowing you to partner up with people online —
though, from what I saw, it might be difficult to find players.
The game suffers from
framerate issues,
though.