Sentences with phrase «though like the gameplay»

Master League is at its best in around a decade, though like the gameplay this is through iterative alterations rather than a big overhaul.

Not exact matches

It's Microsoft's most important franchise for the Xbox, and even though it's changed hands from Bungie to Microsoft - owned 343 Industries, the development team has twice shown us it's capable of Master Chief's mantle: first in 2012 with «Halo 4,» and this year with «The Master Chief Collection,» which remastered and remixed the first four major titles with new graphics and interesting gameplay additions like playlists.
Building decks is fun and can be strategic (again, you better get good draws because the CPU always will), I love the card shop (even though it can be limiting at times) and the gameplay does feel like a CCG.
i my self thought this game was well thought out but to be this short and you have to play $ 60 just for it i was not that happy the gameplay was good though storyline was really good i like the decision making it gives you over all i was happy about this game just sad it was so short
For me neither, though I think it's rather bland having a full board gameplay with only like, at least 2 minigames (2 are obligatory because of the boss minigames in the middle and the end of the board and the rest is based on how many vs and 1 vs 2 or 1 vs 3 spaces you and your opponents land on)
Though I did somewhat miss having the action broken up by small chunks of character moments like in Metroid Fusion, the gameplay takes center stage here, and in a Metroid game, that's all you really need.
Much like the core release itself, though, the gameplay remains very much the same.
The game jumps between different dates, characters and gameplay moments and though the story actually gets semi-interesting towards the end, it feels like overly familiar ground and at around six hours, the campaign is certainly not worth the price of admission alone.
Though it's rough around the edges, has difficulty spikes and very much feels like the foundations on which Harebrained can build upon, the core turn - based tactical gameplay of BattleTech is great.
=D Though... the nurse scene at the gameplay video... makes me a little nervous = S This will be a survival horror like a survival horror must be = 3
Though recording gameplay will also be available to those who have an HDMI capture card like the Elgato.
The intriguing concept didn't have much to show for itself outside of a sliver of gameplay and the below concept art, though this at least seems like an interesting direction to take the Gaiden series after the poor reaction to Ninja Gaiden 3.
Though Murderous Pursuits will have the standard set of modes for a multiplayer game that will let you play with random people across the country or just have a casual match with bots or friends, I'd really like to see some fun modes that alter up the gameplay itself.
Gameplay was just like it was all those years ago though with cars bumping off each other, driving through tracks based on dining room tables, snooker / pool tables, and woodworking surfaces.
We cover everything about the Toys themselves, and dip into the gameplay, though we mostly like to discuss the physical toys themselves.
It sounds like that this is for syncing gameplay across multiple Kindle Fire devices — though we're not sure how many people out there are playing the same game across multiple devices.
You missed the point, those two system ARE N'T JUST about the exclusives, they have MAJOR third party support & that's key to winning next gen. Third party games are becoming more & more appealing, not to mention that the Wii spark (which made it the best selling console last gen) has died, no one looks at the WiiU and thinks: «Wow, I like the new touch screen controller» because believe it or not, it makes it hard for you to focus from one screen to the other & that doesn't work well with a console that needs to be hooked to a TV (games that support switching gameplay from the TV to the controller are great though!).
It's inclusion in so much of the game just doesn't feel natural, though, like Rocksteady were trying too hard instead of allowing the Batmobile to be another, albeit very important, support tool that bolstered the primary gameplay rather than trying to stand alongside it.
Again, though, it's a testament to the gameplay that the repetitive objectives don't feel like much of a problem, because even extracting a prisoner for the nth time in a side mission feels like a chance to play around in a different way.
Her standard guns, though, are her twin pistols, so the gameplay feels like you're Lara Croft in a 2D setting killing demons.
If they're going to make a third one, though, they definitely need to come up with some new gameplay mechanics because I did get bored with this one quicker than the first: I love loot and guns, but there's only so much shooting I can do before my head begins to feel like there's a conga line composed of fat people wearing spiked shoes in it.
Though there is no theme park management in this title like other entries there is plenty to do with just the building mechanics and the gameplay that comes from riding the rollercoasters as well.
The gameplay still manages to be fun though, despite a number of outings for the series, so I don't want to make Trap Team sound like a rehash.
The gameplay is better than ever, and there's often different ways of tackling each situation, like using stealth, scouting and hacking to get through the opposition unscathed as though you never were there, going in guns blazing until no one stands in your way, or using a combination of both.
Yes, the game must be commended on how it blends minimal RPG elements into that formula, though the gameplay feels like it's been done many times before.
Though we were only shown a glimpse of gameplay, it looks like you'll be sneaking around in the dark quite a bit, before hacking and slashing any foes who spot you too soon.
Fear not though, like all Total War games, most elements of the game are scalable so that you can have a smooth gameplay experience, albeit without all of the graphical niceties.
The Holdout missions offer some longer - term gameplay, though like I said, they can get a little mindless.
Everyone would say that their game was all about innovative gameplay, and believe it, even though most of their games looked and acted just like every other game.
Though not yet actual gameplay, it's interesting to see where Activision's latest tech will take them and whether or not we'll be seeing high - fidelity characters such as these in a game like Call of Duty any time soon.
Why it needs help: Though we enjoyed Resident Evil 6, we definitely felt like it was the weakest in the core franchise (as we mentioned in our Resident Evil 6 review), mostly due to conflicted gameplay and poorly designed bosses.
Of course this is Modern Warfare 2, so even though it looks like the game is going to add various mechanics to the gameplay, the most important aspect is the shooting.
The gameplay is smooth and easy to navigate, though I could see how the optional use of the slide pad pro might add to the game; the camera moving on its own didn't really let me examine every corner as I would have liked.
I'd like to see some extended gameplay footage though.
None of the time you spend in the game will feel like a drag though — whilst I've mentioned the Side Stories aren't that engaging from a gameplay perspective, the pay off with the story development makes them more than worthwhile.
Even though Rockstar has already released what they've said is their final GTA IV trailer showing some of the gameplay, it looks like footage has still managed to make its way online.
It can become repetitive though, with enemies having less variety than i would like and the general gameplay of the game can become stale after a while.
And though I can not speak as to the quality of The Technomancer's story just yet, the combat revealed in the gameplay trailer doesn't look like anything to write home about.
Like the humour, though, the various different chunks of gameplay thrown into the mix are a tad inconsistent at times.
It's little touches like this that make the world feel 3D even though all of the gameplay is in 2D.
The gameplay itself feels like it comes second to the title's inane story, though.
Though the game can be very unforgiving in its simulation roots, there are an abundance of settings to tailor to your strengths and not make gameplay feel like a chore.
Though brief in duration, I felt like they were incredibly effective at spicing up the otherwise relatively straight - forward gameplay with some much - appreciated variety.
Even though that was a hardware launch title, the vast number of new event types, track locations and gameplay modifiers in Forza 6 make its predecessor look like the slimline demo its detractors always said it was.
These combat sequences synchronize well with the overarching board - game style of gameplay, even though it feels like a complete genre - switch.
The game, which will be a download only — using Xbox Live, Wiiware and PSN — looks to have visuals that resemble Braid, though the gameplay is completely different and plays like a traditional 2D platformer.
While I liked it, and I would love to see more remakes along these lines, I would have preferred Lizardbox fix the control issues and the stuff that actually matters to gameplay over painting over the problems, even though they were very good at painting.
Something that is still existent in this reboot though is the addictive, fun filled gameplay that has been so iconic for the franchise and it's as finely tuned as it's ever been before with classic moments like the glory of leading the race one minute then one wrong turn or an opponent blowing you up the next.
For composer Austin Wintory, though, the idea of performing Journey's music alongside live gameplay came during the game's early stages of development: «While I was writing the score, it became clear that the game was going to be like a silent film, where the music would have a strong narrative function.
Even though all the gameplay tweaks ands changes seem like steps in the right direction, I'm still troubled by this trend.
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