Sentences with phrase «though status effects»

Characters will perform the same move in perpetuity until they run out of HP, though status effects like poison, berserk, sleep, and sticky can affect whether or not the attack lands.

Not exact matches

However, a child's social background was also found to have a strong effect over and above that of ability, with the parents» education being more important than their social status and social class, though the latter also count.
Even though the concentration of DHA in breast milk is very small, the brains of breast - fed infants accumulate fifty percent more DHA than those of infants fed formulas devoid of the fatty acid.43 When a mother improves her DHA status by supplementing with cod liver oil during pregnancy and the first three months of lactation, 44 it improves her child's IQ at four years of age, although the effect is drowned out by other factors as the child grows older.45
Though he apparently lives comfortably off of fencing stolen CDs and the like (with major help from credit card fraud), Cobb's not as interested in financial gain as he is in rifling through personal effects and assessing their owner's status.
------ Extra notes: I can't answer about how Negative Affinity affects Partbreaker and / or Destroyer Oils for SnS, but I'm going to assume that those skill / item are directly correlated to your raw power as well (though, element / status isn't effected by negative affinity; only positive with Crit Element / Sstatus isn't effected by negative affinity; only positive with Crit Element / StatusStatus)
- Library Journal «Certain bits of information occasionally feel deliberately withheld for dramatic effect (though they are eventually revealed), and Eva's superstar status at the end of the story feels like a little bit of a stretch, but Eva herself is a compelling, deliciously flawed character.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There's a variety of items that do what you expect, like buff weapons, heal, remove status effects, and more, and there's also a variety of clothing that'll improve various stats on your hunter, though without a weight penalty ala previous games in the series, so players don't have to worry about combining armor when they need it the most.
At present time, there is unfortunately no colorblind option though, and because some status effects use red and green letter highlights, this could affect the outcome of tougher battles for those players.
Though most status effects work briefly on Deviljho, poison seems to be the easiest to inflict on the beast works on it can supplement your damage nicely as well.
Though the first month of 2017 has not held much of the positive change that so many of us were wishing for, time rolls on and we all try to effect change in our own small ways, whether that's doing our best at work, being involved in our communities, or pushing back against the status... more»
«We used a question on marital status as a marker of a long - term partnership, though it is unclear whether the same effects would have been seen with cohabitation or whether marriage has additional effects.
They have demonstrated small beneficial effects of educational television viewing over the medium - term for children of a lower socioeconomic status (SES) and negative, though generally not significant, effects of noneducational programming.
In Dr. Le's meta - analysis, though, a more recent and much stronger test of any factor's predictive mettle, the IOS narrowly missed the cutoff for a «large effect» on future relationship status.
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