Sentences with phrase «thought heavy rain»

By and large, I thought Heavy Rain was a fairly successful experiment.
Slumber weather We love to curl up in bed with thick, warm blankets on what is known as «sweater weather» days — think heavy rain, cold winds, and dark skies — and our cats are no different.
I might be wrong but I think heavy rain was received with mixed reviews too, just a matter of taste - but I loved it as I'm sure I'll love Beyond.
Regardless of your opinion of David Cage, who seems to be too clever by half no matter how you cut it, I think Heavy Rain was a solid gaming experience that succeeded mostly by being different from anything else at the time.

Not exact matches

Last week, when I heard my colleagues talking about Hurricane Harvey, I did not think much of it beyond the typical flood warnings that come with any bout of heavy rain in Houston.
Lock - inAfter a heavy session of «working late», I thought the best idea was to sleep in my office rather than trek home in the cold and rain.
As heavy rain continued to fall, two motorists thought they could make it through the water, but instead, they got stuck.
We had some heavy rain over the weekend with wind and hail, and they thought the hail were snowflakes.
This game surprised me as I thought it would be in the same vein as Monkey Island, it's more in keeping with Heavy Rain and Fahrenheit / Indigo Prophecies as you're a virtual passenger in terms of gameplay though with point and click.
Whilst story-wise, it stops short of the best narrative led games like Heavy Rain (or dare I say LA Noire, which story wise is a great achievement), it's a solidly enjoyable storyline which seems to have some thought put into it.
Indeed, over 40 percent of homeowners think that standard homeowners insurance covers flood damage caused by heavy rain, according to the Insurance Information Institute (I.I.I.).
During last year's E3, Microsoft's Project Natal presentation left people thinking many different things — curious, intrigued, skeptical, and in the case of Heavy Rain creator David Cage, frustrated.
New Line Cinema thinks so as documents reveal that they optioned the rights to turn Heavy Rain into a movie soon after «The Casting» trailer was unveiled at E3 2006.
I think they «re more refereing to Sony «s own games or Sony supported games like Resistance, Motorstorm, Uncharted, Heavenly Sword, LBP, Heavy Rain, Infamous, Linger in the Shadows etc..
Speaking in an interview with GamesIndustry, Foundaumiere said, «I think that Heavy Rain «s success is also a very important sign to the industry.
If you're someone that enjoys a story - driven, character - heavy experience that unravels slowly and draws you into the world, I think you'll want to soak in all of what Heavy Rain has to oheavy experience that unravels slowly and draws you into the world, I think you'll want to soak in all of what Heavy Rain has to oHeavy Rain has to offer.
I think a prime reason is, because Heavy Rain the studio existed for 14 years.
Heavy Rain pushed the medium forward in terms of narrative, but I think its biggest achievement was being a new IP, from an independent studio, exclusive to one platform, and sell millions.
Heavy Rain was one of the first games to really give you this organic feeling of consequence, forcing you to think on your feet while calculating the good and bad of each decision you made.
We've spent four days in the pouring rain with Quantic Dream's ambitious thriller noir, Heavy Rain, and are ready to pour our thoughts into a review, so you can properly forecast if the game is worth your purchrain with Quantic Dream's ambitious thriller noir, Heavy Rain, and are ready to pour our thoughts into a review, so you can properly forecast if the game is worth your purchRain, and are ready to pour our thoughts into a review, so you can properly forecast if the game is worth your purchase.
When you think of Quantic Dream it is likely that you would think about Heavy Rain, by most people's standards this game is a masterpiece of modern storytelling, and by extension the game that defined...
Now you might think that I'm trolling because both Heavy Rain and Beyond look good.
And also a reminder that development on Heavy Rain really did start a looong time ago... now that I think about it, I do seem to remember the game being shown off before the PS3 had even been released.
I think we're going to look at the troublemaker scenarios, like heavy snow on certain tracks or rain on Rallycross races, and we'll do it where we need to do it.
Think LA Confidential meets the «interactive storytelling» of Heavy Rain with a dash of Mad Men's style thrown in for good measure and you're on the right lines.
«I think some of the processes that were put in place by games like Heavy Rain and Uncharted 2, and Bungie are very very good at doing this — finishing their game way before they need to launch it.
Heavy Rain:»... no single - player experience has made me as genuinely nervous, unsettled, surprised, emotionally riven and altogether involved as Heavy Rain... Mr. Cage and Quantic Dream have put the world on notice that the future of video games may be closer than we thought
One of the few games I think that handled player failure well was Heavy Rain.
«If Heavy Rain doesn't succeed it's going to have important implications for other developers and for ourselves — maybe people will think «those innovative games don't work, games can not really convey realistic emotions.»
«The first and most important reason [for the delay] was the fact that I don't think that such an innovative game like Heavy Rain and a new franchise should be released at the end of the year in the crowded period when everyone's releasing their games.
Quantic Dream's David Cage thinks that a game can be more than a game, and he certainly proved this with the likes of Fahrenheit and Heavy Rain.
The idea of choice and consequence isn't new to fans of Quantic Dream's previous work, but where Heavy Rain forced players to utilize critical thinking to make quick decisions, the story threads were pretty black and white in their conclusions.
The two games that come to mind when I think of permanence are Demon's Souls and Heavy Rain.
«This includes record numbers and record intensity of hurricanes and typhoons, record widespread heavy rains and flooding — think Houston, Louisiana, the Carolinas (Hurricane Matthew) and now California — record drought, heatwaves and wild fires, and increasing inundations in coastal regions from rising sea level.»
This includes record numbers and record intensity of hurricanes and typhoons, record widespread heavy rains and flooding — think Houston, Louisiana, the Carolinas (Hurricane Matthew) and now California
If you thought the flooding in the northeast in the wake of Hurricane Irene and subsequent storms dropping heavy rain, thank your lucky stars you're not in Pakistan.
Something to think about given the heavy rain fall in short periods of time that is typical during a hurricane.
It isn't something you think about often, but summer storms can cause big lightning storms and heavy rains.
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I could not help but think of this family today when the heavy rains came.
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