By and large,
I thought Heavy Rain was a fairly successful experiment.
Slumber weather We love to curl up in bed with thick, warm blankets on what is known as «sweater weather» days —
think heavy rain, cold winds, and dark skies — and our cats are no different.
I might be wrong but
I think heavy rain was received with mixed reviews too, just a matter of taste - but I loved it as I'm sure I'll love Beyond.
Regardless of your opinion of David Cage, who seems to be too clever by half no matter how you cut it,
I think Heavy Rain was a solid gaming experience that succeeded mostly by being different from anything else at the time.
Not exact matches
Last week, when I heard my colleagues talking about Hurricane Harvey, I did not
think much of it beyond the typical flood warnings that come with any bout of
heavy rain in Houston.
Lock - inAfter a
heavy session of «working late», I
thought the best idea was to sleep in my office rather than trek home in the cold and
rain.
As
heavy rain continued to fall, two motorists
thought they could make it through the water, but instead, they got stuck.
We had some
heavy rain over the weekend with wind and hail, and they
thought the hail were snowflakes.
This game surprised me as I
thought it would be in the same vein as Monkey Island, it's more in keeping with
Heavy Rain and Fahrenheit / Indigo Prophecies as you're a virtual passenger in terms of gameplay though with point and click.
Whilst story-wise, it stops short of the best narrative led games like
Heavy Rain (or dare I say LA Noire, which story wise is a great achievement), it's a solidly enjoyable storyline which seems to have some
thought put into it.
Indeed, over 40 percent of homeowners
think that standard homeowners insurance covers flood damage caused by
heavy rain, according to the Insurance Information Institute (I.I.I.).
During last year's E3, Microsoft's Project Natal presentation left people
thinking many different things — curious, intrigued, skeptical, and in the case of
Heavy Rain creator David Cage, frustrated.
New Line Cinema
thinks so as documents reveal that they optioned the rights to turn
Heavy Rain into a movie soon after «The Casting» trailer was unveiled at E3 2006.
I
think they «re more refereing to Sony «s own games or Sony supported games like Resistance, Motorstorm, Uncharted, Heavenly Sword, LBP,
Heavy Rain, Infamous, Linger in the Shadows etc..
Speaking in an interview with GamesIndustry, Foundaumiere said, «I
think that
Heavy Rain «s success is also a very important sign to the industry.
If you're someone that enjoys a story - driven, character -
heavy experience that unravels slowly and draws you into the world, I think you'll want to soak in all of what Heavy Rain has to o
heavy experience that unravels slowly and draws you into the world, I
think you'll want to soak in all of what
Heavy Rain has to o
Heavy Rain has to offer.
I
think a prime reason is, because
Heavy Rain the studio existed for 14 years.
Heavy Rain pushed the medium forward in terms of narrative, but I
think its biggest achievement was being a new IP, from an independent studio, exclusive to one platform, and sell millions.
Heavy Rain was one of the first games to really give you this organic feeling of consequence, forcing you to
think on your feet while calculating the good and bad of each decision you made.
We've spent four days in the pouring
rain with Quantic Dream's ambitious thriller noir, Heavy Rain, and are ready to pour our thoughts into a review, so you can properly forecast if the game is worth your purch
rain with Quantic Dream's ambitious thriller noir,
Heavy Rain, and are ready to pour our thoughts into a review, so you can properly forecast if the game is worth your purch
Rain, and are ready to pour our
thoughts into a review, so you can properly forecast if the game is worth your purchase.
When you
think of Quantic Dream it is likely that you would
think about
Heavy Rain, by most people's standards this game is a masterpiece of modern storytelling, and by extension the game that defined...
Now you might
think that I'm trolling because both
Heavy Rain and Beyond look good.
And also a reminder that development on
Heavy Rain really did start a looong time ago... now that I
think about it, I do seem to remember the game being shown off before the PS3 had even been released.
I
think we're going to look at the troublemaker scenarios, like
heavy snow on certain tracks or
rain on Rallycross races, and we'll do it where we need to do it.
Think LA Confidential meets the «interactive storytelling» of
Heavy Rain with a dash of Mad Men's style thrown in for good measure and you're on the right lines.
«I
think some of the processes that were put in place by games like
Heavy Rain and Uncharted 2, and Bungie are very very good at doing this — finishing their game way before they need to launch it.
Heavy Rain:»... no single - player experience has made me as genuinely nervous, unsettled, surprised, emotionally riven and altogether involved as
Heavy Rain... Mr. Cage and Quantic Dream have put the world on notice that the future of video games may be closer than we
thought.»
One of the few games I
think that handled player failure well was
Heavy Rain.
«If
Heavy Rain doesn't succeed it's going to have important implications for other developers and for ourselves — maybe people will
think «those innovative games don't work, games can not really convey realistic emotions.»
«The first and most important reason [for the delay] was the fact that I don't
think that such an innovative game like
Heavy Rain and a new franchise should be released at the end of the year in the crowded period when everyone's releasing their games.
Quantic Dream's David Cage
thinks that a game can be more than a game, and he certainly proved this with the likes of Fahrenheit and
Heavy Rain.
The idea of choice and consequence isn't new to fans of Quantic Dream's previous work, but where
Heavy Rain forced players to utilize critical
thinking to make quick decisions, the story threads were pretty black and white in their conclusions.
The two games that come to mind when I
think of permanence are Demon's Souls and
Heavy Rain.
«This includes record numbers and record intensity of hurricanes and typhoons, record widespread
heavy rains and flooding —
think Houston, Louisiana, the Carolinas (Hurricane Matthew) and now California — record drought, heatwaves and wild fires, and increasing inundations in coastal regions from rising sea level.»
This includes record numbers and record intensity of hurricanes and typhoons, record widespread
heavy rains and flooding —
think Houston, Louisiana, the Carolinas (Hurricane Matthew) and now California
If you
thought the flooding in the northeast in the wake of Hurricane Irene and subsequent storms dropping
heavy rain, thank your lucky stars you're not in Pakistan.
Something to
think about given the
heavy rain fall in short periods of time that is typical during a hurricane.
It isn't something you
think about often, but summer storms can cause big lightning storms and
heavy rains.
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I could not help but
think of this family today when the
heavy rains came.