Some food for
thought Kojima, the appeal of giant robots might be timeless, but the patience of your average giant robot - loving gamer is not.
Firstly, many
think Kojima and Co. will bring MGS5 (if there is an MGS5) to the Xbox 360, as Metal Gear Solid: Rising is multiplatform and third - party exclusives are almost non-existent these days.
http://metalgearsolid4.net/... http://metalgearsolid4.net/... @GUNS N SWORDS I'm not sure, they could be done in real - time... @ 367 To Your Ass Looking at the mgs4 ign screenshot, wouldn't
you think Kojima will just flat out say that he is disappointed with the game?
I think kojima really messed up not puttin this on ps3, great game as this is I would have loved to have seen this in HD in all its splendor, not to mention the ps3s install base is much greater since mgs4
I think Kojima is in love with American action stars and he wanted to meld what he does with a semi-iconic actor.
Carmack certainly deserves respect but I personally
think Kojima is borderline genius.
: S
Think Kojima may be a bit of a perv.
I think Kojima should give it a year or two and then set up a Kickstarter for a new open world stealth game.
If you're looking to learn more about Hideo Kojima and Death Stranding, be sure to recap why Kojima isn't making Death Stranding a horror game, take a tour of Kojima Productions, and find out why
we think Kojima will remain indie after the release of Death Stranding.
Some believe it's a secret agreement between the two; others
think Kojima is giving an alternative to what they consider underutilized talent.
However, for some reason I don't
think Kojima would make it that obvious, do you?
i think kojima said that gameplay must not be sacrificed in order to tell a story, which this game did.
Not exact matches
A current high school junior with a passion for mathematical finance and socially responsible investing, Shivam has already proven himself as a.
thought leader as a contributor at Wall Street Survivor and his financial research at Stanford University under Professor Fuhito
Kojima.
I can not
think of any other game series that has even attempted to remain as consistent over such a period of time as
Kojima's legacy, let alone a series that constantly improves and refines.
«I'll admit that I hope my future endeavors are
thought of as «works by Hideo
Kojima» rather than «from the creator of Metal Gear.
Thirty minutes into the latest, and perhaps final, Metal Gear game developed by series creator Hideo
Kojima and his team at
Kojima Productions, I couldn't help but
think, «It's a shame that
Kojima won't be allowed to give the world Silent Hills.
Thirty minutes into the latest, and perhaps final, Metal Gear game developed by series creator Hideo
Kojima and his team at
Kojima Productions, I couldn't help but
think, «It's a shame that
Kojima...
In spite of this choice,
Kojima thought that 2016 was a year dedicated to something Take - Two is clearly tentative about — VR.
Kojima never
thought the Metal Gear series would go o...
«I'll admit that I hope my future endeavors are
thought of as «works by Hideo
Kojima» rather than «from the creator of Metal Gear,»» he said.
For Ground Zeroes, a new method of storytelling will be used, and
Kojima thinks players will really like it.
I don't
think even Hideo
Kojima and Guillermo del Toro will be capable of doing a «real» Silent Hill.
Hideo
Kojima tonight accepted the 2016 Industry Icon Award, saying that he «
thought he'd lost everything,» in the aftermath of his acrimonious split with Konami.
Charles Dickens wrote that (we
think), and he was right: 2015 was a strange year for Hideo
Kojima, his employer Konami and the...
The Q&A was varied, as these things tend to go, but we did glean a few interesting insights into MGS5's development, Shinkawa's artistic process and just what
Kojima was
thinking when he tweeted recently about making Quiet's character design more «erotic.»
A cynic may
think it's just Hideo
Kojima thumbing his nose at us, pulling us out of an intense boss fight to be confined to a slow, dull area for what feels like forever.
Leave it to Hideo
Kojima to tease us into
thinking that Hayter is gone, only to surprise us again two months later.
Metal Gear creator Hideo
Kojima, in a recent tweet, revealed the concept of the Fox Engine, his
thoughts on games, and reminded people that he is a conceptual visionary.
I've come to understand that the way we've made games up until now won't translate globally, and I've come to
think that I need to make
Kojima Productions a team that can compete alongside the rest of the world.
Minami - san at first
thought the offer of working on Metal Gear Rising was a joke, and Hideo
Kojima said they «asked a second time one year later.»
Check out the interview to read why
Kojima partnered with Sony for the studio's first game, his
thoughts on VR and the idea behind
Kojima Production's new logo.
Speaking with Edge, Hideo
Kojima gave his
thoughts about the PS4, He believe the PS4 is the evolution of the PlayStation platform.
According to
Kojima Productions this is something to look forward to, and will be «bigger than you
think».
According to
Kojima Productions, this news is «bigger than you
think», which could be interpreted in a lot of ways, including possible development for next generation systems.
So, back to the revolutionary thing in video games, I
think the biggest change offered in Metal Gear Solid V: The Phantom Pain is not the sandbox component — maybe
Kojima could have dealt with it more properly, when it came to story?
I
think this was a good decision by
Kojima Productions, as it both gives the Platinum Games team more freedom (they can basically do what they like, it doesn't matter), and it leaves the main games untouched.
What do you
think really happened with
Kojima and Konami to cause them to finally part ways?
With so much freedom in the missions, it's difficult to
think that
Kojima could keep the same narrative complexity of previous games intact.
In 2015, when it was revealed that Konami had some allegedly terrible working conditions for some of their employees, not many would have
thought that the cruel treatment would extend all the way up the ladder to a legend like Hideo
Kojima, who has since famously parted ways with the publisher in order to focus on his own
Kojima Productions.
But if you really
think about it, Hideo
Kojima might be the one person to...
I
think these devs are more so picking games that acted as huge influences on them getting into game development, or games that influenced their own design philosophies (hell you could even argue that with
Kojima and Pokemon, Peace Walker and MGSV both had you «capturing» enemy soldiers to make them a part of your «team»).
«If somebody
thinks «I love Snake» and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising,» explained
Kojima, «but for people who are more open and willing to try new things, it shouldn't be a problem.»
I don't
think any developer should tip toe on the legacy a highly respected studio like NaughtyDog have done with the past 4 Uncharted games, similar to how Konami will end up continuing the Metal Gear Solid games without
Kojima.
You
think it's strange that they're fans of
Kojima?
Kojima is not Mr Perfect people
think he is, he's a good developer but the way he's went on here he comes off like an ass.
As a hardcore fan of Ghost in the Shell myself, I admit that I was more than a little intrigued to find out what
Kojima thought about the live adaptation starring Scarlett Johansson.
I made it a point to read through the essay twice, and upon ruminating over its contents, I can honestly say that
Kojima's
thoughts on the matter are both refreshingly thorough and intriguing.
We met with Hideo
Kojima to talk about his
thoughts on the series» landmark games, and to discuss what's in store for the future's franchise.
Well, we're beginning to
think Konami may be tinkering with some cloning technology of their own with the announcement that the ubiquitous
Kojima - san, not content with producing one MGS game (the Raiden heavy Rising) and directing another, the aforementioned PSP bound Peace Walker, he's also involved with upcoming Castlevania re-imagining: Lords of Shadow.
These methods are completely different from those used in movies, so performers need to first
think «This sounds interesting, I'd like to try this new stuff» or they won't take part in the project,»
Kojima explained.