Sentences with phrase «thought kojima»

Some food for thought Kojima, the appeal of giant robots might be timeless, but the patience of your average giant robot - loving gamer is not.
Firstly, many think Kojima and Co. will bring MGS5 (if there is an MGS5) to the Xbox 360, as Metal Gear Solid: Rising is multiplatform and third - party exclusives are almost non-existent these days.
http://metalgearsolid4.net/... http://metalgearsolid4.net/... @GUNS N SWORDS I'm not sure, they could be done in real - time... @ 367 To Your Ass Looking at the mgs4 ign screenshot, wouldn't you think Kojima will just flat out say that he is disappointed with the game?
I think kojima really messed up not puttin this on ps3, great game as this is I would have loved to have seen this in HD in all its splendor, not to mention the ps3s install base is much greater since mgs4
I think Kojima is in love with American action stars and he wanted to meld what he does with a semi-iconic actor.
Carmack certainly deserves respect but I personally think Kojima is borderline genius.
: S Think Kojima may be a bit of a perv.
I think Kojima should give it a year or two and then set up a Kickstarter for a new open world stealth game.
If you're looking to learn more about Hideo Kojima and Death Stranding, be sure to recap why Kojima isn't making Death Stranding a horror game, take a tour of Kojima Productions, and find out why we think Kojima will remain indie after the release of Death Stranding.
Some believe it's a secret agreement between the two; others think Kojima is giving an alternative to what they consider underutilized talent.
However, for some reason I don't think Kojima would make it that obvious, do you?
i think kojima said that gameplay must not be sacrificed in order to tell a story, which this game did.

Not exact matches

A current high school junior with a passion for mathematical finance and socially responsible investing, Shivam has already proven himself as a. thought leader as a contributor at Wall Street Survivor and his financial research at Stanford University under Professor Fuhito Kojima.
I can not think of any other game series that has even attempted to remain as consistent over such a period of time as Kojima's legacy, let alone a series that constantly improves and refines.
«I'll admit that I hope my future endeavors are thought of as «works by Hideo Kojima» rather than «from the creator of Metal Gear.
Thirty minutes into the latest, and perhaps final, Metal Gear game developed by series creator Hideo Kojima and his team at Kojima Productions, I couldn't help but think, «It's a shame that Kojima won't be allowed to give the world Silent Hills.
Thirty minutes into the latest, and perhaps final, Metal Gear game developed by series creator Hideo Kojima and his team at Kojima Productions, I couldn't help but think, «It's a shame that Kojima...
In spite of this choice, Kojima thought that 2016 was a year dedicated to something Take - Two is clearly tentative about — VR.
Kojima never thought the Metal Gear series would go o...
«I'll admit that I hope my future endeavors are thought of as «works by Hideo Kojima» rather than «from the creator of Metal Gear,»» he said.
For Ground Zeroes, a new method of storytelling will be used, and Kojima thinks players will really like it.
I don't think even Hideo Kojima and Guillermo del Toro will be capable of doing a «real» Silent Hill.
Hideo Kojima tonight accepted the 2016 Industry Icon Award, saying that he «thought he'd lost everything,» in the aftermath of his acrimonious split with Konami.
Charles Dickens wrote that (we think), and he was right: 2015 was a strange year for Hideo Kojima, his employer Konami and the...
The Q&A was varied, as these things tend to go, but we did glean a few interesting insights into MGS5's development, Shinkawa's artistic process and just what Kojima was thinking when he tweeted recently about making Quiet's character design more «erotic.»
A cynic may think it's just Hideo Kojima thumbing his nose at us, pulling us out of an intense boss fight to be confined to a slow, dull area for what feels like forever.
Leave it to Hideo Kojima to tease us into thinking that Hayter is gone, only to surprise us again two months later.
Metal Gear creator Hideo Kojima, in a recent tweet, revealed the concept of the Fox Engine, his thoughts on games, and reminded people that he is a conceptual visionary.
I've come to understand that the way we've made games up until now won't translate globally, and I've come to think that I need to make Kojima Productions a team that can compete alongside the rest of the world.
Minami - san at first thought the offer of working on Metal Gear Rising was a joke, and Hideo Kojima said they «asked a second time one year later.»
Check out the interview to read why Kojima partnered with Sony for the studio's first game, his thoughts on VR and the idea behind Kojima Production's new logo.
Speaking with Edge, Hideo Kojima gave his thoughts about the PS4, He believe the PS4 is the evolution of the PlayStation platform.
According to Kojima Productions this is something to look forward to, and will be «bigger than you think».
According to Kojima Productions, this news is «bigger than you think», which could be interpreted in a lot of ways, including possible development for next generation systems.
So, back to the revolutionary thing in video games, I think the biggest change offered in Metal Gear Solid V: The Phantom Pain is not the sandbox component — maybe Kojima could have dealt with it more properly, when it came to story?
I think this was a good decision by Kojima Productions, as it both gives the Platinum Games team more freedom (they can basically do what they like, it doesn't matter), and it leaves the main games untouched.
What do you think really happened with Kojima and Konami to cause them to finally part ways?
With so much freedom in the missions, it's difficult to think that Kojima could keep the same narrative complexity of previous games intact.
In 2015, when it was revealed that Konami had some allegedly terrible working conditions for some of their employees, not many would have thought that the cruel treatment would extend all the way up the ladder to a legend like Hideo Kojima, who has since famously parted ways with the publisher in order to focus on his own Kojima Productions.
But if you really think about it, Hideo Kojima might be the one person to...
I think these devs are more so picking games that acted as huge influences on them getting into game development, or games that influenced their own design philosophies (hell you could even argue that with Kojima and Pokemon, Peace Walker and MGSV both had you «capturing» enemy soldiers to make them a part of your «team»).
«If somebody thinks «I love Snake» and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising,» explained Kojima, «but for people who are more open and willing to try new things, it shouldn't be a problem.»
I don't think any developer should tip toe on the legacy a highly respected studio like NaughtyDog have done with the past 4 Uncharted games, similar to how Konami will end up continuing the Metal Gear Solid games without Kojima.
You think it's strange that they're fans of Kojima?
Kojima is not Mr Perfect people think he is, he's a good developer but the way he's went on here he comes off like an ass.
As a hardcore fan of Ghost in the Shell myself, I admit that I was more than a little intrigued to find out what Kojima thought about the live adaptation starring Scarlett Johansson.
I made it a point to read through the essay twice, and upon ruminating over its contents, I can honestly say that Kojima's thoughts on the matter are both refreshingly thorough and intriguing.
We met with Hideo Kojima to talk about his thoughts on the series» landmark games, and to discuss what's in store for the future's franchise.
Well, we're beginning to think Konami may be tinkering with some cloning technology of their own with the announcement that the ubiquitous Kojima - san, not content with producing one MGS game (the Raiden heavy Rising) and directing another, the aforementioned PSP bound Peace Walker, he's also involved with upcoming Castlevania re-imagining: Lords of Shadow.
These methods are completely different from those used in movies, so performers need to first think «This sounds interesting, I'd like to try this new stuff» or they won't take part in the project,» Kojima explained.
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