Not exact matches
We're used to
thinking we find the best platformers
on the classic Nintendo or Sega
consoles, but in the growing future we see Xbox Live Arcade as a
platform for that genre.
Well PS4 can actually do slightly better than the Wii U in terms of graphics but I see what you mean since the native resolutions
on both
platforms are 1080p and to be honest I
think both
consoles will do great
JR: In a way it has played a role in our first choice,
thinking in all the PS3 owners waiting for a good RPG, but the main reason of our effort in developing a great PS3 game first is because the PS3 is a very complicated
platform that is most of the time not used to its best, and we know that if we concentrate now
on all the difficulties and strong points of this
console and if we can go over them, the other
platforms should be more simple to approach.
Platforms: Xbox 360, PSN and PC Reviewed
On: PC Developer: Frozenbyte Singleplayer: Yes Multiplayer: 2 - 3 Player Co-Op Back in 2011 when Trine 2 was released on console I played through the game and offered up my thoughts in a revie
On: PC Developer: Frozenbyte Singleplayer: Yes Multiplayer: 2 - 3 Player Co-Op Back in 2011 when Trine 2 was released
on console I played through the game and offered up my thoughts in a revie
on console I played through the game and offered up my
thoughts in a review.
True, I just
think this mobile scenario could be an example of how their
console games would perform
on the
platform casual gamers own (PS4).
If you're a PC only player I can't really
think of anything better out
on the
platform, but
console players really shouldn't waste their time with this.
@Zichu The DW and DBZ sales pass 1 million regularly
on all
platforms, that means the fan base is dedicated, and like I said they are just an example, one group of DW fans, another group of DBZ fans, another group of Souls fans, another group of indy fans another group of MMO fans... This is diversity, CoD is the biggest franchise in gaming but just about 15 % of
console gamers buy it, what do you
think the other 85 % buy?
I would easily say that the PlayStation Vita's biggest strength is its ability to play
console - quality titles
on a portable
platform — while it's always good to see games developed specifically for the handheld
platform, I
think the way to the future of gaming is one where
console and portable gaming are interchangeable.
This week we discuss what the Xbox Game Pass could mean for indie games and share our
thoughts on what
console platforms we thing support indie titles the best.
We're interested in games
on any
platform (in fact we like games to have multi-
platform potential) but we're primarily focused
on PC and
console games and we are interested in games that have innovative or original
thinking.
Phil Spencer: I've been in this job three years and focused
on hardware innovation and I
think we've landed two great
consoles in the last two years, with Xbox One S and Xbox One X. I've focused a lot
on live innovation and getting our developer
platform as much as the consumer side of the
platform in shape.
After watching it, along with the rest of the world, Rob has some
thoughts on the best and worst bits of the conference, the
console, the games, and the excitements and disappointments that will come with Nintendo's latest video game
platform.
While I missed out
on the Chromehounds era, I
think the new
consoles provide the perfect
platform to revive the MechAssault franchise and make it into a massive multiplayer - centric mech game.
The fact that someone got attacked
on Twitter and various other social media
platforms for only showing one
console's version of a game should be sobering and make you
think how maybe the
console wars are pointless.
It's really good value and, with the brilliant selection of HD games available for the
platform, we
think it's the best
console on the market today