Sentences with phrase «through certain areas of»

MN: There are already some in place like the public buses that run on gas, or the incorporation of the trams (Trambaix) that circulate recently through certain areas of Barcelona.
HMs are moves that you must have to progress through certain areas of the map.
A press of the rear touchpad can bounce objects, or even cause your finger to burst through certain areas of the paper world.

Not exact matches

• Documents reveal the NSA's Boundless Informant program, which gives the agency near real - time ability to understand how much intelligence coverage there is on certain areas through use of a «heat map.»
While that will undoubtedly help students and scientists save tons of time sifting through articles on PubMed, Meta can also help organizations decide where to direct their research budgets by identifying trends in certain areas of study or finding authors who have shown promising work in the past.
Through the collection of in - app data to identify certain individuals such as law enforcement officers, Greyball will show these target users that there are no Uber rides available in the area, or show mock - ups of the app with fake rides.
In a marketing push lasting through the end of May, consumers can take free bike rides in certain areas, such as New York, Chicago and Montreal, that are served by Motivate - operated bike - sharing systems.
The culture and beliefs of men in the Ancient Near East were by no means the same through all the areas of Egypt, Mesopotamia, Phoenicia, Asia Minor, Greece, etc., but they did share certain common problems and themes.
The Oslo Accords, signed in 1993 through 1995, were intended to grant Palestinians autonomy over certain areas of the West Bank and Gaza.
The remaining students are funded via fellowships, awarded directly to them, or through traineeships, in which universities compete for a grant to support a certain number of students in a particular area for a fixed period of time.
Dr Bachmann originally became involved in this area of research through his role as Rule of Law Subject Matter expert for the North Atlantic Treaty Organisation's (NATO) study on hybrid threats facing Europe — diverse issues such as terrorism, organized crime, failed states and how a mass influx of migrants might lead to political instability in certain countries.
By keeping a certain object, generally metal, in one area that's pierced through and through, can be considered draining as for the body because of overstimulation.
This full - coverage product works well with my foundation to brighten certain parts of my face (like the bridge of the nose and under the eyes), and disguise problem areas I don't want to show through my makeup.
Just like the shape of each garment emphasizes certain areas of the body through ease and length, putting those garments together into different proportions also creates emphasis.
Knowing the area well and lending himself to their custom of one clan member going with another through certain parts of the country, Theeb's older brother Hussein volunteers.
Since the 2008 - 09 school year, the state has provided additional funding for small, rural districts outside of their revenue limits through sparsity aid, as a way to lessen certain challenges experienced by rural districts with both a small pupil membership and a sparsely populated area.
And it's not that the climate walk tool can be quantified, but you have objective observers walking through a school and looking at certain areas of the school.
V2V technology is designed to allow any connected vehicles within a certain area to talk with one another anonymously through the use of a basic application known as a «Here I Am» message that can be communicated via devices such as GPS.
Whether you live in the area or are just passing through for a visit, one thing is certain: there's no shortage of fun things to do in or around Elgin this spring.
The homeowners in these communities have agreed to share a common expense through association dues to maintain a certain standard of living for the area.
It's almost certain you'll have a good time on tours with sixteen tree platforms, eight zip - lines, sky bridges, and spiral staircases through the beautiful scenery and different areas of Fayetteville.
The intended function of these forms of local government is to administer certain aspects of the specified area through the election of local representatives.
With that out of the way the game is still prone to sudden drops in framerates when moving through certain areas.
Like the first game acquiring certain powers or items allows one to gain access to areas of the world previously inaccessible, but your reward for backtracking through the environments is a little corridor or room containing one of the many different collectibles, an effort that sometimes doesn't really feel worth it.
The levels often require a bit of imagination and it keeps the player guessing as to how to get through certain areas.
The only flaw that I found with the Day missions is that the areas for the missions tend to repeat with different objectives such as collecting a certain number of rings or forcing you to get through a similar area without hitting any obstacles laid out along the track.
From jumping on a diving giant bird and soaring through the air at top speeds, to holding on for dear live as an electrified eel tries to take your life while diving underwater, to an actual bull fight using a torch to scare the bull into certain areas... these encounters are truly some of the best we've ever seen in a game.
You have access to lots of different levels, but certain areas and doorways will not be available to you — at least not until you complete a number of tasks or have enough snowdrops (that'll be the cash) to carry on through.
That doesn't mean you're safe though, one of the great things introduced to the remake was that in certain areas if you did decide to leave a zombie behind a door it doesn't insure safety, zombies will come through the doors to continue their pursuit.
A lot of the exploration and combat in the game boils down to trial and error; you may instantly get hammered by that hulking giant clad in armour upon your first meeting or be caught off guard by a booby trapped chest but once you memorise the locations of certain traps and the attack patterns of the enemies you'll soon be traipsing through the areas like the true champion you are, smiting all who dare cross your path.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
It features a DVD - style chapter select allowing the player to actually «fast - forward» should they get stuck or too scared of a certain area in the game, so everyone will get a chance to see the game through to the end.
Fixed an issue on Shellendorf Institute in Splat Zones and Tower Control in which players could briefly through the surface of certain areas of terrain.
Whether it be using a pack of beagles to take over control of a certain area, or using a hyena to sneak through a train station to gather intelligence for his nomad lion friends.
Occasionally, the players interact with him through the events of the minigames such as moving him around certain areas and stages.
While you can play the game with the 3D effects turned off, turning them on adds a new dimension to many of the levels as players gain a better sense of depth, allowing easier navigation through certain areas.
One of the weapons in the game can be used as a blow torch and players will have to cut through chain link fences to traverse through certain areas.
Ludger's bubbly banker friend Nova can withhold permission to access certain areas until Ludger reaches certain monetary thresholds, meaning that you'll spend a lot of your time working your way through the game's robust and fairly fun side - quest system.
Progressive is setup kind of like a campaign mission although you have to obtain control of a certain area by fighting through enemy Norts.
The soundtrack for the game isn't something to go too crazy about, but it does give you the option to choose what song you want playing in the background, so, instead of suffering through a certain area's theme song you can choose whatever you like, which is awesome.
You may need some characters to progress through the game in certain areas, although you'll also find that you are able to use specific characters to find some of the many optional collectible crowns and treasure chests.
You are however encouraged to return to finished levels once you've gained certain types of power - ups so you can access areas you couldn't the first time through.
The most important reason why I was able to go through the story and the endless re-spawning of enemies as certain areas was the fact that Bungie knows how to make the combat feel great.
You can burst through certain doors and walls with Spartan Charge, which can open up hidden areas filled with some of the many collectibles hidden in each stage.
This required you to learn the pattern of your enemies and certain environmental hazards, and you often had to replay the same areas over and over again until you found the best way through each obstacle... and even then you could find yourself turned into a pile of bones.
Stick your fingers on the back of the Vita and in certain areas you'll see animated replicas of your own appendages burst through the floor in the game world.
As you progress through each of the levels which are well laid out thanks to a great map based world design you will encounter many areas that require certain characters in order to progress.
While Jodie's controls can be irritating at times, especially when she becomes stuck on environmental geometry, this does however create a strong emphasis on just how different Jodie and Aiden are, apart from being a human and a tethered soul: Jodie is «heavy» and confined to the pacing of the game; Aiden is quick, capable of traversing through solid objects, and can move anywhere in the immediate area so long as it's within the distance of Jodie's connection - this will vary based on certain conditions within each Chapter.
Most of Kazakh is available to explore at the player's will, but certain areas require enhancements found through game - progression, in order to keep player's from wandering too far off track.
Certain portions of each area are blocked off your first time through and are not accessible until you come back later with abilities you have gained along the way.
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