Sentences with phrase «through dynamic weathers»

There will be at least 200 playable cars that you will be able to ride through dynamic weathers and a full day and night cycle.

Not exact matches

Football is a dynamic sport where only the very fittest can survive the onslaught of the harsh weather that blows through it.
Whereas that game had the same weather through an entire race, FM7 makes weather and the time of day dynamic.
The 2016 XF comes with multiple user - selectable driving modes — albeit through a somewhat clumsy push - button interface — that allow drivers to choose among Eco, Normal, Dynamic and a special Winter program to help you in bad weather.
As you would expect from Porsche, the new Cayenne not only looks more powerful, it is, with engines offering as much as 500 horsepower, and with new dynamic technologies that allow the Porsche of SUVs to perform more like a nimble sports car, yet be fully capable of towing a trailer or blazing along unpaved terrain and through inclement weather.
SH - AWD elevates the TLX driving experience to a new level, enhancing cornering grip, power delivery and all - weather handling and control through dynamic distribution of engine torque to all four wheels and independent control of torque delivery to the left and right rear wheels.
And it's dynamic weather, where the rain takes many shapes — teeming, drizzling, blowing, pelting, and pouring straight down, to name a few — and storm fronts come through like conquering armies.
As you play through the game you'll be able to unlock more and more features for your engine to reasearch, from better graphics to online play support to self - learning AIs and dynamic weather systems, but actually developing a new engine to make use of these new features, many of which can be selected during the development cycle at extra cost, is both time - consuming and very expensive.
The first video pinball table to ever feature dynamic weather effects, «Son of Zeus» takes us back in time in a whole other way — through ancient mythology!
Players get to fight their way through large open world maps with dynamic weather patterns as well as day and night cycles that have an impact on play.
The game has a dynamic weather and time - of - day system, so you'll be racing on a clear, sunny day one session and fighting through a dark, rainy night the next.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Another cool thing is the different combat maps you travel through, the different environments, as well as the dynamic weather effects.
I had a crazy amount of fun going through a variety of vistas, mountains, seasides and other off - roading locations in high - paced races where the weather was dynamic and the cars naturally and seamlessly would get covered in whatever they were driving on top of.
DICE has set out to build the most immersive and dynamic Battlefield game ever, continuing to improve their dynamic multiplayer sandbox through ever - changing environments with intuitive destruction and dynamic weather.
Microsoft revealed the game will feature dynamic weather that develops over the course of a race - you'll get puddles of rainwater that increase in size and depth as storm rages above you, while sunlight bursts through as you approach the finish line.
While travelling through the wasteland, players will endure dynamic weather changes and mutated creatures ready to kill!
Bearing in mind the concepts of «fun», «competition», «speed» and «adrenaline», we had the chance to think big by putting into the same game the best elements that we could create: photorealistic graphics, dynamic time of day and weather system, accessible physics that can be enjoyed by everybody, breath - taking locations where the player can race at full speed rushing through forests, snowy mountains, dunes and deserts.
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