Sentences with phrase «through easy enemies»

Because you don't have to make too many button presses during combat, it's possible to speed through easy enemies this way.
Untold 2 also takes a few pages from Persona Q's book with its tweaks to the traditional turn - based battle system, including the option to enable «auto - battle,» which can make plowing through easier enemies on floors you've already explored a breeze.

Not exact matches

If only survival was as easy as driving a tent peg through the head of the enemy commander fleeing down neighboring Mount Tabor.
With an easy approachable interface, players can go through three - dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units.
The combat is stupidly easy and as badly designed as MC Hammer's trousers - timing kill moves or complex combos together is rendered fun - free, as you're held by the hand all the way through by giant yellow «Y» icons that flash over an enemy when he's ripe for a kill move.
The gameplay is easy enough for new people to pick up and play and it is strangely gratifying to watch your horde galavant through enemy land with ease.
By combining both Kongs together in the form of Diddy riding atop Donkey, both players can utilize various moves plow through enemies or navigate levels even easier using their abilities.
These characters can then be levelled up as you play through, making it easier to take down enemies and face off through the harder difficulties.
We were playing through an early level on easy (embarrassingly, I still died once) and Matt and Eric said that the final game would be more challenging, which we hope is true because once we started playing smarter it got a bit easy to take out enemies.
Combat hasn't changed even one iota, remaining incredibly easy to slice your way through rafts of enemies by parrying everything and occasionally tapping A to break their defense.
To put it simply combat is cumbersome, and the only way it provides a challenge is through the sheer number of enemies attempting to mash you into a pulp, usually resulting in you rolling madly around the place while guzzling potions of healing and throwing ice spells about the place, because frozen enemies take extra damage and it's an easy piece of magic to spam.
Not only do the enemy layouts make sneaking through the areas quite easy, but Lincoln also has a practically magic whistle which always makes a single guard break away from his patrol route or allies to investigate.
This enables you to rest easy in the fact that the enemy isn't going to start attacking you while you're cycling through magic, trying to find what you want to use.
These displays are colour coded to present your chances of success, ranging from Easy (Grey) through to Danger (Red), and certain enemies have sensory triggers that see them attack you on sight or hear your nearby footsteps.
This is fun if you have a friend with you to shoot up enemies together, which can make running through the levels a bit easier.
There will be some late game events that can be tough to get through, but for the most part, it is very easy to just run through around twenty enemies as long as you are patient.
With all the stealth games in the market that tend to hold players hands through the whole experience or dilute every sequence with non-covert action, it's easy to forget that back in the day there were stealth games that punished players for getting caught or directly engaging enemies.
Using the counter system remains a vital part of the game, and does still feel far to easy thanks to the early warning symbols above enemies heads, but flowing through a fight only to counter two enemies at once and slam them together is just plain brilliant.
I never actually got to take anyone down with him, one, because I had not figured out the controls yet, and two, it's not as easy as it would seem to dash through an enemy and avoid lasers on the other side.
I'd also highly recommend turning off the enemy tagging system, because being able to see targets through walls makes an already easy game a cake - walk.
Easier trophies include a range of communication that you can have with your team that can be earned through natural accumulation during the story campaign such as the Friend in Need silver trophy for requesting Zussman to toss you 30 first aid kits; the I See Movement silver trophy for requesting Pierson to spot enemies 25 times; and the Praise and Pass silver trophy for requesting Turner to toss you ammo 25 times.
You'll fight through countless rooms, enemies, and bosses and although it won't be easy, it will be fun.
Although this may seem to be overwhelming at times as things do get extremely hectic, the game is fairly forgiving with the ability to maneuver through enemy fire being fairly easy and a generous health bar.
Easy levels and enemies at the start, moderately difficult ones part way through and difficult ones in the endgame and postgame.
I played through on Uber difficulty, and while there were some difficulty spikes in a few select areas, the enemy AI puts up a good fight most of the time — not withstanding a few moments where some baddies got stuck on one another for an easy multi-kill.
There is a wide variety of enemies that you'll encounter — 2013: Infected Wars this isn't — and you'll encounter quite the challenge as you progress through the story... even if you play on easy like me.
Out on the overmap, it was easy enough to find the path — a gentle five - minute canter over the bodies of enemies through a good four different environments — but in the dungeons, Dust became really valuable, highlighting the presence of levers, doors, ledges and other puzzle components.
Those familiar with Strategy RPGs should find the battle portions of Utawarerumono: Mask of Deception easy to pick up, as it carries out your standard battle mechanics of moving within a gridlocked field, strategically placing and maneuvering your units through the board to best take out your enemies.
Fighting enemies is pretty easy, and exploring becomes quicker once you realize that 99 % of everything is shit not worth sorting through.
The game's AI however, feels a little broken, it's difficult for your team to connect shots that otherwise would have been easy and the enemy can seemingly hit your team from the most outrageous of angles or through walls.
Doubly easy once I mastered the greatsword shoulder tackle that goes right through enemy charge attacks.
Uther must journey through a kingdom that was once full of alchemical and technological advances but now lays in ruins and where enemies are always on the look out for an easy mark.
Players can memorize the object / enemy pattern in order to get through the stage easier whenever Wang gets knocked out.
For all the boasts about difficulty — and it is difficult, forcing you to actually unlock anything above «normal» — the game also welcomes newcomers or those just wanting to tear around and have fun, with the «easy» and «very easy» modes making it no problem to simply tear through enemies and have a grand time doing so.
Hunt, apparently, has some type of time - altering field that allows him to send enemies soaring slowly through the air for easy precision kills.
Outside of a few enemies that are annihilated easier with the proper materia, the attack command could get you through the entire game.
Objectives, such as capturing an enemy base, are even easier to accomplish through simply pointing your army in the right direction and setting some grunts to work.
The possibilities are potentially limitless — I recreated parts of familiar stages I was a fan of and created entirely new stages, with mad star dashes through coins and enemies, difficult wall - jump sections, easy - to - miss secrets and much more.
On that mode, you can see through buildings as well as your mission objective, chests, weapons, and enemies, making it easier to perform ninja kills.
Exacerbating this issue is the fact that each area you explore has far too many enemies populating it — so while the battles are overly easy, you will have to fight through 10 - 15 of them before you can even get to the next area, giving it a layer of tedium that's hard to shake.
Being able to swing through the air while shooting at enemy grunts does not come easy, but is so rewarding when done right.
I recommend playing it on easy the first time through to learn the enemies and the mechanics.
Having now spent a not insignificant amount of time playing Fallout 4 VR it was easy for VRFocus to storm through three enemies, injuring two with leg shots to prevent returned fire before attacking the third, most heavily armed, with all - out headshots.
Both information coming through my radio and the distant chatter of enemy soldiers were clear and easy to follow even against the steady sound of rain and the game's low, sweeping background music.
a b c d e f g h i j k l m n o p q r s t u v w x y z