Throw this projectile to cut
through enemies around you!
Not exact matches
Whether that's
through God's Word,
through prayer or
through the encouragements of others
around you, staking your claim as a child of God not only pushes the
enemy back, but takes you closer to God.
To name but a few: I've had mercs spotted
through walls,
enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics),
enemy AI is appalling (you can eliminate a building full of
enemies but just running a merc
around the perimeter of the building, thus alerting the
enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
Quiet, armed with her sniper rifle, invisibly creeped
through the forest and trained her laser sight on
enemy units while Big Boss sneaked
around, taking out soldiers one - by - one.
When you walk
through a location, and you have to fight 10
enemies, that takes
around an hour.»
A standard tower defence game at its core set in a network of broken, floating islands in a place known as the «Ink»,
enemies wander in from entry points dotted
around the map, amble along a predetermined path towards the player's home base — a portal into their home realm in this instance — and if enough of the belligerent sods make it
through without being squished into a fine paste along the way it's time for a level restart.
The Georgia - filmed production centers
around James Silva (Wahlberg) as a CIA operative who's part of a highly - prized unit that, along with a top - secret command team, must retrieve and transport life - threatening information
through 22 deadly miles of
enemy territory.
When Pena and a fellow Mexican traveler (Escamilla, A Night in Old Mexico) are assisted by Olivia when she sees them sneaking
through, they become public
enemy # 1
around these parts after she is killed falling off her startled horse when some teens decide to shoot rifles at the Mexicans to frighten them off.
Nothing is more annoying than wading
through a group of
enemies — advancing slowly so as to kill them all in one pass — only to turn
around and see dozens that were somehow missed.
A hack and slash action series with stories loosely based
around ancient Chinese historical texts, Dynasty Warriors was a great way to spend an evening with a friend, slicing your way
through thousands of
enemies in battles of epic proportions.
While Extinction doesn't feature squadrons of squishy little humans using omni - directional mobility gear to catapult themselves
around the city, instead we have a single warrior who can run up buildings and
enemies alike, bounce off canopies, grapple
around the place and soar
through the air in a controlled glide.
The middle 400 pages record the testimonies of more than 40 observers (friends,
enemies, lovers etc)
through whom we track Belano and Lima's movements
around the globe from 1975 to the mid 1990s, to find out what became of the two optimistic but doomed poets.
Now, in her own words, Sookie gives readers a look at her family, friends,
enemies, adventures, and, of course, the lovers who set her world on fire... Readers will: Tour Bon Temps, the small Louisiana town that Sookie calls home, and visit the houses of her Gran and her sometime vampire lover, Bill Prowl
around the werewolf and were - panther communities Browse
through her best friend Tara's dress shop Belly up to the bar in Merlotte's, where Sookie works Get must - have Bon Temps recipes - including Caroline Bellfleur's famous chocolate cheesecake Test themselves with trivia questions from the series
The steadily increasing difficulty and different behaviors of
enemy craft (some dodge your fire, some snake
around menacingly, some divide into two when hit) is enough to carry the concept
through, but compelling modes provide something extra.
As satisfying as all the loot is and as satisfying as the combat is, there's no getting
around the fact that battling
through hordes of
enemies can begin to become a tiresome prospect, regardless of how many shiny helmets you find along the way.
Fuel tanks and other hazardous environmental objects that can deal damage to
enemies are littered
around most environments, and several weapons can blow
through objects to kill
enemies if you're crafty.
- Western FPS thus revolve a lot
around controlling the space of a given room, utilizing cover, flanking, and chokepoints to manage the
enemy presence in order to avoid becoming overwhelmed — whereas in Prime, things thus become more about watching
enemy behavior, navigating
through the maze of their attacks and watching for moments of vulnerability.
As you progress
through the game you level up your Agent by beating up
enemies, blowing stuff up and collecting highly addictive Orbs spread
around the game world.
Like previous games in the series, you'll be hacking and slashing your way
through scores of
enemies and over-the-top bosses with your phallic Beam Katana, but this time
around Travis will also be barging into other popular game worlds.
There are some very obvious clues to the game's limited budget, such as how levels are essentially small, bite - sized locations made up almost entirely of corridors that you wander
around, or how you just magically acquire a key for the door you need to get
through after defeating the last
enemy.
The races take place on
enemy territory, so players will be dodging
enemy fire and maneuvering
around and
through obstacles during each course.
Alongside your trusty sensor grenades is the UAV, a deployable drone that you can fly
around the battlefield to locate
enemies, and that can even be turned into a small remote - control car to drive
through small, tight locations.
As Ghosts, the teams biggest asset is, as you would expect, their ability to ninja
around the place, sneaking
through enemy camps like...... well, Ghosts.
To put it simply combat is cumbersome, and the only way it provides a challenge is
through the sheer number of
enemies attempting to mash you into a pulp, usually resulting in you rolling madly
around the place while guzzling potions of healing and throwing ice spells about the place, because frozen
enemies take extra damage and it's an easy piece of magic to spam.
This time
around High Moon Studios sought to add a little more variety to the gameplay, throwing in a few new things such as a stealth level that has you utilising cloaking and basic stealth skills to evade
enemies as well as your vehicle form to slip
through ventilation tunnels.
It's these Predator areas that capture the power fantasy of being Batman so perfectly, allowing you to stalk your prey from the shadows using a variety of takedown moves to thin the herd, striking from
around corners, grabbing
enemies through windows, laying traps using explosive gel and stringing thugs up from the rafters.
It revolves
around Joe's rise
through the ranks and trying to find the informant sending information to the
enemy.
You walk
around Hyrule loaded to the brim with high level equipment that no amount of
enemies can stop you; your Dash in Castlevania is so powerful you can whip
through each room at hyper speed and still kill
enemies.
Combat in the game is your standard bit of button mashing
through enemies, throwing them
around and doing it all over again in the next room.
You can use stealth to sneak
around the camp killing the
enemies one by one from behind, although oddly enough the ability to drag bodies out of sight is a skill that must be acquired
through the game's RPG - like skill tree feature.
A lot of the platform puzzles tend to revolve
around working out what the threats are and deciding which can be manipulated with Trump's time freeze ability before proceeding
through the environments avoiding obstacles such as
enemy Policemen, spikes and the platform game mainstay; deep pits.
Starting off in the jungles, the ride takes us
through the various landscapes Mario traverses in the new game, with iconic
enemies like the Chain Chomp and Pirhana Plant being crafted with individual shapes and dotted
around the track.
Each arena is a different layout and size, and all have various weapons to pick up that work in different ways such as grenade launchers that bounce
around and explode after few seconds, or immediately upon touching an
enemy player, and the phase beam that can travel
through walls.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his special abilities include Pull
Enemy that utilises a telekinetic ability to pull closely situated
enemies toward him while inflicting damage and incapacitating
enemies for a period of time; Throw
Enemy is a powerful telekinetic attack that inflicts serious damage to
enemies and flings them away; Devastation causes a massive amount of damage to all close by
enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura
around Kay.
The major changes are that Fetch can now go
through neon gas rings littered
around the city in order to travel faster, she can hit
enemy weak points to turn them into your allies, and she also her own super move that can wipe out a whole block in a matter of seconds.
The game revolves
around a layers level - based progression system, where you and other players venture together to find clues to open and go to the next level, progressing
through and doing the same objective again, presumably with different level design, different
enemies to face and more challenging obstacles to overcome.
One of these new additions is the ability to pull off some tentacle execution moves, such as the Anaconda execution; one of your tentacles wraps
around your foe and then bursts
through their chest, as well as the Wishbone; where both your Darkness tentacles grab the legs of your
enemy apart and tear them in half.
For even more gameplay possibilities, carve a path
through walls and buildings, take down your
enemies in creative ways, and leave your mark on the terrain
around you
through intuitive destruction.
In How to Survive there are five different types of
enemies ranging from the slow mindless walkers we've come to know and love right
through to the Resident Evil - esqe figures that clamber
around on all fours only at night.
Nothing is more annoying than wading
through a group of
enemies — advancing slowly so as to kill them all in one pass — only to turn
around and see dozens that were somehow missed.
Only in Battlefield can players go
through a building instead of
around it or eject from a jet and take out the
enemy mid-free fall.
In one sequence, weak scaffolding collapses all
around you as you traverse underground catacombs and in another, you're para-sailing
through a village while dispatching
enemies on horseback.
There will be some late game events that can be tough to get
through, but for the most part, it is very easy to just run
through around twenty
enemies as long as you are patient.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at
enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go
around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move
through the snow — You can get overwhelmed by
enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by
enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Without any way to manually order these fools
around you're simply left to swear loudly at the screen as the
enemy break
through the walls and begin to decimate the camp.
There was one brief sequence in the second chapter where you're escorting a girl
through a village at night in the rain where there's no music whatsoever, so it isn't clear when
enemies are
around.
Purple mist descending over a mysterious village with a mile high ancient structure looming in the background or billions of lights illuminating a cyberpunk city are just some of the many breathtaking environments I went
through, all the while chopping
enemies to bits and bouncing
around the map.
In the first minute of the game you'll running
around, slicing
through enemies, climbing walls, and finding hidden collectibles.
It also has to be said that the City feels very empty in terms of population because there really isn't many NPC's walking
around adding that bit of extra personality to the map, but instead there is the odd few pedestrians in and
around the city just walking
around giving off a walking dead kind of vibe and in fact there seems to be more
enemy AI than actual members of the general public scattered
around the map apart from one linear level section which takes place at the Mardi Gras festival, where it is a fairly busy environment that you have to get
through undetected.
The wall - running is incredibly fun and a useful tactic for flanking, while boosting
through the air is much more manageable this time
around when compared to Advanced Warfare's thrust mechanic, proving to be both advantageous when avoiding
enemy fire and a detriment when being used excessively.