Sentences with phrase «through enemies around»

Throw this projectile to cut through enemies around you!

Not exact matches

Whether that's through God's Word, through prayer or through the encouragements of others around you, staking your claim as a child of God not only pushes the enemy back, but takes you closer to God.
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
Quiet, armed with her sniper rifle, invisibly creeped through the forest and trained her laser sight on enemy units while Big Boss sneaked around, taking out soldiers one - by - one.
When you walk through a location, and you have to fight 10 enemies, that takes around an hour.»
A standard tower defence game at its core set in a network of broken, floating islands in a place known as the «Ink», enemies wander in from entry points dotted around the map, amble along a predetermined path towards the player's home base — a portal into their home realm in this instance — and if enough of the belligerent sods make it through without being squished into a fine paste along the way it's time for a level restart.
The Georgia - filmed production centers around James Silva (Wahlberg) as a CIA operative who's part of a highly - prized unit that, along with a top - secret command team, must retrieve and transport life - threatening information through 22 deadly miles of enemy territory.
When Pena and a fellow Mexican traveler (Escamilla, A Night in Old Mexico) are assisted by Olivia when she sees them sneaking through, they become public enemy # 1 around these parts after she is killed falling off her startled horse when some teens decide to shoot rifles at the Mexicans to frighten them off.
Nothing is more annoying than wading through a group of enemies — advancing slowly so as to kill them all in one pass — only to turn around and see dozens that were somehow missed.
A hack and slash action series with stories loosely based around ancient Chinese historical texts, Dynasty Warriors was a great way to spend an evening with a friend, slicing your way through thousands of enemies in battles of epic proportions.
While Extinction doesn't feature squadrons of squishy little humans using omni - directional mobility gear to catapult themselves around the city, instead we have a single warrior who can run up buildings and enemies alike, bounce off canopies, grapple around the place and soar through the air in a controlled glide.
The middle 400 pages record the testimonies of more than 40 observers (friends, enemies, lovers etc) through whom we track Belano and Lima's movements around the globe from 1975 to the mid 1990s, to find out what became of the two optimistic but doomed poets.
Now, in her own words, Sookie gives readers a look at her family, friends, enemies, adventures, and, of course, the lovers who set her world on fire... Readers will: Tour Bon Temps, the small Louisiana town that Sookie calls home, and visit the houses of her Gran and her sometime vampire lover, Bill Prowl around the werewolf and were - panther communities Browse through her best friend Tara's dress shop Belly up to the bar in Merlotte's, where Sookie works Get must - have Bon Temps recipes - including Caroline Bellfleur's famous chocolate cheesecake Test themselves with trivia questions from the series
The steadily increasing difficulty and different behaviors of enemy craft (some dodge your fire, some snake around menacingly, some divide into two when hit) is enough to carry the concept through, but compelling modes provide something extra.
As satisfying as all the loot is and as satisfying as the combat is, there's no getting around the fact that battling through hordes of enemies can begin to become a tiresome prospect, regardless of how many shiny helmets you find along the way.
Fuel tanks and other hazardous environmental objects that can deal damage to enemies are littered around most environments, and several weapons can blow through objects to kill enemies if you're crafty.
- Western FPS thus revolve a lot around controlling the space of a given room, utilizing cover, flanking, and chokepoints to manage the enemy presence in order to avoid becoming overwhelmed — whereas in Prime, things thus become more about watching enemy behavior, navigating through the maze of their attacks and watching for moments of vulnerability.
As you progress through the game you level up your Agent by beating up enemies, blowing stuff up and collecting highly addictive Orbs spread around the game world.
Like previous games in the series, you'll be hacking and slashing your way through scores of enemies and over-the-top bosses with your phallic Beam Katana, but this time around Travis will also be barging into other popular game worlds.
There are some very obvious clues to the game's limited budget, such as how levels are essentially small, bite - sized locations made up almost entirely of corridors that you wander around, or how you just magically acquire a key for the door you need to get through after defeating the last enemy.
The races take place on enemy territory, so players will be dodging enemy fire and maneuvering around and through obstacles during each course.
Alongside your trusty sensor grenades is the UAV, a deployable drone that you can fly around the battlefield to locate enemies, and that can even be turned into a small remote - control car to drive through small, tight locations.
As Ghosts, the teams biggest asset is, as you would expect, their ability to ninja around the place, sneaking through enemy camps like...... well, Ghosts.
To put it simply combat is cumbersome, and the only way it provides a challenge is through the sheer number of enemies attempting to mash you into a pulp, usually resulting in you rolling madly around the place while guzzling potions of healing and throwing ice spells about the place, because frozen enemies take extra damage and it's an easy piece of magic to spam.
This time around High Moon Studios sought to add a little more variety to the gameplay, throwing in a few new things such as a stealth level that has you utilising cloaking and basic stealth skills to evade enemies as well as your vehicle form to slip through ventilation tunnels.
It's these Predator areas that capture the power fantasy of being Batman so perfectly, allowing you to stalk your prey from the shadows using a variety of takedown moves to thin the herd, striking from around corners, grabbing enemies through windows, laying traps using explosive gel and stringing thugs up from the rafters.
It revolves around Joe's rise through the ranks and trying to find the informant sending information to the enemy.
You walk around Hyrule loaded to the brim with high level equipment that no amount of enemies can stop you; your Dash in Castlevania is so powerful you can whip through each room at hyper speed and still kill enemies.
Combat in the game is your standard bit of button mashing through enemies, throwing them around and doing it all over again in the next room.
You can use stealth to sneak around the camp killing the enemies one by one from behind, although oddly enough the ability to drag bodies out of sight is a skill that must be acquired through the game's RPG - like skill tree feature.
A lot of the platform puzzles tend to revolve around working out what the threats are and deciding which can be manipulated with Trump's time freeze ability before proceeding through the environments avoiding obstacles such as enemy Policemen, spikes and the platform game mainstay; deep pits.
Starting off in the jungles, the ride takes us through the various landscapes Mario traverses in the new game, with iconic enemies like the Chain Chomp and Pirhana Plant being crafted with individual shapes and dotted around the track.
Each arena is a different layout and size, and all have various weapons to pick up that work in different ways such as grenade launchers that bounce around and explode after few seconds, or immediately upon touching an enemy player, and the phase beam that can travel through walls.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his special abilities include Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around Kay.
The major changes are that Fetch can now go through neon gas rings littered around the city in order to travel faster, she can hit enemy weak points to turn them into your allies, and she also her own super move that can wipe out a whole block in a matter of seconds.
The game revolves around a layers level - based progression system, where you and other players venture together to find clues to open and go to the next level, progressing through and doing the same objective again, presumably with different level design, different enemies to face and more challenging obstacles to overcome.
One of these new additions is the ability to pull off some tentacle execution moves, such as the Anaconda execution; one of your tentacles wraps around your foe and then bursts through their chest, as well as the Wishbone; where both your Darkness tentacles grab the legs of your enemy apart and tear them in half.
For even more gameplay possibilities, carve a path through walls and buildings, take down your enemies in creative ways, and leave your mark on the terrain around you through intuitive destruction.
In How to Survive there are five different types of enemies ranging from the slow mindless walkers we've come to know and love right through to the Resident Evil - esqe figures that clamber around on all fours only at night.
Nothing is more annoying than wading through a group of enemies — advancing slowly so as to kill them all in one pass — only to turn around and see dozens that were somehow missed.
Only in Battlefield can players go through a building instead of around it or eject from a jet and take out the enemy mid-free fall.
In one sequence, weak scaffolding collapses all around you as you traverse underground catacombs and in another, you're para-sailing through a village while dispatching enemies on horseback.
There will be some late game events that can be tough to get through, but for the most part, it is very easy to just run through around twenty enemies as long as you are patient.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Without any way to manually order these fools around you're simply left to swear loudly at the screen as the enemy break through the walls and begin to decimate the camp.
There was one brief sequence in the second chapter where you're escorting a girl through a village at night in the rain where there's no music whatsoever, so it isn't clear when enemies are around.
Purple mist descending over a mysterious village with a mile high ancient structure looming in the background or billions of lights illuminating a cyberpunk city are just some of the many breathtaking environments I went through, all the while chopping enemies to bits and bouncing around the map.
In the first minute of the game you'll running around, slicing through enemies, climbing walls, and finding hidden collectibles.
It also has to be said that the City feels very empty in terms of population because there really isn't many NPC's walking around adding that bit of extra personality to the map, but instead there is the odd few pedestrians in and around the city just walking around giving off a walking dead kind of vibe and in fact there seems to be more enemy AI than actual members of the general public scattered around the map apart from one linear level section which takes place at the Mardi Gras festival, where it is a fairly busy environment that you have to get through undetected.
The wall - running is incredibly fun and a useful tactic for flanking, while boosting through the air is much more manageable this time around when compared to Advanced Warfare's thrust mechanic, proving to be both advantageous when avoiding enemy fire and a detriment when being used excessively.
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