Sentences with phrase «through game elements»

Game - based learning is the process of making employees learn through game elements.

Not exact matches

Bringing the ball carrier to ground, blocking another player, moving through living, breathing traffic — these are all basic elements of the game.
In a game marked by torrential downpour and a lightning delay midway through the second quarter, the No. 1 Alabama Crimson Tide overcame the elements to beat the Missouri Tigers, 42 - 10.
We keep players engaged through a game based approach but we also coach the technical elements with detail.
The programme will operate in coaching blocks with each of the sessions designed to have a positive impact on a particular element of the individual's game led by coaches who are specifically trained to influence each individual through detailed challenges.
Depending on which element of personality is under study, a mouse handler puts mice through mazes to test memory, «stoplight» tasks to test attention, bar - pressing games to test impulsivity, and so on.
Elements of floating fabrics and transparencies thread both through the ready - to - wear collection and the lingerie capsule lines, in a constant game of hide and show.
While they can only interact with their partner through a pre-written script, these virtual Dating sims, or relationship simulation role - playing games (RS - RPG), are a video game subgenre of simulation games, usually Japanese, with romantic elements.
Though the game moves in a completely linear fashion, with quite a few missions that aren't very enjoyable to run through, there are other elements of the game that are admittedly compelling and addictive.
The OSome studio managed to create a very competent survival horror game that builds its atmosphere through story elements instead of constant battling of zombies.
These elements are supposed to represent the style of music available in each of the songs that appear here and it makes your progression through the game feel a little more involved than simply selecting the next song from a huge playlist.
With new demons and characters introduced to the game and lots of fighting and puzzling elements to get through, Onimusha Dawn of Dreams is a worthy successor in this excellent franchise.
There will be stealth elements to Monster Hunter World, although they are optional, and you can bulldoze your way through the game if you so wish.
The game's actual value must not be solely based upon its gameplay length, but rather on the random elements and new secrets discovered through multiple playthroughs.
There is an element of strategy to this, as choosing a companion who works well with your style of play will help you advance through the game.
LP3 goes through the motions of the typical action game, never delivering any surprises or gameplay elements that would make a memorable experience.
I appreciated all the details the game sprinkles in, like their names being Aloy and Rost, hinting at their personalities through the metallic characteristics; alloy is a mix of metals, indicating that Aloy will be a character comprised of many differing elements; Rost is like rusted metal, having suffered numerous tragedies and becoming rusty as an outcast from the Nora Tribe.
Anyone that has already played the game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius mechanic of shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a simple mechanic, that can be used in a shocking variety of ways.
Like I mentioned earlier, fighting is not the only thing that goes on in The Warriors, as the game also has some stealth elements, and some other types of missions to go through.
Gameplay has never felt this smooth in an Uncharted game before, from more precise shooting to slicker - than - ever climbing, the game lets the player go through a flow of different gameplay elements that often have to be used together in a sequence in order to advance in - game.
Many first - time Hunters muscle their way through to a fight, struggle with the notoriously unresponsive manual camera, get the stuffing knocked out of them and conclude, savagely, that the game is a ponderous, superficial button - masher with a high element of dumb luck.
Originally a Japanese - made game with a lot of unusual ideas about time limits, saving, and comedy these elements have gradually been siphoned out of the game through its sequel, downloadable content, and special editions.
However, it can still be a bit confusing to piece together important story elements considering how the game requires the player to have played through the past Fate games.
The game does a good job of introducing you to the many activities gradually and features some RPG - style elements, such as a quest log and this helps to guide the player through the main controls and requirements.
All these various game elements are controlled by the face buttons and cycling through with the LB and RB.
The demo currently available on the PSN Store doesn't even demonstrate the whole system, as more elements — such as the game - changing attack shift and defense shift — aren't introduced until almost midway through the story.
The Audience Award: U.S. Documentary, Presented by Acura: Meru (Directors: Jimmy Chin, E. Chai Vasarhelyi)-- Three elite mountain climbers sacrifice everything but their friendship as they struggle through heartbreaking loss and nature's harshest elements to attempt the never - before - completed Shark's Fin on Mount Meru, the most coveted first ascent in the dangerous game of Himalayan big wall climbing.
The Game Hill Quest, The Beginning is a 2D platformer that features all the classic elements of the genre: run and jump through moving platforms and other hazards as you defeat enemies and search for keys.
There are some light story elements that are completely voiced as you progress through the game, but to be honest, the story is pretty generic and the gameplay loop of finding new loot and guns as I progressed was the most satisfying part of this game.
A teacher can «translate» the game experience to classroom teams through written reflections and discussions, as well as hands - on gameplay in a fishbowl, where the classroom observes and documents elements of successful collaboration.
You can tap into that kind of engagement through gamification — applying game elements to non-game environments to encourage higher participation and motivation.
Gamification has the power to engage students and encourages continued participation using the elements of gaming (points, achievements, scoreboards), the mechanics of gaming (moving through levels, scoring, avatars) and game - based thinking.
«The authors have explored a key element of teaching, the innate sense of curiosity that leads young people to the seeking behaviors that informally begin with play / games and formally develop through nurture / schools.
In addition, the Suns are integrating the Tab into various elements of their TV and radio broadcasts as a way to interact with the club's digital fans through social media and other in - game promotions.
«Through the new video game elements in Syndetics Solutions, libraries are able to provide comprehensive information to the library patron interested in games
It's honestly best to turn this element off entirely through the options as the game literally takes you through each opportunity step - by - step, which isn't much fun compared to working it all out yourself.
As they're used to direct you through the game, it's another way for the developers to effect the emotions of the player, by slowly breaking down the only element of direction that you have, leaving you feeling exposed and uneasy.
As you move through the game new elements are introduced.
Arkham Horror is the kind of game that is horrifying in both the right way, through its powerful theme that mixes elements of horror and light comedy that can stem from the mayhem, and the wrong way via it's legion of cards, tokens and frequently confusing rulebook that aims to teach a complex and sometimes unintuitive set of rules, all of which manage to successfully hide that thematic strength for quite a while.
At $ 29.99, King's Bounty: Warriors of the North is a fun tactical romp through the land of Endoria, but suffers from some predictably repetitive elements and annoyances that keep it from being a really great game.
Fighter management sim with RPG and tycoon elements Find out who killed your father, and maybe learn something about yourself along the way Heavily story - driven, with multiple different narrative branches and game endings to discover Get as deep with stats as you like, and find your own way through extensive skill trees Gorgeous pixel visuals with 80 - 90s references and nostalgia all over the place
Aside from one or two little additions the first half of the game is fairly familiar territory, but then things take a turn and you'll get to go through the old Aperture buildings which introduce a major new element: gels.
Speaking of the victory there's a high - score element running through the game.
But now Insomniac have released the first ever gameplay trailer which talks us through some of the enemies, gameplay mechanics and story elements of the game, and it's kind of awesome.
Obviously there are a number of story elements and character references which may be lost on those who haven't finished it, but that shouldn't spoil the experience, and how to play the game is still explained for those who need it through in - game hints & tips.
Nintendo of America's official Zelda website has a new section, allowing you to click through an online guide and learn about the games» common elements.
Frogware's Community Manager Sergey Oganesyan answered a number of questions posted by fans following the game's development in a video, with topics ranging from gameplay elements through lore to a projected release date.
Successfully managing the jetpack gun is the main puzzle element of the game, as each stage is composed of a number of rooms / areas that must be cleared to reach a portal at the end, and they usually involve platforming, physics, and quick reflexes — like clearing dangerous, spike - filled pits or huge jumps by jetpacking in different directions to expertly glide through or carefully clearing debris to have enough as a platform to bounce off of.
So, on to the game itself then and it is one of two halves; having the single player campaign to get through, and also a multiplayer element.
I always enjoy seeing the human element behind games, especially when you cut through all the buzz words and marketing campaigns.
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