Game - based learning is the process of making employees learn
through game elements.
Not exact matches
Bringing the ball carrier to ground, blocking another player, moving
through living, breathing traffic — these are all basic
elements of the
game.
In a
game marked by torrential downpour and a lightning delay midway
through the second quarter, the No. 1 Alabama Crimson Tide overcame the
elements to beat the Missouri Tigers, 42 - 10.
We keep players engaged
through a
game based approach but we also coach the technical
elements with detail.
The programme will operate in coaching blocks with each of the sessions designed to have a positive impact on a particular
element of the individual's
game led by coaches who are specifically trained to influence each individual
through detailed challenges.
Depending on which
element of personality is under study, a mouse handler puts mice
through mazes to test memory, «stoplight» tasks to test attention, bar - pressing
games to test impulsivity, and so on.
Elements of floating fabrics and transparencies thread both
through the ready - to - wear collection and the lingerie capsule lines, in a constant
game of hide and show.
While they can only interact with their partner
through a pre-written script, these virtual Dating sims, or relationship simulation role - playing
games (RS - RPG), are a video
game subgenre of simulation
games, usually Japanese, with romantic
elements.
Though the
game moves in a completely linear fashion, with quite a few missions that aren't very enjoyable to run
through, there are other
elements of the
game that are admittedly compelling and addictive.
The OSome studio managed to create a very competent survival horror
game that builds its atmosphere
through story
elements instead of constant battling of zombies.
These
elements are supposed to represent the style of music available in each of the songs that appear here and it makes your progression
through the
game feel a little more involved than simply selecting the next song from a huge playlist.
With new demons and characters introduced to the
game and lots of fighting and puzzling
elements to get
through, Onimusha Dawn of Dreams is a worthy successor in this excellent franchise.
There will be stealth
elements to Monster Hunter World, although they are optional, and you can bulldoze your way
through the
game if you so wish.
The
game's actual value must not be solely based upon its gameplay length, but rather on the random
elements and new secrets discovered
through multiple playthroughs.
There is an
element of strategy to this, as choosing a companion who works well with your style of play will help you advance
through the
game.
LP3 goes
through the motions of the typical action
game, never delivering any surprises or gameplay
elements that would make a memorable experience.
I appreciated all the details the
game sprinkles in, like their names being Aloy and Rost, hinting at their personalities
through the metallic characteristics; alloy is a mix of metals, indicating that Aloy will be a character comprised of many differing
elements; Rost is like rusted metal, having suffered numerous tragedies and becoming rusty as an outcast from the Nora Tribe.
Anyone that has already played the
game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming
elements, thanks to the genius mechanic of shooting and swimming
through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a simple mechanic, that can be used in a shocking variety of ways.
Like I mentioned earlier, fighting is not the only thing that goes on in The Warriors, as the
game also has some stealth
elements, and some other types of missions to go
through.
Gameplay has never felt this smooth in an Uncharted
game before, from more precise shooting to slicker - than - ever climbing, the
game lets the player go
through a flow of different gameplay
elements that often have to be used together in a sequence in order to advance in -
game.
Many first - time Hunters muscle their way
through to a fight, struggle with the notoriously unresponsive manual camera, get the stuffing knocked out of them and conclude, savagely, that the
game is a ponderous, superficial button - masher with a high
element of dumb luck.
Originally a Japanese - made
game with a lot of unusual ideas about time limits, saving, and comedy these
elements have gradually been siphoned out of the
game through its sequel, downloadable content, and special editions.
However, it can still be a bit confusing to piece together important story
elements considering how the
game requires the player to have played
through the past Fate
games.
The
game does a good job of introducing you to the many activities gradually and features some RPG - style
elements, such as a quest log and this helps to guide the player
through the main controls and requirements.
All these various
game elements are controlled by the face buttons and cycling
through with the LB and RB.
The demo currently available on the PSN Store doesn't even demonstrate the whole system, as more
elements — such as the
game - changing attack shift and defense shift — aren't introduced until almost midway
through the story.
The Audience Award: U.S. Documentary, Presented by Acura: Meru (Directors: Jimmy Chin, E. Chai Vasarhelyi)-- Three elite mountain climbers sacrifice everything but their friendship as they struggle
through heartbreaking loss and nature's harshest
elements to attempt the never - before - completed Shark's Fin on Mount Meru, the most coveted first ascent in the dangerous
game of Himalayan big wall climbing.
The
Game Hill Quest, The Beginning is a 2D platformer that features all the classic
elements of the genre: run and jump
through moving platforms and other hazards as you defeat enemies and search for keys.
There are some light story
elements that are completely voiced as you progress
through the
game, but to be honest, the story is pretty generic and the gameplay loop of finding new loot and guns as I progressed was the most satisfying part of this
game.
A teacher can «translate» the
game experience to classroom teams
through written reflections and discussions, as well as hands - on gameplay in a fishbowl, where the classroom observes and documents
elements of successful collaboration.
You can tap into that kind of engagement
through gamification — applying
game elements to non-
game environments to encourage higher participation and motivation.
Gamification has the power to engage students and encourages continued participation using the
elements of gaming (points, achievements, scoreboards), the mechanics of gaming (moving
through levels, scoring, avatars) and
game - based thinking.
«The authors have explored a key
element of teaching, the innate sense of curiosity that leads young people to the seeking behaviors that informally begin with play /
games and formally develop
through nurture / schools.
In addition, the Suns are integrating the Tab into various
elements of their TV and radio broadcasts as a way to interact with the club's digital fans
through social media and other in -
game promotions.
«
Through the new video
game elements in Syndetics Solutions, libraries are able to provide comprehensive information to the library patron interested in
games.»
It's honestly best to turn this
element off entirely
through the options as the
game literally takes you
through each opportunity step - by - step, which isn't much fun compared to working it all out yourself.
As they're used to direct you
through the
game, it's another way for the developers to effect the emotions of the player, by slowly breaking down the only
element of direction that you have, leaving you feeling exposed and uneasy.
As you move
through the
game new
elements are introduced.
Arkham Horror is the kind of
game that is horrifying in both the right way,
through its powerful theme that mixes
elements of horror and light comedy that can stem from the mayhem, and the wrong way via it's legion of cards, tokens and frequently confusing rulebook that aims to teach a complex and sometimes unintuitive set of rules, all of which manage to successfully hide that thematic strength for quite a while.
At $ 29.99, King's Bounty: Warriors of the North is a fun tactical romp
through the land of Endoria, but suffers from some predictably repetitive
elements and annoyances that keep it from being a really great
game.
Fighter management sim with RPG and tycoon
elements Find out who killed your father, and maybe learn something about yourself along the way Heavily story - driven, with multiple different narrative branches and
game endings to discover Get as deep with stats as you like, and find your own way
through extensive skill trees Gorgeous pixel visuals with 80 - 90s references and nostalgia all over the place
Aside from one or two little additions the first half of the
game is fairly familiar territory, but then things take a turn and you'll get to go
through the old Aperture buildings which introduce a major new
element: gels.
Speaking of the victory there's a high - score
element running
through the
game.
But now Insomniac have released the first ever gameplay trailer which talks us
through some of the enemies, gameplay mechanics and story
elements of the
game, and it's kind of awesome.
Obviously there are a number of story
elements and character references which may be lost on those who haven't finished it, but that shouldn't spoil the experience, and how to play the
game is still explained for those who need it
through in -
game hints & tips.
Nintendo of America's official Zelda website has a new section, allowing you to click
through an online guide and learn about the
games» common
elements.
Frogware's Community Manager Sergey Oganesyan answered a number of questions posted by fans following the
game's development in a video, with topics ranging from gameplay
elements through lore to a projected release date.
Successfully managing the jetpack gun is the main puzzle
element of the
game, as each stage is composed of a number of rooms / areas that must be cleared to reach a portal at the end, and they usually involve platforming, physics, and quick reflexes — like clearing dangerous, spike - filled pits or huge jumps by jetpacking in different directions to expertly glide
through or carefully clearing debris to have enough as a platform to bounce off of.
So, on to the
game itself then and it is one of two halves; having the single player campaign to get
through, and also a multiplayer
element.
I always enjoy seeing the human
element behind
games, especially when you cut
through all the buzz words and marketing campaigns.