Another method of increasing engagement through game design would be in focusing on creating a storyline and the arch of that story
through game mechanics.
So far, a staple focus of their games has been «user - generated comedy» where they allow players to create hilariousness in their games
through game mechanics.
As Boots wanted to change the way their employees felt about their training, it was decided to introduce a learning game utilising our Articulate Storyline game engine, which would specifically tap into the promotion of an emotional reaction from players
through game mechanics such as competition and reward.
It takes
you through the games mechanics and what they different enemies do, as well as explaining what the different pickups provide and what your super weapons can do to help you get through the waves.
Not exact matches
«Our new theory shows, for the first time, a deep and direct connection between
game theory and statistical
mechanics through entropy,» says Venkatasubramanian.
Shad» O may not offer much in the way of new gameplay
mechanics over the countless other tower defense
games already available, but it distinguishes itself
through its striking art design and compelling narrative.
To name but a few: I've had mercs spotted
through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth
mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the
game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
I feel like the
game is overall well put together
through the story and the
mechanics of the
game.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift
mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the
game again and again» (5/5) AppSafari: «truly one of the best racing
games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone
Games through 2009PocketGamer.
The
game tries to quickly teach you the new
mechanics as you stumble
through an impressive amount of zombies.
The inventive paint
mechanics seep
through the entire
game: battles require item cards — called Battle Cards — to be powered up by colors, and completionists will feel compelled to fill in every colorless spot throughout the levels.
In past several years
games based on Disney licenses fluctuated in quality, but Infinity now allows the team focus on a core set of
mechanics, ushering in incremental changes with every hot Disney property to step
through its doors.
Anyone that has already played the
game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius
mechanic of shooting and swimming
through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a simple
mechanic, that can be used in a shocking variety of ways.
Journey, thatgamecompany's acclaimed adventure
game, is wonderful in part because it's a cohesive experience — the design and
mechanics lead you
through the desert, echoed by Austin Wintory's G...
«The new
game will feature innovative combat
mechanics and an original character progression system based on modular upgrades gained
through tight, visceral combat,» Focus Home Entertainment confirmed in a press release.
Game of Thrones delivers an interesting tale and some fun combat
mechanics, if you're willing to trudge
through a few hours of tedium to get to the fun stuff.
Playing
through the main story, I felt that I was gaining a better grasp of each of the core
mechanics of the
game.
Replay any of the Borderlands
games, and suffer
through plenty of samey drops and mediocre shooting
mechanics.
This story moves at a brisk pace and allows for you to quickly learn the
mechanics of the
game and play
through it.
Don't let the cartoony visuals or streamlined
mechanics fool you, this is a serious strategy
game you won't be able to bluff your way
through.
The best learning
games can help accomplish this, whether it's learning about proteins
through FoldIt, algebra with DragonBox, programming and
game design via Gamestar
Mechanic, or science, math, health and social studies with BrainPop.
Gamification has the power to engage students and encourages continued participation using the elements of gaming (points, achievements, scoreboards), the
mechanics of gaming (moving
through levels, scoring, avatars) and
game - based thinking.
Basically, the intent of gamification of instructional materials is to make them more appealing
through the addition of
game mechanics such as scoring, unlocking new modules, badge collections, and others.
Portal 2 does a great job of teaching the
game mechanics as you progress
through the
game.
Through my own experiences, I've found that the best way to achieve a project's learning goals is by leveraging the benefits that
game mechanics provide, particularly
mechanics that promote social interaction and competition.
Give learners a
game that rewards them for being thorough and helps them reinforce their knowledge
through the
game's
mechanics.
Instead of courses consisting mainly of textbook learning and lectures, classes built using
game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from «quests» and progress at their own pace
through a series of educational activities.
Our attention to detail produces experiences that educate, engage, and entertain learners
through the use of
game mechanics, custom content gamification, strong instructional methodologies, and the latest technologies.
The only real slice of innovation in the
game seems to come
through its customization, which isn't half - bad, and the new gameplay
mechanic.
The
game delivers the series» characteristic fighting action
through 3D visuals, fast - paced battles, and new gameplay
mechanics.
The gameplay just needs something more to keep it engrossing for the considerable time it actually takes to get
through the
games three modes, and while the
mechanics are definitely satisfying and fun they did begin to drag around the five or six - hour mark.
It becomes even better playing the PvE with a team willing to communicate as the
game allows plenty of opportunity for teamwork
through its
mechanics.
I saw the «war perfected» tv spot at least once a night
through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the
game is still brilliant, easily the best looking
game of this generation so far... with a multiplayer component that implemented new
mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the
game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
Being a tabletop
game Arkham Horror isn't scary in any real sense, but
through its encounter decks, monsters, investigators and
mechanics it still manages to capture the feel of a good horror story.
Valhalla Hill — Definitive Edition features mountains of adorable vikings whom players must oversee and care for
through the
game's city building simulation
mechanics.
There's nothing wrong with a
game that lets you learn the depth of its
mechanics through experience, but that doesn't excuse a
game that fails to communicate the very basics of the gameplay or even simple battlefield information.
Through it's fantastically designed
mechanics flows a wonderful
game of strategy that also boasts a strong theme.
But now Insomniac have released the first ever gameplay trailer which talks us
through some of the enemies, gameplay
mechanics and story elements of the
game, and it's kind of awesome.
If and when they do, it's usually not
through the player's understanding of what the
mechanics of the
game actually are and what they demand of him / her, but rather
through an engagement with these
mechanics, which instead drives the plot of the
game forward and reveals something new about the
game's setting, environment, and / or characters.
Players take on the role of new protagonist Nick Ramos, a
mechanic with a mysterious past and tattoo that will surely reveal a dark secret midway
through the
game.
Core
game mechanics will include a system for establishing royal alliances
through marriage, a fog - of - war
mechanic, and perma - death of heroes.
He advising aspiring
game developers and designers to use empathy as a
game mechanic, where they can increase visibility on important topics and teach life lessons
through their
games.
As a result, the Story Mode is fresh and exciting all the way
through, and meeting the clever implementations of several different
game mechanics always spells surprise.
The
game play is supported on two special
mechanics that the player must learn and master to make their way
through the levels, collect items and complete the achievements.
Below is Office Madness, a single player platform
game which introduces unique and fun action / puzzle
mechanics that will test your skill
through different departments of the company.
Office Madness is a single player platform
game which introduces unique and fun action / puzzle
mechanics that will test your skill
through different departments of the company.
The stages themselves are much the same as you'd expect from a Dynasty Warriors
game — as this is an expansion, the gameplay retains all of the same
mechanics as before, crunching your way
through thousands of enemy soldiers on large battlefields as you take down various officers to complete objectives and win the battle.
Cutting fruit into pieces might sound like an odd
mechanic to base a
game around, but millions of
gamers rallied to the gloriously addictive thrill of slicing and dicing
through thousands of ripe coconuts, succulent apples and slippery strawberries.
What's great about the combat and other
mechanics in the
game is that they lean towards the easy - to - learn difficult - to - master mentality of
games such as Kirby's Epic Yarn or more notably Bayonetta and Lollipop Chainsaw, where you could blitz
through the
game without much trouble but if you really want to look good and «do it right» then you need to work at it.
Everything that leads up to that eventual trailer with gameplay, tells us a little bit about the
game developer, their focus on the
game, the level of care that will potentially follow
through into the gameplay and its
mechanics.