Sentences with phrase «through game mechanics»

Another method of increasing engagement through game design would be in focusing on creating a storyline and the arch of that story through game mechanics.
So far, a staple focus of their games has been «user - generated comedy» where they allow players to create hilariousness in their games through game mechanics.
As Boots wanted to change the way their employees felt about their training, it was decided to introduce a learning game utilising our Articulate Storyline game engine, which would specifically tap into the promotion of an emotional reaction from players through game mechanics such as competition and reward.
It takes you through the games mechanics and what they different enemies do, as well as explaining what the different pickups provide and what your super weapons can do to help you get through the waves.

Not exact matches

«Our new theory shows, for the first time, a deep and direct connection between game theory and statistical mechanics through entropy,» says Venkatasubramanian.
Shad» O may not offer much in the way of new gameplay mechanics over the countless other tower defense games already available, but it distinguishes itself through its striking art design and compelling narrative.
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
I feel like the game is overall well put together through the story and the mechanics of the game.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
The game tries to quickly teach you the new mechanics as you stumble through an impressive amount of zombies.
The inventive paint mechanics seep through the entire game: battles require item cards — called Battle Cards — to be powered up by colors, and completionists will feel compelled to fill in every colorless spot throughout the levels.
In past several years games based on Disney licenses fluctuated in quality, but Infinity now allows the team focus on a core set of mechanics, ushering in incremental changes with every hot Disney property to step through its doors.
Anyone that has already played the game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius mechanic of shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a simple mechanic, that can be used in a shocking variety of ways.
Journey, thatgamecompany's acclaimed adventure game, is wonderful in part because it's a cohesive experience — the design and mechanics lead you through the desert, echoed by Austin Wintory's G...
«The new game will feature innovative combat mechanics and an original character progression system based on modular upgrades gained through tight, visceral combat,» Focus Home Entertainment confirmed in a press release.
Game of Thrones delivers an interesting tale and some fun combat mechanics, if you're willing to trudge through a few hours of tedium to get to the fun stuff.
Playing through the main story, I felt that I was gaining a better grasp of each of the core mechanics of the game.
Replay any of the Borderlands games, and suffer through plenty of samey drops and mediocre shooting mechanics.
This story moves at a brisk pace and allows for you to quickly learn the mechanics of the game and play through it.
Don't let the cartoony visuals or streamlined mechanics fool you, this is a serious strategy game you won't be able to bluff your way through.
The best learning games can help accomplish this, whether it's learning about proteins through FoldIt, algebra with DragonBox, programming and game design via Gamestar Mechanic, or science, math, health and social studies with BrainPop.
Gamification has the power to engage students and encourages continued participation using the elements of gaming (points, achievements, scoreboards), the mechanics of gaming (moving through levels, scoring, avatars) and game - based thinking.
Basically, the intent of gamification of instructional materials is to make them more appealing through the addition of game mechanics such as scoring, unlocking new modules, badge collections, and others.
Portal 2 does a great job of teaching the game mechanics as you progress through the game.
Through my own experiences, I've found that the best way to achieve a project's learning goals is by leveraging the benefits that game mechanics provide, particularly mechanics that promote social interaction and competition.
Give learners a game that rewards them for being thorough and helps them reinforce their knowledge through the game's mechanics.
Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from «quests» and progress at their own pace through a series of educational activities.
Our attention to detail produces experiences that educate, engage, and entertain learners through the use of game mechanics, custom content gamification, strong instructional methodologies, and the latest technologies.
The only real slice of innovation in the game seems to come through its customization, which isn't half - bad, and the new gameplay mechanic.
The game delivers the series» characteristic fighting action through 3D visuals, fast - paced battles, and new gameplay mechanics.
The gameplay just needs something more to keep it engrossing for the considerable time it actually takes to get through the games three modes, and while the mechanics are definitely satisfying and fun they did begin to drag around the five or six - hour mark.
It becomes even better playing the PvE with a team willing to communicate as the game allows plenty of opportunity for teamwork through its mechanics.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
Being a tabletop game Arkham Horror isn't scary in any real sense, but through its encounter decks, monsters, investigators and mechanics it still manages to capture the feel of a good horror story.
Valhalla Hill — Definitive Edition features mountains of adorable vikings whom players must oversee and care for through the game's city building simulation mechanics.
There's nothing wrong with a game that lets you learn the depth of its mechanics through experience, but that doesn't excuse a game that fails to communicate the very basics of the gameplay or even simple battlefield information.
Through it's fantastically designed mechanics flows a wonderful game of strategy that also boasts a strong theme.
But now Insomniac have released the first ever gameplay trailer which talks us through some of the enemies, gameplay mechanics and story elements of the game, and it's kind of awesome.
If and when they do, it's usually not through the player's understanding of what the mechanics of the game actually are and what they demand of him / her, but rather through an engagement with these mechanics, which instead drives the plot of the game forward and reveals something new about the game's setting, environment, and / or characters.
Players take on the role of new protagonist Nick Ramos, a mechanic with a mysterious past and tattoo that will surely reveal a dark secret midway through the game.
Core game mechanics will include a system for establishing royal alliances through marriage, a fog - of - war mechanic, and perma - death of heroes.
He advising aspiring game developers and designers to use empathy as a game mechanic, where they can increase visibility on important topics and teach life lessons through their games.
As a result, the Story Mode is fresh and exciting all the way through, and meeting the clever implementations of several different game mechanics always spells surprise.
The game play is supported on two special mechanics that the player must learn and master to make their way through the levels, collect items and complete the achievements.
Below is Office Madness, a single player platform game which introduces unique and fun action / puzzle mechanics that will test your skill through different departments of the company.
Office Madness is a single player platform game which introduces unique and fun action / puzzle mechanics that will test your skill through different departments of the company.
The stages themselves are much the same as you'd expect from a Dynasty Warriors game — as this is an expansion, the gameplay retains all of the same mechanics as before, crunching your way through thousands of enemy soldiers on large battlefields as you take down various officers to complete objectives and win the battle.
Cutting fruit into pieces might sound like an odd mechanic to base a game around, but millions of gamers rallied to the gloriously addictive thrill of slicing and dicing through thousands of ripe coconuts, succulent apples and slippery strawberries.
What's great about the combat and other mechanics in the game is that they lean towards the easy - to - learn difficult - to - master mentality of games such as Kirby's Epic Yarn or more notably Bayonetta and Lollipop Chainsaw, where you could blitz through the game without much trouble but if you really want to look good and «do it right» then you need to work at it.
Everything that leads up to that eventual trailer with gameplay, tells us a little bit about the game developer, their focus on the game, the level of care that will potentially follow through into the gameplay and its mechanics.
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