Through game progression, you earn different abilities and power - ups you could equip.
For example, it's power - up system is unique for power - ups that are not collected during battle but are achieved
through game progression.
Some can be earned
through the games progression in Rising Mode.
Not exact matches
I am more concerned with looking at Mayfield's accuracy, ability to read defenses, post-snap adjustments, speed in going
through his
progressions etc... The Georgia
game was very interesting.
The controls are slow and clunky, the technicals are passable but never really shine, the story and
progression through the
game is erratic, and we think the potion making part will prove frustrating for some of the title's audience.
In the Band modes, up to four players can jam together, online or off, as they progress
through the
game, and in single - player Career Mode, players can jam on any of the instruments in branching venue
progression enabling them to rock out in the order of their choice.
These elements are supposed to represent the style of music available in each of the songs that appear here and it makes your
progression through the
game feel a little more involved than simply selecting the next song from a huge playlist.
Progression comes
through blocks of four races, each of which has to be completed to move on, and as you move
through the
game's championships each of its various tracks becomes available in Single Event modes, while Mini Games - split between doing enormous jumps and going
through record numbers of checkpoints against the clock - also become available.
A big pro to the
game is when you have a couch co-op partner to blast
through the level - based experience — because while the creativity of the levels remain while playing alone,
progression just isn't as fun as it is when you're watching your mate fall to their death for the hundredth time because of your cheeky sabotage.
Progression through the
game gives a real sense of accomplishment and your mates will find themselves cheering you on as you drive, all the while trying to grab the controller out of your hands for their turn.
For the first time in the series, the expansive land of China is shown on a single map with the introduction of an open world format for diverse
progression through the
game.
NBA Live 18's loot boxes are based on your level and
progression through the
game; as you level up, more and more options are available to you.
Red Dead Redemption put in great effort to connect players to the lead character
through his personality, but more effort could have been put into his
progression as a
game character as well.
Doom 3, Resurrection of Evil, and «The Lost Mission» have been optimized in 3D, featuring 5.1 surround sound, Xbox 360 Achievements, PS3 trophies, improved rendering and lighting, and a new check point save system allowing for smoother
progression through the
game.
Matchmaking will be developed so that players with the same playstyles will be grouped together for more comfortable gameplay, and
progression will be shared so you won't have to repeat the same story mission twice if you've already gone
through it in another person's
game.
A new trailer for Culdcept Revolt released that walks you
through the basics of the board - meets - card -
game's
progression, proving a great first step for anyone curious about the title.
«The new
game will feature innovative combat mechanics and an original character
progression system based on modular upgrades gained
through tight, visceral combat,» Focus Home Entertainment confirmed in a press release.
Thankfully, a new trailer has been released that goes
through the basics of the board - meets - card
game's
progression, proving a great first step for anyone curious about the title.
Rather than spells that are learned
through leveling up, the skill tree or other character
progression, in theory the entire spell - slinging arsenal is available to you from the moment you first boot the
game in the form of the Elemancy menu option.
While there are a few twists and turns, and a handful of aggressively lengthy cutscenes, plot is decidedly not the focus of Xenoblade Chronicles X. Rather than forcing you
through a set of linear plot beats, the
game lets you decide when to take on any given story
progression mission for the chapter you're on.
The
progression through both the narrative and the
game itself is segmented into much smaller pieces.
Besides that, there will be some sort of
progression system as you can collect Zeni points
through battles, which in turn, allows for players to nab alternative colors for the roster and some other items too via an in -
game shop.
«Plus,
gamers will be able to take on the world in Online
Progression, levelling up
through a series of challengers and secret online JAM Challenges to unlock online exclusive rewards and hidden content in the ultimate quest for global bragging rights.»
Progression through the
game is simply a case of killing all the humans, at which point you'll unlock the next plague type to play with, whereupon you repeat the aforementioned annihilation of humanity but with your strategy having to be altered slightly due to the unique properties of your chosen strain.
Progression through the
game is a throw back of sorts to the early Guitar Hero
games, as it is star, rather than venue, based.
Progression through the
game is handled by the completion of Speedlists, sets of various objectives that gently herd you around the different events, encouraging you to get a Silver or Gold in a race, bust a certain amount of racers, patrol a set distance, smash into cars or use your pursuit tech.
It's not immediately apparent that Plains content
progression is completely separate from the main
game, so I wasted a fair amount of time on the Plains when I should have been progressing
through the base
game to get new Warframes and crucial items.
If anything can give a
game a sense of
progression to drive you
through the gameplay then it's XP and loot, right?
Actual
progression through career mode is about as standard as you'd expect: you blitz
through races, either winning or breaking bones, possibly even your own, all the while garnering mostly pointless XP which occasionally unlocks you a new helmet to wear or a team / rider for use in the other
game modes.
Despite what it was made out to be during the build - up to release, though, the island of Yamatai isn't a playground — your
progression through the land and
through the
game as a whole is largely linear.
You can also test your skills by battling your way
through a
progression of enemies in a mode called «The Multiverse,» or take on real people in the
game's online multiplayer modes, which include private matches as well as ranked battles.
In the Band modes, up to four players can jam together, online or off, as they progress
through the
game, and in single - player Career Mode, players can jam on any of the instruments in branching venue
progression enabling them to rock out in the order of their choice.
I beat the
game in about 6 hours and felt like half the time I was either walking
through environments with no gameplay and no story
progression, or watching boring cutscenes.
Main
Progression through the
game is in 2 styles.
Loot boxes should be earned
through skill and
progression over time in
game.
Since Re: coded was originally developed as a series of episodic
games for Japanese cell phones, the
progression through the various worlds is very linear.
Between this, the incessantly annoying lock on camera, and a lacking character
progression after half way
through the
game, I found myself coming out of it a bit disappointed.
Like, one gave you early access to the Ford Bronco, but the Bronco unlocks
through normal
game progression too.
The
game revolves around a layers level - based
progression system, where you and other players venture together to find clues to open and go to the next level, progressing
through and doing the same objective again, presumably with different level design, different enemies to face and more challenging obstacles to overcome.
Also changed is the grapple ability — while previous
games allowed the protagonists to zip themselves to pretty much any surface, LP3 replaces this, allowing Jim to grapple only to set points for more streamlined
progression through the environment.
A lot of people see this
game through rose - tinted glasses — which, I understand — it's a phenomenal
game — but the loot and
progression system is definitely the
game's weak point.
Destiny is a
game that holds a great amount of hype around it and while the initial reveal of it at E3 ’13 led us to believe that we are in for a
game that is going to exemplary, some leaked Alpha Gameplay videos which leaked from an Ubisoft employee (Ryan Butler, Graphics Designer) have made their way onto the internet due to his excitement of streaming the
game on his PS4, sadly the
game has yet to show any unique feature that we haven't already seen in a Borderlands
game, but at least Borderlands is a
game that offers comedic story
progression through hilarious storytelling, but Destiny is too straightforward and doesn't really offer anything that we haven't seen already.
Progression based refers to earning achievements
through regular play: finishing the
game, killing ten enemies and etc..
«Every story you hear is important, and drinks served to even the supporting characters can have tangible impacts on
progression through the
game.»
Basically anything that the player would have already done
through playing the
game can be a
progression achievement.
DOOM 3, Resurrection of Evil, and «The Lost Mission» have been optimized in 3D, featuring 5.1 surround sound, Xbox 360 Achievements, PlayStation 3 trophies, improved rendering and lighting, and a new check point save system allowing for smoother
progression through the
game.
This means that the option to purchase crystals in the
game is now offline, and all
progression will be earned
through gameplay.
Multiplayer is the single - player
game on a single board (instead of a
progression through all five boards) with friends instead of AI ghosts.
The new RPG and loot mechanics have blended together to create a fantastic system that constantly rewards your
progression through the
game, ensuring that you always want to keep pushing forward.
The
game uses skill - based
progression, and is focused on allowing players to define their approach
through the use of various tools, weapons, and abilities.