Not exact matches
You've got two seemingly
generic fantasy hero archetypes (a scantily clad elf ranger and beefy human warrior), a simplistic, overarching plotline and gameplay that has you wading
through the same (or very similar)
enemies throughout most of the campaign.
Instead you play
through a pretty
generic story where you have to become friends with all of the King's
enemies to form a rebellion strong enough to beat him.
While the killcam is a unique feature, and it can be sadistically entertaining to watch bullets tear
through your
enemies, it is really the only thing that separates the game from other
generic third person shooters.
Quite unlike the swift, dynamic styles of Transformers Devastation, it plunks you into
generic, underdeveloped environments to face swathes of unchanging
enemies, with a pretty boss battle thrown in at the end to see levels
through.
They're all pretty
generic and task players with, more or less, escorting Ghost
through enemy camps, defending it in front of waves of foes while he breaks into one system or another, and listening to his exposition.